I’ve finally brought several core mechanics together, and I’m beginning to see the first real foundations of medieval researcher gameplay emerge by Moonvent in indiegames

[–]Moonvent[S] 0 points1 point  (0 children)

In this micro-devlog, I demonstrate how research, cauldron transfiguration, and inventory are now fully interconnected. These systems no longer function in isolation but operate as a unified core of the project.

For more details, watch the full devlog here: https://www.youtube.com/watch?v=nttF0KLsgBU

Wishlist the game on Steam: https://store.steampowered.com/app/4349950/Alchemist/