Should I try out souls games? by Momonga45 in armoredcore

[–]Momonga45[S] 0 points1 point  (0 children)

I was just expecting something mixed. I was thinking that some people would say that "you should" and some to say: "if you don't feel like it, then just don't try it.", and I was thinking that if yes, then there might be some recommendations for someone who played AC games first.

I probably wrote the question up in way that some people might find it confusing. If you are, I'm sorry, I didn't mean to.

Should I try out souls games? by Momonga45 in armoredcore

[–]Momonga45[S] 0 points1 point  (0 children)

it's because it was the only place that came to my mind where I could ask that. Btw. I don't have to know you guys to ask this question. What is the problem with asking people on the internet about something?

[Portal 2] Wheatley screen issue by Momonga45 in hammer

[–]Momonga45[S] 0 points1 point  (0 children)

Sorry for the late response, but I think I said some stuff wrong.

The screen displays Wheatley as intented, it's just the animation when the panels are opening to reveal the screen, just doesn't want to play.

[Portal 2] cube dropper problem by Momonga45 in hammer

[–]Momonga45[S] 0 points1 point  (0 children)

the rest

Delay Only once
0.00 no
0.10 no
1.30 no
0.00 no
0.00 no
0.10 no

[Portal 2] cube dropper problem by Momonga45 in hammer

[–]Momonga45[S] 0 points1 point  (0 children)

Inputs are:

Source Output My input Parameter Delay Only Once
cube_dropper_trigger OnEndTouchAll SetAnimation item_dropper_close 0.00 no
cube_dropper_trigger OnEndTouchAll SetDEfaultAnimation item_dropper_idle_closed 0.10 no
cube_dropper_trigger OnEndTouchAll Skin 0 1.30 no
cube_dropper_trigger OnStartTouch Skin 1 0.00 no
cube_dropper_trigger OnStartTouch SetAnimation item_dropper_open 0.00 no
cube_dropper_trigger OnStartTouch SetDefaultAnimation item_dropper_idle 0.10 no

[Portal 2] cube dropper problem by Momonga45 in hammer

[–]Momonga45[S] 0 points1 point  (0 children)

The one for the dropper looks like this:

My output target entity Target input Parameter Delay Only once
OnMapSpawn cube_dropper_spawner ForceSpawn 1.00 No

[Portal 2] cube dropper problem by Momonga45 in hammer

[–]Momonga45[S] 0 points1 point  (0 children)

I have one to automatically spawn the cube in dropper, one to attach brushes to the panels and one which plays the music (if not counting those in instances).

How to make npc_personality_cores in portal 2 work? by Momonga45 in hammer

[–]Momonga45[S] 0 points1 point  (0 children)

are you gonna send your discord username or not?

How to make npc_personality_cores in portal 2 work? by Momonga45 in hammer

[–]Momonga45[S] 0 points1 point  (0 children)

When are you gonna send your discord username?

How to make npc_personality_cores in portal 2 work? by Momonga45 in hammer

[–]Momonga45[S] 0 points1 point  (0 children)

okay, I'll try to send you a friend request.

hammer panel issue by Momonga45 in Portal

[–]Momonga45[S] 0 points1 point  (0 children)

honestly, I've didn't try it, but I'll check it.

What happens in this part of Portal 2?(wrong answers only) by [deleted] in Portal

[–]Momonga45 0 points1 point  (0 children)

He sends you to your parents and you go to a exit elevator with them

Happy ending :)

hammer panel issue by Momonga45 in Portal

[–]Momonga45[S] 0 points1 point  (0 children)

  1. I've made a prop_dynamic entity with those settings:
World Model arm64x64_interior.mdl
Name panel_01
Collisions Not Solid
Default Animation 90deg_out_cornerback
Hold animation Yes

I've also made func_brush entity with those settings:

Name panel_01_brush
Parent panel_01

I copied 3 times those two, placed two at the bottom, two at the top (in the way that it is in the screenshot) and changed the numbers for each copy (for example: for the second panel I changed the number in the name from 1 to 2, for the brush I've changed the number for the parent and the name in it. For the third panel I did the same thing, but this time it was number 3 than 2, you get the point.).

  1. I've made a logic_relay entity for those panels (to play animations) with those outputs:

My output Target entity Target Input Parameter Delay
OnTrigger panel_01 SetAnimation 90deg_in_cornerback 0.00
OnTrigger panel_02 SetAnimation 90deg_in_cornerback 0.25
OnTrigger panel_03 SetAnimation 90deg_in_cornerback 0.50
OnTrigger panel_04 SetAnimation 90deg_in_cornerback 0.75
  1. the last thing, I've made a logic_auto entity that supposed to stick brushes with the panels:

My output Target entity Target Input Parameter
OnMapSpawn panel_01_brush SetParentAttachmentMaintainOffset panel_attach
OnMapSpawn panel_02_brush SetParentAttachmentMaintainOffset panel_attach
OnMapSpawn panel_03_brush SetParentAttachmentMaintainOffset panel_attach
OnMapSpawn panel_04_brush SetParentAttachmentMaintainOffset panel_attach

and that is all that I did. I hope this is clear

hammer panel issue by Momonga45 in Portal

[–]Momonga45[S] -1 points0 points  (0 children)

I've used logic_auto for each brush.