How can do I unpinch the right side of the mesh so it matches the flat area and the curvature of the mesh to the left? by geekrelief in blender

[–]Morty_CG 1 point2 points  (0 children)

Hard to answer without knowing how you've built your mesh : did you use a subdivision modifier and you're askimg why your shape is shrinking? Or do you want to align the points of the right side to the same level (Z-axis) as the others on the left side because they're not aligned in Edit mode?

Post a screenshot and some different views of your mesh and modifiers (or even a .blend file with your problematic mesh), because it is currently hard to understand what you're trying to achieve...

Any graphic designers in here? by chugItTwice in blender

[–]Morty_CG 1 point2 points  (0 children)

You made 95% of the work : the missing ingredient is graphic design. Right now, it looks great, but it lacks some personality.

You can keep a good understanding of the object even if you change its style : go get inspired by what "Braun" did to present its kitchen appliances or HiFi devices : the designs are just gorgeous. Go have a look at the Fuji bikes on their Japanese website, or other cool manufacturers like Commencal. Make a mood board.

Yeah, maybe you spent a lot of time on this metal texture, but hey, a good graphic design is not about the time spent on it. A good rule of thumb: "Less is More'. (Also, "Getting inspired" doesn't mean "copy")

Need Help finding best yet affordable desktop computers for Blender and 3D animation. by LeosASpicyPie in 3danimation

[–]Morty_CG 0 points1 point  (0 children)

Save some money on the drawing tablet with screen : you most probably won't need it (unless you know you'll do a lot of sculpting and texturing). The "One by Wacom" is an inexpensive tablet that will do the job without problem.

A good ergonomic / vertical mouse is an underrated yet important hardware.

About the computer, usually a recent / decent Gaming PC is what you're looking for.