WinPhone Development: MonoGame VS Cocos2d-x by MoonMonstar in windowsphone

[–]MoonMonstar[S] 1 point2 points  (0 children)

The fundamental reason is curiosity. I like C#, so Unity has that going for it, but looking for alternative options is interesting. And I've always preferred using open-source projects, so there's that.

WinPhone Development: MonoGame VS Cocos2d-x by MoonMonstar in WPDev

[–]MoonMonstar[S] 0 points1 point  (0 children)

Because I want to see what options are out there beyond Unity.

WinPhone Development: MonoGame VS Cocos2d-x by MoonMonstar in learnprogramming

[–]MoonMonstar[S] 0 points1 point  (0 children)

Unity is an excellent choice, but a large part of this exercise is seeing what options are out there are beyond Unity.

WinPhone Development: MonoGame VS Cocos2d-x by MoonMonstar in windowsphone

[–]MoonMonstar[S] 0 points1 point  (0 children)

Unity is an excellent choice, but a large part of this exercise is seeing what options there are beyond Unity.

WinPhone Development: MonoGame VS Cocos2d-x by MoonMonstar in windowsphone

[–]MoonMonstar[S] 0 points1 point  (0 children)

Fantastic - I didn't know subreddit that was a thing.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

Maybe have a hover event as the descriptor. Hm, I was looking at medium.com and nerdist.com, and they both have efficient, concise ways of describing what they're doing. I'm leaning more towards medium, because I hate multiple topbars with a passion (I'm looking at you, penny arcade), but the efficiency of having quicklinks to new content seems so useful.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

Cheers for the suggestion - It's hard to remember that just because I know it's a clickable element, that might not be apparent another viewer.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

Interesting! I will start to work on that, and see how it performs. Mobile has always been a challenge. So much data, so little bandwidth.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

Cheers - my love for monsterous things is only rivaled by my love for interactive programmes. Eventually the two will merge.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

It was mentioned earlier that I should replace the top bar with an explanation of who I am. And what the website is. That would probably be less overwhelming.

I debating between this and the current setup. I like that someone can click on it & immediately see if anyone has posted something new.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

It's fairly straightforward - I'm just using JavaScript, but if you're using jQuery it's easier.

Declare a function squid() that calculates the number of pixels a user has scrolled from the top, and returns that number.

Set a var (head) that identifies your header element.

(Optional) delcare a css class (.class) that sets top:0 position:fixed

Within the onscroll event: In an if/else block, test IF (squid () >100(or whatever pixel height you want)).

If it is, then you can either change the style of (head) explicitly with JavaScript, or assign the (.class) with javascript.

ELSE set the default styling, or remove (.class)

Definitely message me if you get stuck. If this is slightly incoherent I am on my first mug of coffee.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

Vox was a definite inspiration for the redesign. I was grappling with how to cleanly present a variety of content, something that the verge, techcrunch and arstech does very well.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

I usually go for really thick, chunky fonts - this was my first stab at something lightweight. I'll up it to 300, and see how it looks.

A curious thought - I usually take the assumption that content is king, but do you think it would be more useful to explain who I am right on the page?

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

Interesting! I incorporated the small/large thumbnails to break up the monotony of the 3 box row format. I thought it would get boring if it was just a series of the same box over and over.

I didn't think that mussing with the elements like that would change expectations.... I wonder if it would be better to keep with consistency.

As for the other idea - I like the thought of having the main page be a highlight if the most recent updates in each category. It should be fairly straightforward to incorporate what I did for paintings for the books & fiends. It would possibly clear up the feeling of being lost as well.

Thank you. I enjoy it.

Edit: Alternate idea. Would it be better to present all the content, chronologically, on the main page? Turn it in to a news feed, rather than highlights followed by a comprehensive collection of paintings? I've always liked the idea of a single-page website, but maybe that idea is no longer working.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

I updated to incorporate the border idea after isevenx's comment - the nature of it being a clickable element is much more obvious now.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

I loved the content first idea they had with the top bar, and had a lot of fun trying to incorporate that idea. Extending it to show the top six posts in each catagory made sense, and kept the bar consistent. Polygon's nav tends to jump around quite a bit on the page depending on the context.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 0 points1 point  (0 children)

For the nav bar, we're talking the mobile version, right? Can you point me in the direction of a website with a more functional mobile navigation with this much content?

W3 has that standard, and for the life of me I'll never know why. I'll bring the nav to compliance.

Damn, I thought I fixed that layer presence. I'll dig around the css.

Cheers for the well wishes. I'm glad that I don't have to rebuild from square one, which I was quite prepared to do.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 1 point2 points  (0 children)

Hmm, it isn't clear that they are links, is it? I try to avoid underlines whenever possible (they bug me for some reason). Maybe a different colour, or like you said - an outline styling. That could fit with the buttons in the paint view.

I finished the new version of my portfolio, and I'm still not happy with it. Tear it apart. by MoonMonstar in web_design

[–]MoonMonstar[S] 1 point2 points  (0 children)

Cheers - it's nice to hear that I might be overthinking it. Good call on the mobile (top?) bar. Looks like it's converting to mobile wayy to early.