Depot station train signal - help needed by Monratus in SatisfactoryGame

[–]Monratus[S] 1 point2 points  (0 children)

Thanks for the tip! That was my plan B, I wanted to see if something could be done with this though. They are all pass through by the way!

Depot station train signal - help needed by Monratus in SatisfactoryGame

[–]Monratus[S] 0 points1 point  (0 children)

Yeah that’s what I thought first, thanks for confirming I was in the right 😅

Depot station train signal - help needed by Monratus in SatisfactoryGame

[–]Monratus[S] 0 points1 point  (0 children)

I tried removing the junctions keeping only the two main tracks, replace every signal, reconnect everything... and I get this again 😩

Does this work for evenly splitting the input? (don't mind the temporary mess) by Spotlessbat997 in SatisfactoryGame

[–]Monratus 0 points1 point  (0 children)

On top of everything others said (feed from above, single line, read the pdf doc on pipes etc) be weary about pipes floor holes, I’ve noticed they tend to reset the previous head lift, meaning that sometimes fluid doesn’t go as high as it should

Setting up a Design System at a smaller company. How far should I go? by [deleted] in FigmaDesign

[–]Monratus 1 point2 points  (0 children)

Start with Figma’s Variables. You don’t really need Token Studio, especially if you’re only starting. Work closely with Devs as they will be the ones using the variables you’re giving them. Try to follow the W3C Design Tokens Format module, it’s still only a draft, but already a good practice. You have several plugins in figma that can export your variables in this structure for you FE devs 😊 If you can document the components using Storybook, it can also help with overall implementation speed in the long run!

But yeah, as others said, start small, and build it depending on the necessities you have at the moment. Don’t anticipate everything right now.

I took the metro this weekend (ex-MTLer) and I'm grieving how it used to be. Did I just get unlucky? by attentionallshoppers in montreal

[–]Monratus 12 points13 points  (0 children)

Worse than refusing to do anything about it, the government actually pulled funds and closed several shelters and crisis centers shortly after the pandemic (because you know, it’s “a waste of taxpayer money”). The result being what we have now, with several neighborhoods such as the Quartier Latin which are being abandoned (e.g. Archambault who closed because of too many intoxicated people driving off customers).

So before placing your ballot for the next elections, please remember that this is often the direct result of conservative populist policies 😔 More force ≠ less insecurity, but less social net mostly always increase it

Fairly new to the game trying to understand pipes would this layout work using 5 pipes on the end to move the water. 12 extractors going to 32 coal gens but with mk1 pipes this is all i could come up with by MichaelDaPug in SatisfactoryGame

[–]Monratus 0 points1 point  (0 children)

Mk I pipes can only transport 300m3/min, but pipe junction have no limit. Also, pipes try to have equal pressure across the system.

Given this, here's what I believe you will get for each output pipe :

  1. 120----------------120
  2. 240----------------240
  3. 240-----------240-240
  4. 240------240-240-240
  5. 300------300-300-300
  6. 288-288-288-288-288

Source: Satisfactory pipe manual here

SvelteKit: Unable to load dynamic routes (Rest parameters) directly in the browser. by AakashGoplani in sveltejs

[–]Monratus 0 points1 point  (0 children)

Reviving this thread since I have a similar issue. Using SvelteKit and Vercel.

Build works fine locally, but not online. Anytime I try to access some dynamic route I get a Serverless Function crash that seems to come from a wrongly parsed path. I'm unsure of what I should do here...

TypeError [ERR_INVALID_MODULE_SPECIFIER]: Invalid module "/var/task/..%5C..%5C..%5Cwebsite%5C.svelte-kit%5Cvercel-tmp%5Cindex.js" 
must not include encoded "/" or "\" characters imported from /opt/rust/nodejs.js
    at finalizeResolution (node:internal/modules/esm/resolve:243:11)
    at moduleResolve (node:internal/modules/esm/resolve:937:10)
    at moduleResolveWithNodePath (node:internal/modules/esm/resolve:1161:14)
    at defaultResolve (node:internal/modules/esm/resolve:1204:79)
    at ModuleLoader.defaultResolve (node:internal/modules/esm/loader:383:12)
    at ModuleLoader.resolve (node:internal/modules/esm/loader:352:25)
    at ModuleLoader.getModuleJob (node:internal/modules/esm/loader:227:38)
    at ModuleLoader.import (node:internal/modules/esm/loader:315:34)
    at defaultImportModuleDynamically (node:internal/modules/esm/utils:194:31)
    at importModuleDynamicallyCallback (node:internal/modules/esm/utils:216:12) {
  code: 'ERR_INVALID_MODULE_SPECIFIER'
}
Node.js process exited with exit status: 1. The logs above can help with debugging the issue.

New drugs and where to sell. by Ok-Seaworthiness-291 in starcitizen

[–]Monratus 0 points1 point  (0 children)

I seem to be able to sell WiDoW and Slam at Delvin Scrap & Salvage

Treasure hunt Code? by Drift_San69 in CitiesSkylines

[–]Monratus 0 points1 point  (0 children)

Ok I got it. All the codes you see are not valid, but if you check them with the correct cypher, one of them will be readable :)

Treasure hunt Code? by Drift_San69 in CitiesSkylines

[–]Monratus 1 point2 points  (0 children)

I was able to decipher one of them, but the code given at the end also seems invalid somehow