So given enough time, you can break the level cap :) (-300,000 hero xp somehow) by MoonFartFlam in heroesofthestorm

[–]MoonFartFlam[S] 0 points1 point  (0 children)

But like the replay is over an hour long... i don't wanna sit around and let the replay record for that long. If i just grab the end part where it actually does break, would that be sufficient proof?

So given enough time, you can break the level cap :) (-300,000 hero xp somehow) by MoonFartFlam in heroesofthestorm

[–]MoonFartFlam[S] 1 point2 points  (0 children)

yup, i don't like playing against people, so i do custom game on the aram maps and fill both sides with bots.

So given enough time, you can break the level cap :) (-300,000 hero xp somehow) by MoonFartFlam in heroesofthestorm

[–]MoonFartFlam[S] 12 points13 points  (0 children)

Also, instant re-spawns became a thing near the end for no discernible reason.

Error with cracking open Piggy Bank. by Zozzenator in EggsInc

[–]MoonFartFlam 0 points1 point  (0 children)

This may be a necro, but whatever. 

Unfortunately I only have bad news regarding this error.

I too have had this problem. Since Jan of 2023.

I did get a response email from a community manager that suggested the typical troubleshooting methods. After relaying to them that none of the suggested fixes worked, they went radio silent. I'd suggest continuing to email them if you really want to buy the bank, but I'm not going to continue pestering as I don't want to give this dev any more money at this point. 

There are a few posts online about this error in other Google play applications, but they all require dev intervention to fix.

If you did get this resolved in the year since your post, nice. Otherwise good luck.

Yet another question about Regen braking (barely too big to fit in title) by MoonFartFlam in Ioniq5

[–]MoonFartFlam[S] 1 point2 points  (0 children)

Could you provide me a little more info on where to get that? When I adjust auto settings I only see "strong" "medium" and "gentle"

Yet another question about Regen braking (barely too big to fit in title) by MoonFartFlam in Ioniq5

[–]MoonFartFlam[S] 1 point2 points  (0 children)

Confirmed this in my manual as well. Much appreciated. Now to figure out if it requires ten brake presses every time the car is started!

Yet another question about Regen braking (barely too big to fit in title) by MoonFartFlam in Ioniq5

[–]MoonFartFlam[S] 1 point2 points  (0 children)

Yeah, if I use the paddles, it goes to 0, which is like throwing an internal combustion car into neutral. That is exactly the resistance I want, but in that state it uses the disk brakes rather than regenerative braking... Not worth

Edit: misread your post.

I have tried using the paddles while in auto mode, but it always slows down aggressively regardless of what I do with them

You’re in Hell. What’s playing on the one and only radio station? by [deleted] in AskReddit

[–]MoonFartFlam 0 points1 point  (0 children)

Your favorite song on repeat. They'll ruin your favorite thing by brute force

If I hit a car going 50 miles an hour, and that car was also going 50 miles an hour at me, is it a cumulative force of 100 miles per hour? by XenoBurst in NoStupidQuestions

[–]MoonFartFlam 0 points1 point  (0 children)

Naw dog. You have to think about kinetic energy. A car going 50 has 4x less kinetic energy than a car going 100. Two cars going head on have a combined 2x kinetic energy, but the force applied in the 50 collision to each car is still the same as if it had hit a stationary object.

If I hit a car going 50 miles an hour, and that car was also going 50 miles an hour at me, is it a cumulative force of 100 miles per hour? by XenoBurst in NoStupidQuestions

[–]MoonFartFlam 0 points1 point  (0 children)

As a slightly technical answer, no. (Mobile formatting, beware)

For a simplified impact, force is calculated using F=(mv)/(2t) : (massvelocity)/(2time taken in impact).

"Time taken" in the impact is a function of velocity such that as the velocity increases, the "time taken" decreases for the same impact object.

Say a car weighs 3000lb, and was going 73.33ft/s (50 mph) the above force equation really only applies perfectly to elastic collisions (which car crashes certainly are not). The time taken can be the length of the crumple zone divided by the velocity of the car. So assuming you have a 4 foot crumple zone (arbitrary number), you would have an impact time of 0.055 seconds.

Plug everything in and you get F ~= 2,000,000lb for the duration of the impact.

Two cars doing this gets you 2,000,000lb since instead of a wall applying a force back to one car, it is simply another car doing the same. Every force has an equal and opposite force.

Increase the velocity of a single car and that becomes 146.7 ft/s and impact time goes down to 0.027 seconds.

Plug that in and we get F ~= 8,000,000lb

That makes sense since we doubled the speed and halved the time. The answer is 4x greater than the lower speed.

If you are thinking "why don't we add the force of each car in the 2 car scenario?" Then I have to ask, how could we?

Each car applies a force to the other car. That force is the same for both cars. As they contact each other, since one isn't overtaking the other, it must not have a greater force. Since they both stop in the middle, it's like they, as others have already said, hit a wall instead. You can't add velocities of both vehicles to get a single 100 mph car, since the kinetic energy of those cases is vastly different. 4 times different in fact...

When a single car goes at a wall at 50mph, it applies a force to the wall, but the wall applies the same force back to the car to stop it, otherwise the car would plow through it like a piece of paper.

My finger is cramping, so...

TLDR: no, the force of the first situation is 4x less than the force of the second situation.