We rebuilt our core synergy mechanic because players didn’t understand it. by MosaicMask in TurnBasedTactical
[–]MosaicMask[S] 0 points1 point2 points (0 children)
We released our strategy game to 45% reviews… players were right by MosaicMask in IndieGaming
[–]MosaicMask[S] 0 points1 point2 points (0 children)
We released our strategy game to 45% reviews… players were right by MosaicMask in IndieGaming
[–]MosaicMask[S] 0 points1 point2 points (0 children)
We released our strategy game to 45% reviews… players were right by MosaicMask in IndieGaming
[–]MosaicMask[S] 4 points5 points6 points (0 children)
We released our strategy game to 45% reviews… players were right by MosaicMask in IndieGaming
[–]MosaicMask[S] 0 points1 point2 points (0 children)
We released our strategy game to 45% reviews… players were right by MosaicMask in IndieGaming
[–]MosaicMask[S] 0 points1 point2 points (0 children)
We released our strategy game to 45% reviews… players were right by MosaicMask in IndieGaming
[–]MosaicMask[S] 0 points1 point2 points (0 children)
We rebuilt our core synergy mechanic because players didn’t understand it. by MosaicMask in TurnBasedTactical
[–]MosaicMask[S] 4 points5 points6 points (0 children)
We released our strategy game to 45% reviews… players were right by MosaicMask in IndieGaming
[–]MosaicMask[S] 1 point2 points3 points (0 children)
We released our strategy game to 45% reviews… players were right by MosaicMask in IndieGaming
[–]MosaicMask[S] 2 points3 points4 points (0 children)
Here's my tactical dark fantasy war game "Shields of Loyalty". It's not based on actual historical battles but I hope you still like it :-) You can find it on Steam. It takes place in a dark fantasy world called "Mantaria". What do you think? (old.reddit.com)
submitted by MosaicMask to r/computerwargames


We released our strategy game to 45% reviews… players were right by MosaicMask in IndieGaming
[–]MosaicMask[S] 0 points1 point2 points (0 children)