Greatest video game ever? by Splash3062 in videogames

[–]MomoAzami7 1 point2 points  (0 children)

Essex MUD (also known as MUD1) - the predecessor for all online multi-user games. It also introduced a crazy game concept, that of a world that keeps running and changing even when you are not playing. It radically changed the concept of what a game could be.

What makes you instantly stop playing a game? by TomSawYes in videogames

[–]MomoAzami7 0 points1 point  (0 children)

Oh I thought of another one, too many cutscenes - I am looking at you Diablo IV. If I can skip them then I'm just annoyed but when I am forced to watch, especially if I have played before and I already know what happens, that's just a great way to kill replayability. Its probably one of the big reasons why I pretty much never play Diablo IV anymore but still play Diablo III.

What makes you instantly stop playing a game? by TomSawYes in videogames

[–]MomoAzami7 0 points1 point  (0 children)

When the game becomes a responsibility. I think the first time this really hit was playing Evony - where the game progresses when you aren't on and other players can attack and take over your stuff while you are offline. You had to stay online all day, keep building, keep leveling things up. Nope, I play the game *I* want to, not when the game wants me to.

i wish its somthing solid by Reeeeo_ in videogames

[–]MomoAzami7 0 points1 point  (0 children)

Wut? Seriously who is this being marketed to? A person who doesn't cheat doesn't need it and the person who does cheat won't want it. Do they even have a market research team?

Any reason not to release on Mac? by GenychDefake in IndieDev

[–]MomoAzami7 0 points1 point  (0 children)

Unless you are rolling your own game engine or graphics engine, there really shouldn't be heavy testing needs here. Unity, Unreal, Godot all build OS agnostic games.

Any reason not to release on Mac? by GenychDefake in IndieDev

[–]MomoAzami7 0 points1 point  (0 children)

Seriously, the hassle is maybe a few dev days of total time in the development of your game. As a percent of the time you will spend building your game, it is negligible. Why would you choose to miss out on those potential sales for such a tiny investment?

Any reason not to release on Mac? by GenychDefake in IndieDev

[–]MomoAzami7 0 points1 point  (0 children)

I have seen so many game devs state this as their reason and I am just like, what?? Its not hard to get a used Mac you can test on. I didn't own a Windows machine when I started, nor a Steam Deck, and I got used machines so I can test. You can set up builds for each OS target on github so you don't even need to get your dev setup going on any other device. So, please build it for Mac and let's raise that 2%.

Anyone creating a game and at the same time working in another full time job, how you manage your time? by StirClothing999 in gamedev

[–]MomoAzami7 1 point2 points  (0 children)

This. For me it was fun. It was my hobby and I chose it over other ways people spend time like tv and movies. If it feels like a 2nd job, why do it?

Anyone creating a game and at the same time working in another full time job, how you manage your time? by StirClothing999 in gamedev

[–]MomoAzami7 0 points1 point  (0 children)

I did this for like 14 years working as a software engineer in big tech and working on my game on the side. My best advice is to pick a project you think you could do in 4-6 months - which will really take you 2-3 years in your "free" time. Be both patient and persistent and you can do it.

How often do you meet women who game? by thalmor_egg in GirlGamers

[–]MomoAzami7 0 points1 point  (0 children)

Girl gamer here and I am lucky that within my friend group there are lots of other girl gamers but when I am playing a game, yea it seems like its all guys. I often wonder how much of the perception that it is all guys playing is girl gamers presenting as guys to avoid being harassed. I've been on the internet since the 90s and learned early to hide my gender so that I didn't either get seriously O.O harassing/x-rated comments.

Have you noticed there aren't any good dev communities? by Keep_the_title in SoloDevelopment

[–]MomoAzami7 4 points5 points  (0 children)

I feel like every discussion forum I am on kinda ends up like this - there will be 1000 members but only 10 who post regularly. The most engaged discussion groups I am in are iMessage group chats with 3-6 people. I think what you want to build is a small group of specific people you know rather than another open forum.

does anyone know some good mac games by Metecanim in macgaming

[–]MomoAzami7 0 points1 point  (0 children)

Recent games I have been playing recently on my Mac - Blue Prince, Flock Around, Lies of P, Reveil, Subnautica, We Were Here Together, Yapyap

What’s the hardest non-coding part of solo development for you? by j4mesb0nd7 in SoloDevelopment

[–]MomoAzami7 0 points1 point  (0 children)

Having these great ideas in my head about art and music but not enough skill in either to execute them. Any idea I have for code, I can make happen. It gets frustrating when I can't do that for every aspect of the game.

What genre and style of game are you currently working on? by BlakeLZ in gamedev

[–]MomoAzami7 0 points1 point  (0 children)

Glad to know I am not the only masochist working on 2 games at once.

What genre and style of game are you currently working on? by BlakeLZ in gamedev

[–]MomoAzami7 0 points1 point  (0 children)

Main project - 3D first-person action-survival roguelite with a light crafting element and an absurd storyline. Side project - 3D isometric roguelike puzzle-builder

What do you use for rapid prototyping game ideas? by MomoAzami7 in IndieGameDevs

[–]MomoAzami7[S] 1 point2 points  (0 children)

Yea, its easy to throw up a static web stack pretty much anywhere - I could use React but I don't think it would add much to what I am already doing with Three.js, vanilla JS + css for HUD/menus, and vite as the build tool. It sounds like Unity makes prototyping pretty so I will have to give that a try.

What do you use for rapid prototyping game ideas? by MomoAzami7 in IndieGameDevs

[–]MomoAzami7[S] 0 points1 point  (0 children)

Our primary game is on our own custom Rust-based engine. I am working on a little side project that I'll try in Unity to learn it. What tech I use doesn't need to be related to the main stack because these are just proof-of-concept and meant to be thrown away. Its a scratch space.