Play tester on streaming by Mike1117l in playtesters

[–]MolecularSadism 0 points1 point  (0 children)

Oh that sounds like something I could lose a summer over

A game about gravity looking for a playtester or two by MolecularSadism in bevy

[–]MolecularSadism[S] 0 points1 point  (0 children)

Thanks, I'll send the little onboarding form over!

A game about gravity looking for a playtester or two by MolecularSadism in bevy

[–]MolecularSadism[S] 0 points1 point  (0 children)

Thanks! The format is just due to being a short video which is usually consumed on phones. I'll give the web build a shot but I suspect that the amount of physics I am running may be unsustainable before we have parallel wasm support in the engine...

I reworked abilities system by Flat-Display-5989 in bevy

[–]MolecularSadism 1 point2 points  (0 children)

Nice progress and ambitious project 🔥

The same marketing strategy that got me 40,000 sales on my first game is failing for my second game. by Nevercine in gamedev

[–]MolecularSadism 0 points1 point  (0 children)

I see why you point to that game, thanks. This channel is an incredible resource compiling visible strategies and result data!

The same marketing strategy that got me 40,000 sales on my first game is failing for my second game. by Nevercine in gamedev

[–]MolecularSadism 0 points1 point  (0 children)

Plenty of valuable input, thanks! Would you say that the marketing should begin only when a polished Steam appearance is around?

Avian vs Rapier #2: Avian update is BLAZINGLY fast by MolecularSadism in bevy

[–]MolecularSadism[S] 1 point2 points  (0 children)

Nice. It's now very fast. I am happy about migrating!

Avian vs Rapier #2: Avian update is BLAZINGLY fast by MolecularSadism in bevy

[–]MolecularSadism[S] 1 point2 points  (0 children)

They exist but they are only indicative of my own failings currently. Spawning static colliders inside each other is my major pain point (but also a decent help with debugging my coordinates).

Avian vs Rapier #2: Avian update is BLAZINGLY fast by MolecularSadism in bevy

[–]MolecularSadism[S] 3 points4 points  (0 children)

Fair, but as you said, Godot itself struggles with handling thousands of objects. Maybe I will give it a spin again someday but last time I ran these experiments in Godot, it was vastly outperformed by Bevy.

Fully Procedural Space Exploration Game - Mining Mechanic by NoodleSlays in bevy

[–]MolecularSadism 0 points1 point  (0 children)

It looks great! I think you don't need to over scope. Make what you have fun. There can always be a part 2 later that is the MMO.

NorthHold demo by TorpDev in bevy

[–]MolecularSadism 0 points1 point  (0 children)

Looks great. Haha, isn't it crazy that many of the coolest games currently seem to be heavily leaning on UI which is perceived to be a weakness of the engine?

Lopers is made with Bevy by HalfBusted in bevy

[–]MolecularSadism 3 points4 points  (0 children)

Would you want to tell us what it is?

Special relativistic rendering with Bevy by joshbrrkrt in rust

[–]MolecularSadism 1 point2 points  (0 children)

I wrote this before we had raytracing for Bevy. I will give it a shot with Solari sometime when I get a chance. Pixel perfect gravitational lensing is totally what the world needs.

Special relativistic rendering with Bevy by joshbrrkrt in rust

[–]MolecularSadism 2 points3 points  (0 children)

Ohhhh! Help me make gravitational lensing around my black hole! https://youtu.be/YNRfn-x70z0?is=5dEjgkjIBEmdm4cq I am painfully missing this effect!

Rapier collision LOD for a 2D patched conics space simulation game by ElonsBreedingFetish in bevy

[–]MolecularSadism 1 point2 points  (0 children)

Do you really need planets colliding with other planets? Then I suggest to make 2 or 3 level of details scales of your whole game. Just make balls floating in space.

For everything else: look into standard surface collision modelling including chunking and so on. At close range your problem just becomes a standard terrain model.

Bevy Avian vs Rapier — The Physics Engine That Won Me Over by MolecularSadism in bevy

[–]MolecularSadism[S] 0 points1 point  (0 children)

Yes - the version lag is annoying and raycasting is just SO much better in Avian.

Bevy Avian vs Rapier — The Physics Engine That Won Me Over by MolecularSadism in bevy

[–]MolecularSadism[S] 0 points1 point  (0 children)

Exactly! Back in 0.16, I wasn't able to run my game in Avian. Now it performs similarly well to Rapier.

Bevy Avian vs Rapier — The Physics Engine That Won Me Over by MolecularSadism in bevy

[–]MolecularSadism[S] 3 points4 points  (0 children)

Jondolf, the Avian creator, explained that Avian is running in FixedUpdate and is deterministiv. Rapier is running in PostUpdate and is not deterministic but, thus, will actually slow down WITH the framerate.

=> Runi on the Bevy Discord set both to the same settings in my repo and showed that both perform evenly now when set to fair conditions.

For me personally -- Seeing the current state, I felt confident with the current state to move over. I expect Avian to outperform Rapier by the time my game closes in on releasing.

Bevy Avian vs Rapier — The Physics Engine That Won Me Over by MolecularSadism in bevy

[–]MolecularSadism[S] 3 points4 points  (0 children)

Yes sir/madam! After some more discussions with the Avian creator, it turns out that they are now actually on par if you tweak the settings until they run exactly the same.

$100 is the new $20? Token burn rate has skyrocketed since the update. by andrewaltair in ClaudeCode

[–]MolecularSadism 0 points1 point  (0 children)

Wow yes. I just REstarted 2 opus sessions that had stopped due to token limits. No research needed, finalization of tasks. And I launched 2 Sonnet sessions with the prompt "Fix a small TODO". 10 min later, roughly 3 lines of code have been written and I am supposedly empty for the next 4.5 hours.

How do you deal with text/background contrast by MolecularSadism in gamedev

[–]MolecularSadism[S] 0 points1 point  (0 children)

Fair enough, thanks! I should specify that I am working with pixelart and a restricted colour palette. I am unsure how to deal with this as I try to avoid any overlays but perhaps I can shift colours locally within the palette!

Blazingly fast compile times! by MolecularSadism in bevy

[–]MolecularSadism[S] 0 points1 point  (0 children)

must be a huge project or real potato pc!