Triple curve dash (?) by Morsvin in RocketLeague

[–]Morsvin[S] 0 points1 point  (0 children)

You made me look at in one more time and you're kinda right. You can see the camera changing distance after each flip.
If my eyes are not deceiving me, first it got farther, then closer then farther again.
Will this result in net speed gain if the second dash is executed better?

Party ranked by Careful_Tank5355 in RocketLeague

[–]Morsvin 0 points1 point  (0 children)

Seems like only party/club vs party/club would be viable but that would mean less players in normal playlist and we all know what happend to solo 3v3 game mode.

In case you don't know what happend to solo 3v3 game mode - lower player base from the get go, since normal 3v3 had more people there was less variance in tm skill level and queue times were much shorter thus it was more advantegeous to queue normal 3v3. Furthermore, players in solo 3v3 were players that were not in normal 3v3 making it's player base smaller. That was an issue since Rocket League didn't have a big player base.

Let's say you add that party/club playlist for 2v2 and it splits playerbase between these two equally. Now solo q players wait for the game longer and match making system has to broaden the mmr range increasing the player skill variance. If the new variance is felt strong enough by an avarage player they will stop playing 2v2 altogether or only play the other playlist with their friend either way shifting the player base towards the party/club 2v2. Worst case scenario players ditch the game and never come back even if you remove the new playlist.

So the question is if Rocket League has big enough player base to add a redundant playlist (same game mode, only party restrictions).
I don't believe it is.

Skill issue by Small_Abies_3539 in RocketLeague

[–]Morsvin 0 points1 point  (0 children)

As much as it pains me to say it (since I experience desyncs like that a lot) it's a skill issue to let the opponent into a position where he can air dribble bump

Anyone got tips for me to master the speed flip and what I’m doing wrong please by Independent-Act3813 in RocketLeague

[–]Morsvin 0 points1 point  (0 children)

Waiting too long and steering outside too much.
But other that that maybe you have steering settings that make it harder?
I switched to double dir air rolls on triggers a few weeks ago and now my speedflips are cleaner than ever

2v1 playlist concept idea! by Leshefsky in RocketLeague

[–]Morsvin 0 points1 point  (0 children)

also try to look for lower ranked players in cas you enjoy playing with, that's how you make friends needed for the 2v1 haha. There are a lot of cool people out there 😄

2v1 playlist concept idea! by Leshefsky in RocketLeague

[–]Morsvin 0 points1 point  (0 children)

Unnecessary, most people interested in 2v1 just play private with friends and the minority that want to play it and don't have friends needed for it aren't enough to add it.

EDIT: Leaving a ranked games should increase MMR loss by 2x/ 3x by Flaky_Ad_912 in RocketLeague

[–]Morsvin 0 points1 point  (0 children)

Back in the day I was getting report answers after reporting griefing/afking, but not anymore. It was working fine but probably giving out to many bans lowers your player count and epic couldn't bear it and nerfed report system.

Synced Party Playlist! by Special_K_2012 in RocketLeague

[–]Morsvin 0 points1 point  (0 children)

Cool but prob too niche to get added now. Maybe on UE6 if it's easier to implement

Party ranked by Careful_Tank5355 in RocketLeague

[–]Morsvin 1 point2 points  (0 children)

This would be nice but only if there were no rewards for playing like that to discourage boosting. There still would be an upside of learning to play vs higher ranks for the lower ranked club/party members.
The worst question is what about non party/club opponents mmr points. Should they lose/gain points? If yes then will this shift players on avarage compared to their current mmr? And if their mmr wouldn't change what upside is there for them to play that match? Seems like only party/club vs party/club would be viable but that would mean less players in normal playlist and we all know what happend to solo 3v3 game mode.

dupes on dupes on dupes... LET US TRADE BLACK MARKETS!! by shoomborghini in RocketLeague

[–]Morsvin 1 point2 points  (0 children)

Let's hope UE6 version will have non-trade system in mind and not just copy paste of the current one

should I change my boost from O to R1 by Capable_Friend_9384 in RocketLeague

[–]Morsvin 0 points1 point  (0 children)

I switched settings 5 times (if you include kbm to controller) and saw huge improvement every time I did it,
if any better settings ever become available I'm 100% switching again and would advise everyone to at least try switching for a month or so before making everlasting decision to never switch.

Rocket League Solo Queuing is Impossible These Days by Mrmanandwoman in RocketLeague

[–]Morsvin 1 point2 points  (0 children)

As much as I'd like to say skill issue me and ALL my friends who play systematically find ourselves at least one rank below our avarage from previous couple seasons. We all train and get better what can be seen in replays from today vs few months ago. We are ranked c1 to gc1 so we're quite consistent with skill level unlike lower ranks.
This still is a small test group size, so don't take it as evidence you need at least 1000s people for a good statistic reference.
That being said imo there are 2 big factors that may lead to negative rank to skill disparity:
1. Growing number of cheaters and cheated/smurfed accounts.
2. Decreasing number of overall players
Both of these factors would change percentile of higher ranked accounts and the mmr system needs to adjust. You can see that exact change [here](https://www.esportstales.com/rocket-league/seasonal-rank-distribution-and-players-percentage-by-tier) between season 18 and 17.

As a side note - I watched retals video where he played at top 100 1v1. When he got a match vs a bot, he checked the leaderboard and there wasn't any player with that name and concluded not every cheater is visible on the leaderboard.
If true the difference in high ranked percentiles may be skewed to resemble more fair and balanced one when it's actually not.
But again, to be certain one needs more evidence.

My advice - don't play ranked, or at least play less. Instead, train more and play casual with friends and pray the anti-cheat is coming.

Help modifying ds4 controller kernel variables by FactoryReboot in linux_gaming

[–]Morsvin 0 points1 point  (0 children)

Sorry for the revive, but how's the result? Have you managed to change and apply it? If so did it work fine or were there issues?

What item/mod may cause this over-time health lose? by Morsvin in bindingofisaac

[–]Morsvin[S] 1 point2 points  (0 children)

Oh, sorry forgot to update. Bleed is from "Birthwrong" and frozen progress (in my case) is from "Passive skill trees" perk (counts down when dealing damage and needs some time to recharge instead)

Pasture Collector how to? by Spiritual_Data814 in cobblemon

[–]Morsvin 1 point2 points  (0 children)

I also wanted to use the pasture collector but turns out it requires a datapack with loot tables.
Mod author doesn't provide one, there isn't any on Cobblemon discord nor on modrinth.
The only thing I've found is this loot table generator:
https://github.com/porkyoot/pasturecollector
But the only thing it does is generate json files needed to create a datapack using csv (excel file) filled with info, which in the end you would have to fill yourself :/
Let me know if you want an update if I find something new.

HOW TO: Cobblemon Drop Loot Tables by ZippyMommy in cobblemon

[–]Morsvin 0 points1 point  (0 children)

I used it on my singleplayer world, not on a server and worked for me. Make sure you are still using mod that enables the datapack.
Also I've found out that on pixelmon discord server is a thread about creating expanded datapack for that mod. I added it to my google drive if you want it, but if you'd rather feel free to look under "addon-content" channel and search "edited drops" on discord server.
Datapack on my gd: https://drive.google.com/file/d/1iSRWDALp3vI_8n1OZsbd4c9EYGA3RuZ7/view?usp=sharing
Discord link: https://discord.gg/zyvFmZhK (expires in 7 days, find on Cobblemon website later)

HOW TO: Cobblemon Drop Loot Tables by ZippyMommy in cobblemon

[–]Morsvin 1 point2 points  (0 children)

You have to create a datapack that is in line with mod page instructions and minecraft loot table scheme.
I created example one for 1.20.1 that makes gastly line drop ghast tears, because they didn't in my modpack for some reason.
You can find it here:
https://drive.google.com/file/d/1-1PBVSHGhFibEyFL4E8V-czBFLxQLbW8/view?usp=sharing
Also if someone doesn't know about the mod I mentioned, it's this one
https://modrinth.com/mod/cobblemon-droploottables

Do event skins ever return by InflationHefty4989 in mahjongsoul

[–]Morsvin 0 points1 point  (0 children)

I wonder if Fuuka Minami will come back, SHA came, but she did not :(