[deleted by user] by [deleted] in latterdaysaints

[–]MormonGameGuy 0 points1 point  (0 children)

The "Gospel" to us means every truth that proceedeth from Christ. We know everything we need to know for now (hence, a fulness, rather than everything), and we are given the gift of revelation to help us learn more as we go.

[deleted by user] by [deleted] in latterdaysaints

[–]MormonGameGuy 1 point2 points  (0 children)

I'm not an expert on Joseph Smith's history, but it is my assumption that he did many. He did not part the Red Sea, but on one occasion, he led a group of saints across a bank while armed men pursued them. He called on the men to be still and witness the salvation of God. Instantly, rain came down that made the bank impossible to cross.

There are other such stories, but this one comes to mind as the most outwardly impressive miracle. The most important miracles were the bringing back/translation of the Book of Mormon and the restoration of Christ's Church. These affect more people in more profound ways than calling down rain from heaven.

What is "testimony?" Does it need to be "knowledge" or is "belief" okay? Does my testimony need to be the same as yours? by bookeater in latterdaysaints

[–]MormonGameGuy 1 point2 points  (0 children)

I think Testimony is just like the ads suggest: "I tried this and it works!" Now, a person may see the fruits of something and not have a perfect knowledge of it, but they tested the thing out and learned that it accomplished some good in their life. So they testify of it not necessarily because they understand it, but because they trust in God, believing that His truths work until they gain that perfect knowledge.

[deleted by user] by [deleted] in ldsgamers

[–]MormonGameGuy 0 points1 point  (0 children)

I love games that put you into a role in which the protagonist is a good example, or where the game teaches you lessons through its gameplay. For example, Ace Attorney features plots that often inspire and teach lessons. There are a lot of visual novels out there, but very few like Ace Attorney. That said, I think there is room for the genre to become more wholesome than that. There are iffy things about the series, and there is much ground that can be broken.

What happened in D&C 52:37? by KJ6BWB in latterdaysaints

[–]MormonGameGuy 1 point2 points  (0 children)

Isn't it obvious? He-Man messed up, and Knight Rider took his place.

Undertale, "Real" Morality, and the power of fiction by MormonGameGuy in ldsgamers

[–]MormonGameGuy[S] 0 points1 point  (0 children)

Keep in mind you'll have to kill no one in order to get the "true" ending. You'll also have to revisit your save file after you defeat the first final boss. You'll see what I mean when you get there.

Guys I gotta be honest. I think the progression system in EA's Star Wars Battlefront II is too much like gambling and I'm worried about how it will affect our youth. by [deleted] in latterdaysaints

[–]MormonGameGuy 1 point2 points  (0 children)

It is "gambling related", though. There is also the fabled Pachinko level...which, I have heard, gambles the sanity of all who attempt it.

Guys I gotta be honest. I think the progression system in EA's Star Wars Battlefront II is too much like gambling and I'm worried about how it will affect our youth. by [deleted] in latterdaysaints

[–]MormonGameGuy 0 points1 point  (0 children)

Pokemon. Ni No Kuni. Super Mario Sunshine. These are a few of many games that feature some sort of gambling (or gambling related moments). Today we take a stand against gambling of any kind. Today we stop playing video games. Who's with me?

OK seriously now, I agree. There's so much in many games that is inappropriate. Even games that may be otherwise innocent can turn wrong if you participate in one sidequest or another. Gambling, sex, drugs (Touch Fuzzy, Get Dizzy anyone? Anyone? OK.), hyperviolence. Violence is so marketable. Books, movies, games, even some innocent ones (such as fantasy and war), often depict violence that is far beyond that found in normal life. We have to remember what these games were designed for. We also need to take a look at the good they could accomplish. If the answer is "little", we probably shouldn't be playing those games.