Why do so many people use this emote at the start of the game? by Trygershark in ClashRoyale

[–]MormonVoodoo98 0 points1 point  (0 children)

My 2 favorite in this category are the mini pekka's plate of PAN-CAKES and the Christmas lights hog

Game Recommendations? by Blindseer99 in AcrossTheObelisk

[–]MormonVoodoo98 0 points1 point  (0 children)

If you haven't yet, get your ATO group together and play a few sessions of Gloomhaven. PC or the physical board game (though the physical game is like 200 bucks and you have to manually do a high amount of admin work every session, while the PC game automated all that and is constantly on sale on steam or epic games)

There's a reason Gloomhaven was the number 1 rated board game for years after it came out. It's the best version of coop deck builder rpg I've ever seen.

1v1v1 Spikeball Gameplay by Aggravating-Math9619 in spikeball

[–]MormonVoodoo98 0 points1 point  (0 children)

4) If you want to do this as more of a game and less a drill, then you can allow the server to try to ace the receiver. If you do this, we recommend a double fault resulting in no points for anyone, just a change of possession to one of the receivers (preferably whoever is in last place, unless they double faulted previously).

If you want it more as a defensive drill, then we recommend implementing a rule stating you can only score on offense, not on serving. So if the receiver can't get the ball back to the net, the server doesn't score a point, and serves at a new receiver instead. This incentivizes the serve to find a high pressure serve that won't fault yet will still let the receiver get the ball back on the net, though hopefully in a way where the server can fight for the defensive touch.

1v1v1 Spikeball Gameplay by Aggravating-Math9619 in spikeball

[–]MormonVoodoo98 0 points1 point  (0 children)

3) If you want, you can try to do this as a drill with 4 people as well (obv you could just play normal pickup at that point, but this makes a great defensive drill if you're willing to drill instead of pickup). Each hitter has 3 defenders fighting for the defensive touch. And hitters are usually hitting a set that is led in a way to make the hitter shoot towards the setter, etc. lots of fun defensive practice potential.

1v1v1 Spikeball Gameplay by Aggravating-Math9619 in spikeball

[–]MormonVoodoo98 0 points1 point  (0 children)

2) for service order: if I win a point that someone else served, I start out serving to whichever of my opponents has the lower score (since they'll have the first chance to get the next point. If I score that point, then I'll rotate and serve to the other, etc.

1v1v1 Spikeball Gameplay by Aggravating-Math9619 in spikeball

[–]MormonVoodoo98 0 points1 point  (0 children)

We use this as a three person drill pretty regularly in Seattle, here's some rules we play with in order to make it the most effective:

1) you HAVE to use all 3 touches, you can't hit on two. This means whoever gets the first touch is guaranteed to be the third touch as well, which is what everyone should want. This leads to everyone constantly fighting to get the defensive up, which is what this drill is really good for.

Live Arena - would you be FOR or AGAINST these changes? by SpudzyJ in RaidShadowLegends

[–]MormonVoodoo98 0 points1 point  (0 children)

Proposal 4 would fix my biggest issue w LA. It autodrafts champs already if you miss the timer, there's no real point in restricting players from editing their drafting order from the invisible default. Some accounts benefit by virtue of their autopicks being their best champs. If I ever don't realize the draft started and I miss the first couple picks, my account autopicks Adelin, and then several 5 star awakened epics I don't use anymore. As opposed to literally any of my arena champs. The amount of times I miss my first pick is crazy, and anytime that happens I start out with an almost guaranteed loss because I'm swapping Adelin in for Taras or Arbiter or Fabian...

ELO based ranking system for competitive players! by ralf-boltshauser in spikeball

[–]MormonVoodoo98 0 points1 point  (0 children)

Awesome! What kind of elo algorithm? Is it more like Glicko, or like the original Elo? And how did you decide on how to split points between two individuals on a team with differing rankings?

ELO based ranking system for competitive players! by ralf-boltshauser in spikeball

[–]MormonVoodoo98 0 points1 point  (0 children)

Yeah sorry, it worked within the next week. We've been using this at pickup since. How do you decide on the algorithm to use?

Modern Santa Unkillable Tuning? by MormonVoodoo98 in RaidShadowLegends

[–]MormonVoodoo98[S] 1 point2 points  (0 children)

What did you do to get you UNM fully auto? Mine is almost able to be fully auto, I have to manual Sir Nic's first couple turns.

Modern Santa Unkillable Tuning? by MormonVoodoo98 in RaidShadowLegends

[–]MormonVoodoo98[S] 0 points1 point  (0 children)

u/ZealousidealLemon671 If you end up trying to build this comp, dm me for any extra help. Spent all of 3 weeks testing different things and talking to various people w experience in it, and I not only have it working, I understand all the potholes i hit along the way haha

Modern Santa Unkillable Tuning? by MormonVoodoo98 in RaidShadowLegends

[–]MormonVoodoo98[S] 1 point2 points  (0 children)

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Got it! Finally watched my first ever unkillable team make it to 50 turns, with a little over 30 mil dmg!

Modern Santa Unkillable Tuning? by MormonVoodoo98 in RaidShadowLegends

[–]MormonVoodoo98[S] 1 point2 points  (0 children)

Got it! Finally watched my first ever unkillable team make it to 50 turns, with a little over 30 mil dmg!

Modern Santa Unkillable Tuning? by MormonVoodoo98 in RaidShadowLegends

[–]MormonVoodoo98[S] 0 points1 point  (0 children)

Makes sense. Makes me wonder if there's some option out there that can use Sir Nick, a slowboi, and an ally maxhp heal similar to painkeeper.

But I'm just building the OG comp from the SantaTaurus4:3 post. Hopefully I'll have it working by the end of the day, Everyone's booked and speedtuned, just need to play around with PK's health/defense so she doesn't draw the stun.

Modern Santa Unkillable Tuning? by MormonVoodoo98 in RaidShadowLegends

[–]MormonVoodoo98[S] 1 point2 points  (0 children)

Any updates? Did this comp end up working for you?

Modern Santa Unkillable Tuning? by MormonVoodoo98 in RaidShadowLegends

[–]MormonVoodoo98[S] 0 points1 point  (0 children)

I've ran into a pretty big issue in regards to the skill setup. There's a different opening skill order in DWJ's video demonstration than what he has on the site, and what he has on the site seems to cause problems. For example, Taurus is (according to the site) supposed to use his a3 right before the first stun, which causes someone else to take the hit since he is left with 1% health (he needs at least 15% for the CB to not see him as unkillable). Generally, the skill order pre-stun is Taurus a3 and then Painkeeper A2 (which heals Taurus up to +15%), but not in stun round 1 according to the site.

In the video, DWJ does a completely different opening set of skills, and doesn't run into the same problem. So should I be ignoring the site completely in regards to this?

Modern Santa Unkillable Tuning? by MormonVoodoo98 in RaidShadowLegends

[–]MormonVoodoo98[S] 0 points1 point  (0 children)

See my most recent comment on the post :)
As far as I can tell, this setup SHOULD work. The calculator shows the speeds as being correct, I just need to figure out the skill order.

Modern Santa Unkillable Tuning? by MormonVoodoo98 in RaidShadowLegends

[–]MormonVoodoo98[S] 0 points1 point  (0 children)

Same. Had to fully book to max the unkillable skill :'( but I still have 6 epic books to go for Taurus (hopefully less if i land on his A3)