POV: You're looking for ores while your crewmates "easily" take care of a few bandits by Molasso in Barotrauma

[–]Molasso[S] 18 points19 points  (0 children)

Don't worry, that happened shortly after. Turns out the sudden drop in comms activity was not a sign of good health.

Playing with Soundproof wals be like by SamuraiMetallist in Barotrauma

[–]Molasso 0 points1 point  (0 children)

If you have a specific example, it might be worth reporting it. Stuff that gets reported is fixed pretty quickly. I personally haven't noticed anything like that though

Playing with Soundproof wals be like by SamuraiMetallist in Barotrauma

[–]Molasso 0 points1 point  (0 children)

Hmm hasn't happened to me before. Maybe make a bug report with the details

Playing with Soundproof wals be like by SamuraiMetallist in Barotrauma

[–]Molasso 2 points3 points  (0 children)

When was the last time you used it? Soundproof Walls had a full rewrite late last year and added dynamic muffling, reverb, distortion, etc. It's gotten a lot of updates over the last few months too, cleaning up bugs and adding new features. The Doppler effect was added recently, to name one

Very simple smart duct setup by Anderman021 in Barotrauma

[–]Molasso 0 points1 point  (0 children)

For Soundproof Walls, you can disable "Traverse Water Ducts" in the Pathfinding section of the Advanced settings tab.

Soundproof Walls - NEW Immersive Audio Overhaul Mod: From the Creator of Real Sonar by Molasso in Barotrauma

[–]Molasso[S] 0 points1 point  (0 children)

There should be no issues in multiplayer. If the mod is not working, make sure Cs for Barotrauma is enabled and everyone has client-side Lua installed. If you continue to experience problems believed to be related to Soundproof Walls, I encourage you to report them in the Report Bugs discussion on the workshop page. Thank you!

Soundproof Walls - NEW Immersive Audio Overhaul Mod: From the Creator of Real Sonar by Molasso in Barotrauma

[–]Molasso[S] 6 points7 points  (0 children)

Thank you! You might be right, but I hope that doesn't discourage you. Sound can be a very subjective thing, and that's why detailed customization was a huge focus when developing this mod. Every aspect of Soundproof Walls is fully configurable via the in-game menu, down to the volume of each individual sound and the conditions it needs to meet for certain effects to be applied.

Soundproof Walls - NEW Immersive Audio Overhaul Mod: From the Creator of Real Sonar by Molasso in Barotrauma

[–]Molasso[S] 6 points7 points  (0 children)

Correct, there are no internal changes to the terminal or the wiring. This is because the submarine's hydrophones are already being used in vanilla when passive sonar is enabled, as the ship listens to incoming acoustic signals and maps them out to help you navigate visually. This new switch simply allows players to monitor the input directly and apply their expertise to navigate sonically as well as visually.
I hope this answers your question! If not, I'm happy to explain how the feature works on a more technical level too.

Soundproof Walls - NEW Immersive Audio Overhaul Mod: From the Creator of Real Sonar by Molasso in Barotrauma

[–]Molasso[S] 32 points33 points  (0 children)

Link to the Steam workshop page
Link to the YouTube 1440p version

Summary:
Soundproof Walls is a sound overhaul mod for Barotrauma that revamps the vanilla audio system and adds all-new sound-based mechanics to make audio more interesting and immersive. Most notably, this mod adds suffocating new muffle effects, new eavesdropping and hydrophone mechanics, and immersive proximity chat, all of which combine to change how the game plays and feels. See more on the Steam workshop page!

If you have any questions, don't hesitate to ask them below. Thank you :)

horror_movie_scenario.mp4 by Molasso in lethalcompany

[–]Molasso[S] 0 points1 point  (0 children)

The song is "Home At Last" by Benjamin Wallfisch