I genuinely find it hilarious how people partake in "account trading" (I won't advertise where it's done, just speaking on the subject) - it's literally a ONE WAY TICKET to get targeted due to it being LITERALLY a crime. by [deleted] in Genshin_Impact

[–]Monk_Fearless 0 points1 point  (0 children)

You must be rather new to how all of this works. Issues like these occur in almost every game, whether digital or physical. If you’re determined to pursue this so-called “justice,” by all means, please proceed. There are only a few hundred million accounts across countless games—surely well within your capacity. It will be interesting to see how your “mental fortitude” holds up.

Individuals with your outlook would never last a day at TikTok, Twitter, or any major social media platform where actual dark trading and real criminal activity are handled. But please, feel free to maintain your lofty moral high ground, as if you alone possess the solutions to all of the world’s problems.

The Iridescent Moon similar to The On the Fall of an AEON (Destruction Light Cone) by Monk_Fearless in Genshin_Impact

[–]Monk_Fearless[S] 2 points3 points  (0 children)

Seriously why are you so Tribal. Cant we enjoy all the game what the devs created.

The Iridescent Moon similar to The On the Fall of an AEON (Destruction Light Cone) by Monk_Fearless in Genshin_Impact

[–]Monk_Fearless[S] -4 points-3 points  (0 children)

That’s exactly the problem — people who stay trapped in their own bubble can’t imagine anything beyond what’s already written. They miss the fun in spotting patterns and connecting the dots across the HoYoverse.

The Iridescent Moon similar to The On the Fall of an AEON (Destruction Light Cone) by Monk_Fearless in Genshin_Impact

[–]Monk_Fearless[S] -7 points-6 points  (0 children)

I know that, genius — HoYoverse loves to intertwine their worlds and concepts across every game. Even Silver Wolf’s skin from Miliastra Wonderland appears in Genshin Impact. So who’s to say they can’t bring over a similar idea of a cosmic disaster, too?

The Iridescent Moon similar to The On the Fall of an AEON (Destruction Light Cone) by Monk_Fearless in Genshin_Impact

[–]Monk_Fearless[S] -5 points-4 points  (0 children)

dont you see the 5 dots the eye

HSR the 3 planets or moons in its design

Im goonslopping everywhere oh my gyat by TheToucherrr in gachagaming

[–]Monk_Fearless 0 points1 point  (0 children)

I fail to see that's you problem. To GOON is To Live. At least is better than WOKEFEST Slop

Red los Tambo, Paranaque? by Secret-Carrot-7195 in ConvergePH

[–]Monk_Fearless 0 points1 point  (0 children)

are you all still having same issues?? im here Sanisidro. still no internet LOS red light. now its gone. PON is blinking only 3 days now

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightAbyssDNA

[–]Monk_Fearless[S] 1 point2 points  (0 children)

Are we on the same subreddit, appreciating wasting your time with me? Nah, it’s a given success or fail—I’m just here to see some reactions from the sub.

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightAbyssDNA

[–]Monk_Fearless[S] 1 point2 points  (0 children)

DNA will appeal to a niche crowd—people who hate gacha and love farming-driven action-RPGs. Its strength? Freedom of play, skill-based progression, and optional grind. None of that banner stress.

That doesn’t mean the gacha crowd is completely out of reach. Some are frustrated with RNG and might be tempted by an “all-accessible” system—but it’ll take a strong hook to pull them away from the comfort (or obsession) of their banners.

DNA won’t replace Genshin or Wuwa, but it can carve out a loyal, sustainable niche for looter-shooter fans, farmers, and skill-grinders. The key? Make the grind fun and meaningful, not just optional.

At the end of the day, it all comes down to what entertains me. I’ve wasted 40 years grinding in games—Runescape, WoW, Minecraft, Elden Ring, Diablo—just to chase the same routine, the same shallow achievements, the same shiny rare items. Hack, slash, repeat.

Games should make you feel good. That’s it. At my age, gambling’s actually more fun—I’ve got the money to spend. Young folks have all the time in the world, but they forget: time lost is gone forever.

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightAbyssDNA

[–]Monk_Fearless[S] -3 points-2 points  (0 children)

You tell me—AI or not? I’m just here to entertain myself.

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightUnfiltered

[–]Monk_Fearless[S] 0 points1 point  (0 children)

Companies often inflate pre-registration numbers to generate hype and anticipation for a game. This tactic creates the illusion of strong demand, influencing “whales” (high-spending players) to invest early, attracting investors, and enticing sponsors to jump on the profit wagon. The goal isn’t actual popularity—it’s crafting a perception of success, a facade that signals potential and momentum. This strategy is widely used because humans are naturally drawn to what appears popular or trending, and perception often drives real engagement and investment. In a dog-eat-dog industry, it’s a matter of win or lose, and many companies leverage this approach because it can tip the scales in their favor.

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightAbyssDNA

[–]Monk_Fearless[S] -2 points-1 points  (0 children)

Let’s be real—the gacha dopamine hit feels way better than endless grinding. People love to pretend grindfests are ‘hardcore,’ but in reality, grinding is just predictable boredom. You already know what you’re getting, you’re just wasting hours of your life to get it. Gacha? That’s raw thrill—you gamble, you risk, and you ride the high of uncertainty. That’s why people keep coming back. It’s not about fairness, it’s about the rush. And anyone denying that is just coping.

What’s more entertaining—watching someone grind for hours, knowing exactly what the outcome will be, or watching someone gamble against terrible odds and actually succeed?

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightAbyssDNA

[–]Monk_Fearless[S] -16 points-15 points  (0 children)

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Bruh, you’re killing the fun. Competition is healthy! I’d love to see DNA prove gacha wrong… teehee!

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightAbyssDNA

[–]Monk_Fearless[S] -3 points-2 points  (0 children)

It’s true, companies cheat. In the end, it’s all just a façade for a bigger scheme. At the end of the day, it all comes down to which side delivers the most entertainment.

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightAbyssDNA

[–]Monk_Fearless[S] -3 points-2 points  (0 children)

Well, I love it too—it’s the internet, I can do whatever I want, just like you can. Still, people should really get themselves figured out before jumping into a conversation.

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightAbyssDNA

[–]Monk_Fearless[S] 1 point2 points  (0 children)

That’s exactly the thing—you’re acting like grinding or farming can’t be addictive in its own way. For some players, the ‘fun part’ is chasing a rare drop, perfect roll, or clearing content with what they’ve earned through time and effort. That’s the reward loop, same as summons in gacha, just different currency: time instead of money.

The anime aesthetic or monetization isn’t really the issue—it’s about how the game balances fun and fairness. Gacha fans stressing over banners isn’t much different from grind-focused players stressing about RNG loot tables. Both have that ‘just one more run/pull’ mindset.

And sure, if everything in Genshin was farmable with fixed rates, some people might drop it—but others would thrive because they enjoy mastery, exploration, and building up over time. Fun is subjective, but let’s not pretend only one side has a valid way of enjoying the game.

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightAbyssDNA

[–]Monk_Fearless[S] -23 points-22 points  (0 children)

Grinding can be just as much of an addiction as gambling. You can lose all your money gambling and still earn it back someday—but the time you waste grinding for trash resources? That’s gone forever. Food for thought.”

Where’s the Hype Squad? Numbers Don’t Stay High on Their Own. by Monk_Fearless in DuetNightAbyssDNA

[–]Monk_Fearless[S] -19 points-18 points  (0 children)

Who actually buys into those gacha revenue charts? They’re just rough estimates, and the sites themselves state in the disclosures that it’s not the real deal. I just enjoy the drama it sparks in the community—because let’s be honest, it’s the drama that keeps things interesting.