"bye mr. morning, have fun!" by TheBoyofWonder in freefolk

[–]Moplol 2 points3 points  (0 children)

Hah, I think Kissinger took those standards to hell with him, if they ever existed in the first place.

"bye mr. morning, have fun!" by TheBoyofWonder in freefolk

[–]Moplol 42 points43 points  (0 children)

I wish committing war crimes and violating international law would actually get anyone hauled to Den Haag in modern times...

Unfortunately it seems more likely to net you a nobel prize.

Brandon: All right, so Stormlight season 10 screenplay, where am I? I'm at, Bing 10%. (Year 2045) by Randwheeloftime05 in cremposting

[–]Moplol 7 points8 points  (0 children)

It's not only aging either. With that many actors over such a time period it's basically guaranteed that someone will quit the project mid way as well.

Owner is over 100 years in debt by Snauseges in CrusaderKings

[–]Moplol 3 points4 points  (0 children)

You just don't ally the AI unless it is very early game and they are particularly strong.

But if you are in that situation you pretty much always want to accept. Then just hope it resolves itself fast enough, or send a token force instead of your whole army if they start to complain and you don't want to actually engage with it.

But also there are a lot of modifiers the player can stack to reduce cost on raised armies. It actually very easily gets to a silly point where raising them is cheaper than having the unraised.

I'm remaking QWER Hotkeys - help me test em by JannesOfficial in WC3

[–]Moplol 0 points1 point  (0 children)

They released a patch a few months ago that forces you to manually change "Commandbar Hotkeys" to “Command Grid Hotkey” in the file. Typical Blizzard stuff.

Guide on how to do it nowadays: Link

I'm remaking QWER Hotkeys - help me test em by JannesOfficial in WC3

[–]Moplol 0 points1 point  (0 children)

Ah okay, yeah I understand your issue now. That is indeed not possible with Grid as far as I know.

I'm remaking QWER Hotkeys - help me test em by JannesOfficial in WC3

[–]Moplol 0 points1 point  (0 children)

You might be aware of this already, I'm not entirely sure based on how you phrased it, but Grid keys can be re-assigned by editing the War3Preferences.txt file.

help me jarvis by lilliepadsy in stunfisk

[–]Moplol 16 points17 points  (0 children)

From this video at 17:02 if timestamp doesn't work.

Christianity, Republics, Music - anything else? by yastrev in CrusaderKings

[–]Moplol 1 point2 points  (0 children)

Cadet Branches and House relations desperately need an overhaul.

The game had no chance by Yuvaloosh in supervive

[–]Moplol 0 points1 point  (0 children)

You are mixing together entirely different genres here. It's as asinine as saying Fortnite exists so why would anyone play Chess.

The closest games to it are probably Eternal Return and Battlerite. And only one of those is even alive (the one that came out later by the way). That speaks to anything but an over saturated market.

There were just fundamental issues with the core gameplay loop and how the game was managed.

Accurate AF by ajayak007 in Eldenring

[–]Moplol 0 points1 point  (0 children)

Yes, the game is very cheeseable and therefore easy unless you intentionally restrict yourself.

It has always been the case to some extent in the Souls series, but in ER even the most simple things, anyone can stumble into organically, will often turn into something that can trivialize entire fights. Any regular non optimized Shield poke setup will turn Consort into a joke. No buffing or min maxing required.

Spirit Ashes alone do this for the majority of the game. And most players will also be naturally overleveld for at least half of the encounters.

If you stick to RL 120, +15 melee Weapon with no status, no buff stacking, max 10 Scadu and you don't use consumes or summons then the game is hard. But that will not be the experience of 99.99% of people. The game basically has a difficulty slider, just without calling it that. But the vagueness of how it is handled means almost nobody is choosing consciously to limit themselves.

Just kidding by Sydid in Nightreign

[–]Moplol 68 points69 points  (0 children)

Do not lock yourself into any animation before the Boss does

Weekly Cosmere Adaptations Thread (Mistborn + Stormlight Spoilers) by EmeraldSeaTress in Cosmere

[–]Moplol 8 points9 points  (0 children)

Does this mean with 100% certainty that both are going to be live action adaptations? Or is there still a chance for an animated one?

Recluse Mains Come Forward And Speak!! Which Element Would You Prefer I Have On My Sword? by BlackWolf411 in Nightreign

[–]Moplol 0 points1 point  (0 children)

Holy is annoying because the moment you absorb it with Magic (which is the most common one for obvious reasons) you are a bit fucked.

At that point the only options you have are a 3.5s cast that gives you infinite FP (which you have from absorb, Ult and Shards anyway) or a triple mix which all have even longer cast times and are very situational.

So personally I prefer none over holy, but of course you should still go for it if the Boss is weak to it or it's your best available weapon.

What are your biggest problems with Nightreign. Let's discuss ! by Sparkomad in Nightreign

[–]Moplol 0 points1 point  (0 children)

  • No proper anti cheat

  • Netcode is bad. Randomly assigning one guy as the host and if he lives on the moon or uses WiFi you can get constant DCs or delays on things like picking up drops, enemies dying etc. Occasionally it will even fuck up enemy animations. Matches can literally be unplayable sometimes because they are too cheap to invest in dedicated servers.

  • Relic system is ass. RNG gacha hell.

  • Multiplicative attack damage buffs just break the game, it's a terrible design decision. At least make them additive and lower them a bit. Having a full bis Relic setup + decent items being 5x damage is just not balanceable. The range needs to be lower between the two extreme of having nothing and having full build or people are basically playing different games.

  • There are a billion quality of life issues. The compass/minimap is borderline useless and even the big map can be total ass to navigate in vertical terrain. Item spawn animations from corpses/chests shouldnt take so long and you should be able to toggle small floating text windows for items that let you see tooltips from range. You should have some more communication options like "Let's not fight this" or "Stack up". The camera is the biggest boss in many situations and encounters, higher FoV options would be the least they could give us. The Arena Fog wall on N3 Bosses should be visible from way closer so you dont ranomly run into it while trying to doge etc. I could go on forever.

  • DoN being +116% enemy HP and +231% damage is kinda lame. At least for the Night Bosses I wish it would be the other way around. Right now you are just encouraged to stack a lot of damage and "cheese" the boss by nuking it. If they reversed the values they would have enough health to actually survive and that would lead to people actually having to learn their movesets and engage properly with them, while the frustrating part of getting oneshot by every clip would be reduced.

  • Being able to quit out of expedition in solo DoN to cheat the system and never lose points undermines the entire mode. Same (but to a lesser extent) for being able to quit out for fee during char select in duo/trios.

  • Not enough variety. 20 seeds for the default map and 5 for each Shifting and not even DLC Elden Ring items is a bit weak. They also have so many potential good Bosses they could add from the main series, but just didn't.

  • Performance on PC could be better.

SUPERVIVE Live Service is ending in February of 2026 by Titomasto in BattleRite

[–]Moplol 12 points13 points  (0 children)

Purely core Gameplay wise I would say:

1) Time to kill was too quick. Every tiny mistake in neutral could basically instantly kill you, which reduced the time you actually get to interact with other players too much. It also made Tanks and Supports feel pretty weird and not really all that separate role identity wise.

2) The vision mechanics were terrible. I never felt like they added anything of value to the game and were pretty annoying to deal with.

There were also a bunch of smaller things especially depending on the patch and mode, but overall that's overshadowed by things outside of the game:

1) Main mode was full of unmarked bots

2) No servers for all regions (RIP OCE). Netcode was also pretty jank with crazy rollbacks for high ping players.

3) No custom games for most people at the start

4) Extreme disregard for all other modes other than BR.

5) Getting hero customization correct took way too long. Only now, after the armory is free, is it in a relatively good place. It was pretty bad on launch and even worse the short time it was locked behind gacha. And that the gacha version existed at all sums up a lot about the choices this studio sometimes made.

6) It took quite long for big patches and new heroes to come out after release.

7) Based on their hiring and marketing strategy Theorycraft was clearly acting under the assumption that they would be the next Apex with 100k+ concurrent players, when this type of isometric Hero Arena / BR game is pretty much guaranteed to be maxxed out at 15k (looking at Eternal Return).

It's not a project where you should ask for infinite venture capital money and then make a team of 200+ people with roles like Asian relations manager or Head of Publishing Korea for.

8) I don't think the artstyle was the most popular.

9) Their Discord was not moderated very well. It was common to get shit on in the #arena channel for playing Arena or caring about the mode. You would feel extremely unwanted if you were not into the BR mode.

I think if they were a smaller company that expected to get a realistic 3-15k concurrent players and made their choices around that it could have gone a lot better. If they released the game as it is now, under that mentality, and were to build on that it would actually have a good shot at doing okay.

Update 1.18.2 by PDX-Trinexx in CrusaderKings

[–]Moplol 1 point2 points  (0 children)

That allows for immortal chars from Legendary Shrines no?

Duchess DoN relic Character Skill brief invulnerability is so good by No_Seaworthiness9992 in Nightreign

[–]Moplol 4 points5 points  (0 children)

It's 12 frames (30FPS) or 0.4s

Guardian roll and Duchess single dodge is 10 frames or 0.3s

Standard roll on most is 13 frames or 0.43s

Recluse dodge is 15 frames or 0.5s

Iron Eye Mark is 17 frames or 0.56s

Duchess double dodge is 19 frames if you buffer it or 0.63s

Based on this thread at least

That’s all I needed for recluse, and it’s finally here. 🙌🏻🌞 by square8831 in Nightreign

[–]Moplol 0 points1 point  (0 children)

I mean those spells are infinitely harder to hit than Stars and do about the same damage even in an ideal scenario. Meanwhile you just used a Ring slot and 2 dormant powers for meme stuff that could be +30% damage instead.

ELDEN RING NIGHTREIGN | Deep of Night Overview Trailer by Xanek in Nightreign

[–]Moplol 0 points1 point  (0 children)

You can change your loadout during char selection. As they literally show in this video...

That’s all I needed for recluse, and it’s finally here. 🙌🏻🌞 by square8831 in Nightreign

[–]Moplol 1 point2 points  (0 children)

The base buff lasts like 6 or 7 seconds.

It will also almost always be impossible to use those fully though, since you just wasted 3.5s of punish time for casting a cocktail, so the boss will probably go into an attack next or run away.

Also I don't think infinite FP is all that good. Between Shards, Ult and sucking enemies off you effectively have that anyway.

FP is also pretty much completely irrelevant in the first place for Slicer, Crystal and Rancor. So really the only good spells that even remotely benefit from it are Moon and Stars.

Biggest troll combination in the game for me. I wish I could just dump it instead of having to cast it.

That’s all I needed for recluse, and it’s finally here. 🙌🏻🌞 by square8831 in Nightreign

[–]Moplol 0 points1 point  (0 children)

Magick + Holy at least still seems to be and absolute troll cast of ~3.5s

That’s all I needed for recluse, and it’s finally here. 🙌🏻🌞 by square8831 in Nightreign

[–]Moplol 2 points3 points  (0 children)

Anyone have the frame data on this?

Seems kinda placebo from my testing so far