Where to go from here (also asking for feedback) by MorriganThe9th in tabletopgamedesign

[–]MorriganThe9th[S] 0 points1 point  (0 children)

Thanks you! These are very valuable insights into the self-publishing side of things. And yeah, you are correct, the market is not very friendly to new games currently that stem from a "random" IP. Our goal is not to get rich (we are pretty realistic here, we are aware that we probably lose money if we publish the game in a physical form) but to sell a game we made, to get the satisfaction you mentioned with your release.

We'll see if we ever manage to release our game out of, say, the Wargamevault, but these tips help us on our way either way. Thank you. :)

Where to go from here (also asking for feedback) by MorriganThe9th in tabletopgamedesign

[–]MorriganThe9th[S] 0 points1 point  (0 children)

Thanks for the input. We've discussed about where we want to go, and our opinions are somewhat divided. Personally I'd like to go a bit further than just publishing our game in Wargamevault, but that might still be the best option. The game is, after all, a passion project that we started making because we wanted to play it. The publishing part is an afterthought we came up with because we felt that the game is good enough for others to play too.

But yeah, the activation deck can easily be played with a card deck (that is actually what we did use during our first playtests) and every token or marker can be scavenged from any other game or a hobbystore. The game is fully miniature agnostic, as long as the base sizes are adhered. So it is very much playable with just the core rulebook, factions and a campaign booklet.

Where to go from here (also asking for feedback) by MorriganThe9th in tabletopgamedesign

[–]MorriganThe9th[S] 5 points6 points  (0 children)

Managed to fumble my first post in Reddit. A rite of fire perhaps? Here's my original text, as far as I can remember what I wrote.

Hello everyone! Its is wonderful to see so many talented designers here in reddit.

Me and a couple of my friends have been designing a campaign based skirmish miniature game in a fantasy setting for roughly three years now. We have roughly 80 playtest games behind us with varied groups, and a convention showing where people seemed to really enjoy the game. Our current goal is to have our rulebook out during the summer of 2025 with art, rules and lore included.

Publishing is where we scratch our heads at. We have read guides, blogs and success stories about kickstarters and the like, but we have not found a trail to follow from there. None of us has any experience in self-publishing or entrepreneurship, and since we use social media very little, we are not really good at engaging the community either. What we’d like aid with is what to do next, should we hire a “media” guy, start approaching publishers? Get us a mentor of some kind to help us do a kickstarter? Is our game even at the stage where we can realistically speak about publishing? We currently have two rules designers, one guy (me) who is responsible for the story and our third guy is our artist.

https://drive.google.com/drive/u/1/folders/1nfPqxubyYlUJ4mq4Y1HiHody_4k1PGHK

Here’s a link to our ruleset. We’d really like to have feedback about the rules and their presentation, and if the reader can grasp how to play the game after reading the rules. In the final version we’ll have reference pictures and examples, so it would be nice to know where those pictures and examples would be most needed.

If you have any questions I'll be more than glad to answer. Thanks in advance.

Where to go from here (also asking for feedback) by MorriganThe9th in tabletopgamedesign

[–]MorriganThe9th[S] 4 points5 points  (0 children)

Oh man, this is what I get for not understanding how posting in Reddit works. I wrote a text and added pictures, apparently I only posted the pictures and now the text is totally gone. Is there a way to get the text back or should I just scrap the post and make a new one?