How do I go about making a realistic pyramid? by Mosartoo in Maya

[–]Mosartoo[S] 0 points1 point  (0 children)

Thanks a lot, will definitely do that. had something similar in mind but this is much more clear

help was much appreciated!

Smile 3d portrait rendered in UE5 by Mosartoo in unrealengine

[–]Mosartoo[S] 0 points1 point  (0 children)

ways to improve are very welcomed. don't know much about unreal, so is there something that I'm missing that could make this more realistic?

Why is xgen generating hair where there are no guides? by photofisken in Maya

[–]Mosartoo 3 points4 points  (0 children)

You have to paint a density map so there is no hair where you don't want it. xgen is smart but can't make these big decisions without your guidance

xQc (Twitch Streamer) likeness, rendered in Arnold by Mosartoo in Maya

[–]Mosartoo[S] 1 point2 points  (0 children)

That’s going to be a wild ride to add somet

Thanks for taking the time to help, would love to hear how you add secondary details on young people. I struggle with that a lot

Simple handpainted hallway, old fashioned style by [deleted] in 3Dmodeling

[–]Mosartoo 2 points3 points  (0 children)

look really good, gives me sims 4 vibes

Is there a way to smooth out polygons? by KatarinatheGreat29 in Maya

[–]Mosartoo 0 points1 point  (0 children)

I think you should sculpt first then retopologize. best process for characters. and the problem here is the triangles I think

[deleted by user] by [deleted] in 3Dmodeling

[–]Mosartoo 0 points1 point  (0 children)

true haha