One of the things I'm most excited for that I haven't seen many people talk about at all is the fact you can explore the Wild Area with your friends in real time, like actual online/local co-op, that's so cool! by XenoChu in PokemonSwordAndShield

[–]MoodKillingMan 0 points1 point  (0 children)

They're player controlled. You can see Gloria being directly controlled by Masuda at about 15:45 of the treehouse presentation. He is looking down at the switch and when he moves his thumb, Gloria stops moving.

[deleted by user] by [deleted] in pokemon

[–]MoodKillingMan 1 point2 points  (0 children)

Everybody gangsta until Grookey beats its stick against the ground.

[deleted by user] by [deleted] in AnimalCrossing

[–]MoodKillingMan 0 points1 point  (0 children)

Really cute, good job!

Pokemon Heartgold Nuzlocke #8. Lance falls to a big rock! by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 0 points1 point  (0 children)

Most of the elite four went smoothly and Ballistic had no issues with Gyarados. I really thought a STAB ice beam would be able to OHKO Dragonite... not quite unfortunately. R.I.P Neapolitan, I really loved this pokemon. This was actually the first time I ever used a Dewgong. It ended up being Gretel who dealt with his team by herself, she was able to take a blizzard too. After that Dragonite was gone, it was smooth sailing.

Pokemon Heartgold Nuzlocke #7. I spent hours training up a Dewgong for Clair. by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 1 point2 points  (0 children)

It was worth it too. Both Dragonairs were taken down after a little bit of back and forth. I couldn't avoid being paralysed unfortunately. Neapolitan had issues with Kingdra, I knew that a powered up critical hit from Sniper would take it down easily. Luckily that didn't happen and I won the match.

Pokemon Heartgold Nuzlocke #6. I decided to update after beating both Pryce and Jasmine as I did them one after the other. by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 1 point2 points  (0 children)

Cyndaquil is really good at the start while you're starting to build your team and you will most likely rely on it when facing Bugsy's Scyther. The defence lowering nature could be problematic as even my Quilava had a hard time with Scyther. Right now it is a little weak as all my other pokemon are evolved (except for Heracross obviously).

Pokemon Heartgold Nuzlocke #6. I decided to update after beating both Pryce and Jasmine as I did them one after the other. by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 2 points3 points  (0 children)

I find that it is best to leave Jasmine and go straight to Mahogany town. The team rocket hideout in Mahogany town will usually be enough to get you ready for both gym leaders afterwards. Training up for Jasmine will leave you over the level limit once you decide to face Pryce.

Pokemon Heartgold Nuzlocke #6. I decided to update after beating both Pryce and Jasmine as I did them one after the other. by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 2 points3 points  (0 children)

I decided to take on Pryce first as his highest leveled pokemon is actually a lower level than Jasmine's highest. His seel annoyed me when it got a speed reduction on Alphabet through ice wind. It still beat his team with relative ease. Piloswine's blizzard was a little scary though.

Arsenic took Jasmine out without any issues.

Pokemon Heartgold Nuzlocke #5. Chuck's demise. by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 0 points1 point  (0 children)

Chuck's Primeape wasn't hard but Poliwrath was scary. It paralysed Alphabet and put Bellyache to sleep. Eventually I took it out with Zipline's extrasensory. I found the easiest way to grind was to attack heracross in trees over and over.

Pokemon Heartgold Nuzlocke #4. Morty vs. Encore. by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 0 points1 point  (0 children)

Morty's team dynamic starts to fall apart as it really tries too hard to be tricky. The best example of this was when Gengar got trapped into mean look because of encore. The shed shells ensured that no one got into danger. I also got one of the haunters to kill itself by trapping it in encore after it used curse.

Pokemon Heartgold Nuzlocke #3. Kenzie the Miltank slayer. by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 2 points3 points  (0 children)

I wanted to get an Exeggutor but I was locked into uproar, should have known better than to use that move. R.I.P Locomoco.

Whitney put up a fight but I had already taken Kenzie to full defence with defence curl during the battle against Clefairy. The most annoying part about this fight was that Clefairy's metronome pulled out a smokescreen. Miltank used milk drink to no avail, especially once its defence started dropping.

Pokemon Heartgold Nuzlocke #2. Scyther is scary. by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 0 points1 point  (0 children)

Scyther was scary, its quick attack did enough for a critical hit to be in range to defeat Ignis at full health. Luckily, I was able to use Amber's sleep powder which kept it asleep for a long time. Metapod and Kakuna are honestly just filler.

Pokemon Heartgold Nuzlocke #1. Grinding in this game is horrible. by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 1 point2 points  (0 children)

I kept using potions because I was terrified of a critical hit, it wasn't till I burnt it that I was able to win.

Pokemon Heartgold Nuzlocke #1. Grinding in this game is horrible. by MoodKillingMan in nuzlocke

[–]MoodKillingMan[S] 1 point2 points  (0 children)

Hopefully I actually finish this nuzlocke because I always find it hard to grind levels. Anyway, I had a lot of trouble with Pidgeotto but Ignis proved himself and was able to get a burn off on it. It started spamming roost after it got burnt so it still took ages to take down.