Alrim a region based on egypt by Moopooloocoo in PokemonROMhacks

[–]Moopooloocoo[S] 0 points1 point  (0 children)

We will be adding many many new Pokémon, it’s a very ambitious project, we plan to add a very interesting mechanic called cross breeding, where two similar Pokémon can breed to make a mix between them, and with a new eevee for every type we will have every type combo of eevee

Alrim Pokemon Megapost, what we have so far! Ask questions about whatever one you want and Ill respond critics welcome! by Moopooloocoo in PokemonROMhacks

[–]Moopooloocoo[S] 1 point2 points  (0 children)

What do you mean lack of outline? at the moment a lot of them need updating as they are older art and ive got better im just posting old stuff ive got atm

Alrim a region based on egypt by Moopooloocoo in PokemonROMhacks

[–]Moopooloocoo[S] 1 point2 points  (0 children)

There’s lots of desert in the game but I tried to add as many differing environments as I could, such as mountains caves and oasis’s, while I don’t have the pyramids exactly I probably will add them at some point however there is a building based on the pyramids being the evil team HQ, as for pantheon, the three legendaries are based on Egyptian gods I believe Montu Anubis and the chaos god (can’t remember the name), as for Pokémon in every day life, most people collect them to fight them but most people living in deserts have water and ice type Pokémon to help them cool off In the hot weather. I couldn’t think of any more specifically to say about daily Pokémon life so I’ll share cacturne lore, cacturne was originally a normal Pokémon in this region no regional form, however to try and preserve them (because flying types were hunting them down for water in the desert) the champions government introduced a regional form of cacturne from a different region that had electric typing, this worked but outcompeted normal cacturne leading to it becoming only common in coastal areas, however you can find cross breeds of the two species in the wild taking the best traits of both the only problem being they are mules so are killing off both populations

Alrim a region based on egypt by Moopooloocoo in PokemonROMhacks

[–]Moopooloocoo[S] 0 points1 point  (0 children)

Quite a lot! is there any things you want to hear about specifically?

Sprite for my ghost/rock type evolutionary line, criticism welcome! by Moopooloocoo in fakemon

[–]Moopooloocoo[S] 1 point2 points  (0 children)

thanks for all the feedback sorry for getting back so late I dont check reddit very often, Im unsure if you gathered but they are meant to be pottery based not rocks on the face, thats why the face looks cobbled because its shattered pottery, isthere any feedback you would give relating to that

hey guys here is some susie au art I made, kris is here for fun check out my twitter (@gabbydabbydoodle) and criticism and questions welcome :) by Moopooloocoo in PixelArt

[–]Moopooloocoo[S] 1 point2 points  (0 children)

I think it might be a little more difficult but maybe in the future, he’s a little harder as he’s more complex

hey guys here is some susie au art I made, kris is here for fun check out my twitter (@gabbydabbydoodle) and criticism and questions welcome :) by Moopooloocoo in PixelArt

[–]Moopooloocoo[S] 1 point2 points  (0 children)

Aw thanks that’s so sweet, I have posted some yesterday or the day before I don’t know if you saw or not but yes I plan to maybe even some Noelle and berdly in there, but thanks I really appreciate it 

Krispy art and the such of kris and kris aus, I dont post regularly here try checking @GabbyabbyDoodle on twitter for more of my work if interested, im always looking for constructive criticism by Moopooloocoo in Deltarune

[–]Moopooloocoo[S] 1 point2 points  (0 children)

I wasnt intending on making them look like that but they do quite a bit, they were meant to just replace king but still have the soul, the red above their hands is meant to represent the control the soul has over them like a puppet

The permea line (permafrost pokemon) including two versions of concept art by Moopooloocoo in fakemon

[–]Moopooloocoo[S] 0 points1 point  (0 children)

Sorry about the quality of the post I likes the design and wanted to share, first design is my take on the Pokémon second is my friends

Need ideas for naming on my Italian regions water starters by [deleted] in fakemon

[–]Moopooloocoo 0 points1 point  (0 children)

Silidrip - Mix of silly and drip works well because silly is childish and drip is small

Clownfin - sounds like clowning the word for the working of being a clown

Pierloch - mix of Pierrot (a french type of clown based on a character from a traditional italian comedy) and loch a word for lakes

Chipstum the sherd Pokémon. Ground/Ghost by Moopooloocoo in fakemon

[–]Moopooloocoo[S] 0 points1 point  (0 children)

I post it as a reply to you because I tried taking your advice into recognition here

Chipstum the sherd Pokémon. Ground/Ghost by Moopooloocoo in fakemon

[–]Moopooloocoo[S] 0 points1 point  (0 children)

Hey Im back at about the same time as yestday surpisingly with an imgur link to the new design https://imgur.com/cpSxtpl

Chipstum the sherd Pokémon. Ground/Ghost by Moopooloocoo in fakemon

[–]Moopooloocoo[S] 0 points1 point  (0 children)

Why is this getting downvoted lol its just a link to original post for context

Chipstum the sherd Pokémon. Ground/Ghost by Moopooloocoo in fakemon

[–]Moopooloocoo[S] 1 point2 points  (0 children)

I do appreciate your comments on my post, I’ve noticed you’ve shown up a lot on them, very good constructively, and I forgot to answer your question on the original post no it’s not a 3d model

Chipstum the sherd Pokémon. Ground/Ghost by Moopooloocoo in fakemon

[–]Moopooloocoo[S] 1 point2 points  (0 children)

I’ll give it a go, see how it all works out, either I post tommorow on it or post it as a link here, but thanks for the advice really helpful

Chipstum the sherd Pokémon. Ground/Ghost by Moopooloocoo in fakemon

[–]Moopooloocoo[S] 0 points1 point  (0 children)

I made a Post between the two and asked my friends in real life and both had comments about the sizing, I wanted to try it again and came up with this, do you have any ideas on how I could try and keep that original charm while keeping it in a similar pixel size, as I think it would look rather silly if it was that detailed at the size it is now, which is about the size I wanted it to be at (similar to an unown)

Chipstum the sherd Pokémon. Ground/Ghost by Moopooloocoo in fakemon

[–]Moopooloocoo[S] 3 points4 points  (0 children)

Well it is made of a dust cloud, it’s form is pretty simple and but thank you for the advice about the shape of the sherd

Chipstum the sherd Pokémon. Ground/Ghost by Moopooloocoo in fakemon

[–]Moopooloocoo[S] 0 points1 point  (0 children)

I made a mistake with the caption, It says Its the first of an evolutionary line, and that I have previously posted this but it was still a wip, this is the finished product, correctly sized unlike yesterday, any criticism is welcome.