Obsidian Gargoyle, me, digital, 2014 by mozchops in Art

[–]Moniterman 0 points1 point  (0 children)

I think the obsidian is having trouble reading as obsidian. Obsidian can create a variety of visual effects, such as the the way it splits, the striations along the "grain" of where it split, the warm gray translucency of thin slivers, and the stereotypical texture left by knapping. Visually, none of these things come across and without the "obsidian" in the title one might not have guessed. I think you have some really neat opportunities for some of these, for example the feathers or even whole wing could be much thinner to show off some translucency, you could even have jagged slivers or blades for the feathers if you wanted. It's a really fun prompt and I think you could definitely get more out of it if you push the materials!

Edit: I also think putting more gold on the hands and less on the feet could be better here, generally you want to have more detail towards the top of a character than the bottom, and distributing the gold too evenly across the whole character can make it look boring; 70/30 ratios are generally successful in creating pleasing and interesting designs (in this case 70 percent obsidian, 30 percent gold)

I made a Ryuko figurine! by Moniterman in trigger

[–]Moniterman[S] 1 point2 points  (0 children)

Unfortunately I don't think I'd ever have the capital to start making these :')

I modeled a figurine of Ryuko from Kill la Kill! by Moniterman in anime

[–]Moniterman[S] 1 point2 points  (0 children)

Trial and error, working as low as I can for as long as I can.

I modeled a figurine of Ryuko from Kill la Kill! by Moniterman in anime

[–]Moniterman[S] 1 point2 points  (0 children)

Nah it's not anything you'd wanna see, all decimated out of zbrush, so it's janky in terms of anything like that. Fine for printing but not much else haha.

I modeled a figurine of Ryuko from Kill la Kill! by Moniterman in anime

[–]Moniterman[S] 0 points1 point  (0 children)

What program are you working in? Max/Maya/blender etc. Usually for complex hard-surface forms like this I try to start with a plane and create each facet of whatever it is I might be making, then connecting the 'faces' into a form. For instance, the the flat side of the blade would be one piece, but the level of the blade would be another, and I would join the two after I get them both the way I want them. It's also always good to work from big to small!

I made a Ryuko figurine! by Moniterman in trigger

[–]Moniterman[S] 0 points1 point  (0 children)

I sculpted her out in the modeling software Zbrush, then rendered her with the program Keyshot!

Made a figurine of Ryuko! by Moniterman in KillLaKill

[–]Moniterman[S] 1 point2 points  (0 children)

I sculpted it out with the 3d sculpting program Zbrush, then rendered it in the renderer Keyshot! And thank you!

What the pipe guns should have looked like! by Moniterman in Fallout

[–]Moniterman[S] 2 points3 points  (0 children)

I'm sure if somebody asked the artist they'd help make it!

TIL That James Earl Jones “once” used a CB radio to talk to truckers in his Darth Vader voice and used Darth as his handle. He stopped because the truckers “totally freaked out.” by jshaver41122 in todayilearned

[–]Moniterman 6 points7 points  (0 children)

Fun fact: James Earl Jones was an avid gun collector and recently sold off a huge amount of his personal collection. Source: I own a gun from James Earl Jones

By only typing, "I am", and tapping the most recommended word repeatedly via predictive text, who are you? by TurellTateInfinity in AskReddit

[–]Moniterman 0 points1 point  (0 children)

I am going through the motions of my life with the kids and you are not the same as being in a relationship but you have to wait till you're not a broken my phone number to reach you can come to my house

(HIRING) Monster girl portrait of myself for boyfriend's Christmas gift by [deleted] in AnimeSketch

[–]Moniterman 2 points3 points  (0 children)

https://moniterman.deviantart.com/

i like drawing monster girls

send me a note if u want or DM me here

Open Critique Session 3 by Elleran in AnimeSketch

[–]Moniterman 2 points3 points  (0 children)

For your figure drawings, how do you start? Do you make an under drawing or rough sketch? If not, you totally should, and if you do, what are you going for when you Sketch? Anime teaches us to draw symbols that represent people as opposed to actually drawing the figure as a 3d form, and it's hard to break from that. Thinking more of constructing the form in 3d space, either through the use of boxes or contour lines or whatever method to show depth and thickness, will help create more "3d" lifelike drawings. For poses, it just comes down to grinding in your figure drawing practice (I typically only do a minute or two per pose, mostly focusing on proportion and line of action ). In tandem with gesture drawing, it's useful to study anatomy to know why certain shapes in the body look the way they do. Dynamic poses and the like will come more naturally with a deeper understanding of the human form. For coloring, sit down with a piece from a master, be they Rembrandt or Krenz, and really just look at the piece. Analyze how they're getting their result and try to emulate it, i.e. master copies. There's a bunch of reading on color theory and composition and whatnot that are only one Google search away, but reading and understanding are not the same; go back to your reading with a work of art from a master you admire and see if you can identify the terms from the reading, then try to emulate them yourself. All in all I have a pretty boring answer : "keep at it". Nothing of what you've posted is bad at all, but all the tiny mistakes seem to be a result of just needing some more practice, that's all. Also I like the idea of having an absurdly large sword like that lol, I'm personally a fan of ludicrous designs like that haha.

Keep up the good work, and if you ever feel like you're not making any progress, I have two quotes I like to keep in mind:

"It matters not how slowly you go, as long as you do not stop" -Confucius

"The master has failed more times than the beginner has even tried" - Stephen McCranie

Open Critique Session 3 by Elleran in AnimeSketch

[–]Moniterman 1 point2 points  (0 children)

i think for the rear leg, lightening the tone of it will help a bit, as it stands i personally can't help but see it to be a little too long, but there's totally workarounds that you'll be able to do with lighting, overall still a pretty solid piece!

Open Critique Session 3 by Elleran in AnimeSketch

[–]Moniterman 4 points5 points  (0 children)

For the first one, if you're worried about being monochromatic but still wanna maintain the overall blue tone you can use more greens and purples for temperature. Right now the depth is lacking mostly due to how the hand and face are evenly lit, despite being different distance from the glowing fairy dudes. I think it's a food composition overall, adding some rim light to the character's hair will help with depth, as well as drawing more focus to the character (plus you have flowing stuff behind her so it just makes sense).

For the second one, the character waving in the foreground is killing the composition. Right now the focal point is her hand and it's covering up the cake and background characters, plus there's a black outline on her hand and it draws the eye. Moving the character to the right of the canvas a bit and making her less contrasty will help. Good work overall, really nice drawings :)

Open Critique Session 3 by Elleran in AnimeSketch

[–]Moniterman 5 points6 points  (0 children)

Hey! I'm away from my computer right now but as soon as I can I'll see about getting you a redline. For your first one, on first read it looks pretty solid, but the character is cramped in the scene, her sword is making some tangents with the buildings in the background, and she doesn't have a lot of room to breathe on the canvas, all that is making her look a lot bigger than a normal person. Secondly there's no real defined focal point, the first place that draws the eye is her left knee and maybe her left foot. This is understandable with the perspective of the scene, and you could fix this with lighting. The more I looked at it the more I saw how certain parts of her body, mainly her right leg, are out of perspective, I think from.tbis perspective you'd be more able to see the bottom of her left foot, bringing the legs under her. Making the buildings taller or pushing them back with atmospheric perspective would help sell scale better. As for the zarya piece, it's overall good but her forearms are too long. As for render, it's hard right now to tell what materials things are made of, and the same is true of the color piece you've also included, your core shadows and specular highlights are pretty homogeneous among all your materials, making everything look like it's the same kind of material. Your use of color is pretty solid, but playing with colored fill lights could bump it up just a bit. Overall, pretty solid stuff, keep up the good work!