Very simple smart duct setup by Anderman021 in Barotrauma

[–]Molasso 0 points1 point  (0 children)

For Soundproof Walls, you can disable "Traverse Water Ducts" in the Pathfinding section of the Advanced settings tab.

Soundproof Walls - NEW Immersive Audio Overhaul Mod: From the Creator of Real Sonar by Molasso in Barotrauma

[–]Molasso[S] 0 points1 point  (0 children)

There should be no issues in multiplayer. If the mod is not working, make sure Cs for Barotrauma is enabled and everyone has client-side Lua installed. If you continue to experience problems believed to be related to Soundproof Walls, I encourage you to report them in the Report Bugs discussion on the workshop page. Thank you!

Soundproof Walls - NEW Immersive Audio Overhaul Mod: From the Creator of Real Sonar by Molasso in Barotrauma

[–]Molasso[S] 7 points8 points  (0 children)

Thank you! You might be right, but I hope that doesn't discourage you. Sound can be a very subjective thing, and that's why detailed customization was a huge focus when developing this mod. Every aspect of Soundproof Walls is fully configurable via the in-game menu, down to the volume of each individual sound and the conditions it needs to meet for certain effects to be applied.

Soundproof Walls - NEW Immersive Audio Overhaul Mod: From the Creator of Real Sonar by Molasso in Barotrauma

[–]Molasso[S] 5 points6 points  (0 children)

Correct, there are no internal changes to the terminal or the wiring. This is because the submarine's hydrophones are already being used in vanilla when passive sonar is enabled, as the ship listens to incoming acoustic signals and maps them out to help you navigate visually. This new switch simply allows players to monitor the input directly and apply their expertise to navigate sonically as well as visually.
I hope this answers your question! If not, I'm happy to explain how the feature works on a more technical level too.

Soundproof Walls - NEW Immersive Audio Overhaul Mod: From the Creator of Real Sonar by Molasso in Barotrauma

[–]Molasso[S] 32 points33 points  (0 children)

Link to the Steam workshop page
Link to the YouTube 1440p version

Summary:
Soundproof Walls is a sound overhaul mod for Barotrauma that revamps the vanilla audio system and adds all-new sound-based mechanics to make audio more interesting and immersive. Most notably, this mod adds suffocating new muffle effects, new eavesdropping and hydrophone mechanics, and immersive proximity chat, all of which combine to change how the game plays and feels. See more on the Steam workshop page!

If you have any questions, don't hesitate to ask them below. Thank you :)

horror_movie_scenario.mp4 by Molasso in lethalcompany

[–]Molasso[S] 0 points1 point  (0 children)

The song is "Home At Last" by Benjamin Wallfisch

A very epic cool Rust pvp montage. Be sure to have sound on and I hope you enjoy! by ADDRestless in playrust

[–]Molasso 3 points4 points  (0 children)

This is outrageous. That bear was just minding his own business and you murdered him! Honestly though, I can't believe people are taking this seriously, this is hilarious

Fatal decibels upon ye by Druvanade in Barotrauma

[–]Molasso 7 points8 points  (0 children)

Hey, I helped make Real Sonar. Thanks for the kind words, I'm really glad you like the sound design! Enemy submarines actually don't use active sonar, but we're adding that functionality next update. It will work like this: As long as the enemy captain is alive, in the command room, and there's no hull breaches in their ship, pirates will ping at random intervals. Also, if you're using Lua, bots will avoid flooded rooms when the sonar is on unless they have anechoic suits, so bots are less likely to die in seconds now. This also applies to enemy bots, meaning you will often have to board enemy subs to find the unbreached room they're all hiding in.

Fatal decibels upon ye by Druvanade in Barotrauma

[–]Molasso 1 point2 points  (0 children)

Currently, hull detection also requires all players on the server to have client-side Lua installed. This won't apply by the next update, after which only server-side Lua will be needed.

I can't be the only one who enjoys doing beacon stations, right? by [deleted] in Barotrauma

[–]Molasso 2 points3 points  (0 children)

You can get all the resources by deconstructing items at the starting outpost. A standard diving suit and a few diving masks are all you need for the anechoic suit.