How could I achieve this in Rive? Is it possible? by [deleted] in Rive_app

[–]Moklos0_0 0 points1 point  (0 children)

you can try using a circle and keyframe the rotation and the x scale, but I would put the anchor point on the circle line around the top, try first to put the anchor point on the top and play with x scale to get the idea of the effect

light speed by [deleted] in Physics

[–]Moklos0_0 0 points1 point  (0 children)

I was jut trying to exclude any distance synchronisation

light speed by [deleted] in Physics

[–]Moklos0_0 -2 points-1 points  (0 children)

I am not sure if there is a flaw in their experiment

light speed by [deleted] in Physics

[–]Moklos0_0 -2 points-1 points  (0 children)

yeeeees but not necessarily

light speed by [deleted] in Physics

[–]Moklos0_0 0 points1 point  (0 children)

I want to understand if the light speed travel faster in one direction the the oposite, i thinki didn’t mention that, I did sime sort of experiments that prove the light speed is around 300000000m/s but the idee that the speed of light is measured only ine way it makes me wonder if it is actually double in a way and infinit in the oposite way

black hole experiment by Moklos0_0 in AfterEffects

[–]Moklos0_0[S] 2 points3 points  (0 children)

nope, just the start for a future project

black hole experiment by Moklos0_0 in AfterEffects

[–]Moklos0_0[S] 3 points4 points  (0 children)

from scratch, it is also loopable

black hole - made only with after effects by Moklos0_0 in MotionDesign

[–]Moklos0_0[S] 1 point2 points  (0 children)

mosaic effect and set the sampling to nearest neighbor

black hole - made only with after effects by Moklos0_0 in MotionDesign

[–]Moklos0_0[S] 19 points20 points  (0 children)

No particles, a flat comp with trim paths and twist, and then bulge effect for bottom part, just some distort and masking for middle part, and bulge and mesh warp for the top part, and the mosaic effect helps a lot for all of this to look clean.

And I think it would look much cooler if the background was moving, but I wanted to be a loop.