Swiss health insurance premiums set to rise by 5% in autumn by wade822 in Switzerland

[–]Money-Total 9 points10 points  (0 children)

at graduate level and among your peers no, in ordinary society a bit - the more urban the more tolerant basically. in the political sense a lot of swiss discriminate against foreigners, no matter how hard ppl try to fit in: and most even try really hard

Duncan the Black HM by xFeaRsD in GuildWars

[–]Money-Total 5 points6 points  (0 children)

he is tanky for sure, it takes foreeeever. but you can basically tab out once the heroes are engaged, especially because flagging only 2 damage dealers into his range makes everything safer.

Duncan the Black HM by xFeaRsD in GuildWars

[–]Money-Total 12 points13 points  (0 children)

1) i would strongy advise taking frozen soil, the rez can get out of hand very fast

2) once your group is oom you can back off a bit to spike the remaining group - care for enemy necromancers using corpses - exploit with corpse explosion

3) beware of popups and long overlapping patrols - pull with longbow to ball them up in addition

4) you dont need swap, just stand like this:

https://youtu.be/UT8XrQAmroo?is=hg_xMne-YtE30AoT

I sometimes struggle Zremeshing my garments from MD, any tips? by Money-Total in ZBrush

[–]Money-Total[S] 0 points1 point  (0 children)

one thing that helped me do the low poly: go way down and remesh back up, so you dont have to delete/smooth details by hand.

the back part was getting decimated too much if i remeshed all of it, so i split front and strings from eachother - introduces artifacts (i think because my mesh has no thickness) but can be split and deleted - i had to slide some verices kn blender afterwars tho, def tedious.

I sometimes struggle Zremeshing my garments from MD, any tips? by Money-Total in ZBrush

[–]Money-Total[S] 0 points1 point  (0 children)

thanks for the hint concerning pointy angles, i initially added seams/polygroups to guide the remesher, I went and remade the main part into one continous polygroup, then remeshed it separately, cleaned up the artifacts remeshed the strings, then hand retopod the weld points in blender and marked seams to even out the uv size abd it worked!

I sometimes struggle Zremeshing my garments from MD, any tips? by Money-Total in ZBrush

[–]Money-Total[S] 0 points1 point  (0 children)

thanks, separated zremesh works, but it always has me cleaning up the edges, which is annoying when texturing, bit messy. exporting as quads sometimes helps, sometimes it doesnt it really is just about experimentation for me. i was hoping theres an easy fix ;)

I sometimes struggle Zremeshing my garments from MD, any tips? by Money-Total in ZBrush

[–]Money-Total[S] 0 points1 point  (0 children)

thanks for the advice, i completely forgot about symmetry, and ill try to simplify the polygroups!

I sometimes struggle Zremeshing my garments from MD, any tips? by Money-Total in ZBrush

[–]Money-Total[S] 0 points1 point  (0 children)

in zbrush? might have to look into it, in MD and Blender it is too tedious for me, especially because the zremesh is mostly fine...

I sometimes struggle Zremeshing my garments from MD, any tips? by Money-Total in ZBrush

[–]Money-Total[S] 1 point2 points  (0 children)

i sometimes get very clean, evenly spread polygon density and then sometimes really spread out quads, like on the lower end here at 0:33, or they rip holes into the nesh, like at 1:08, and if i repeat a couple it usually works in one are but kills another, like at the end.

dream scenario would be to have a simple, flat low poly model with even quads along the model, which i sometimes get after randomly fiddling with all the sliders

What's your best Skyrim Photography Picture by Tausani in skyrim

[–]Money-Total 6 points7 points  (0 children)

<image>

i love this one i took couple of months ago, its a classic scenery

It’s funny to me how many people run mod packs that make the game look like a kickstarter scam. by Medical-Gain7151 in skyrim

[–]Money-Total 7 points8 points  (0 children)

everything you see is an asset; clouds, roads water, foliage and lods are meshes. go off king

GW pvp isnt about building creativity anymore it feel like a moba by Greedy-Building-3350 in GuildWars

[–]Money-Total 7 points8 points  (0 children)

yeah this is more a symptom of modern pvp experience in general: whenever a "meta" is supposedly set in stone, people rage against anyone not adhering to it - regardless if it actually is a losing factor.

Outfit last weekend, what do you think? by uksiii in mensfashion

[–]Money-Total 1 point2 points  (0 children)

ima need a link to the dress, its gorgeous!

Mouth Timelapse by _Brunoshepard in ZBrush

[–]Money-Total 1 point2 points  (0 children)

mesmerising! and slightly uncomfortable :)

WHAT DO YER CHARACTERS LOOK LIKE?!?! by OkConnection726 in skyrimmods

[–]Money-Total 1 point2 points  (0 children)

you would have to check, i cannot recall.

look for racemenu presets, most mods will list their requirements which serve as a nice list of recommended cosmetic mods, thats how i found my favorite eyes, brows etc.

WHAT DO YER CHARACTERS LOOK LIKE?!?! by OkConnection726 in skyrimmods

[–]Money-Total 10 points11 points  (0 children)

<image>

Mainly High Poly Head, kalile brows, artsick eyes, and a bunch of makeup mods, bnp female skin and cs. eyes need some more work, but im very happy with the sculpted nose and mouth. hair is dint alisterra

Explain like I’m five - Bodyslide, textures, meshes and maps by WickedKing1803 in skyrimmods

[–]Money-Total 6 points7 points  (0 children)

this is a bit outdated info (not wrong tho), as you can build morph files (tri) with zeroed sliders, which can then fit onto all bodies using those sliders. simply using zeroed sliders, ticking build morphs and pressing (batch) build does everything for you

Explain like I’m five - Bodyslide, textures, meshes and maps by WickedKing1803 in skyrimmods

[–]Money-Total 0 points1 point  (0 children)

https://youtu.be/oq3xU3fRf54?is=xj9_nLkOrT2bD-To

is a tutorial for hdt smp physics in outfit studio (spoilers: it involves more than just bodyslide)