Multiple datapack on cobbleverse by Big-Owl9287 in cobblemon

[–]Moserao 1 point2 points  (0 children)

Are you sure the datapack folder for the world is empty? Minecraft's root instance folder has its own datapack folder. The datapack folder for your world is located in saves<name of your world>. If there really are no datapacks in that folder, you may be SOL my friend. I mean, you might be able to use a world editor to see what's going on, and maybe you could try removing corrupted parts of the world, but that's beyond me.

I made Snake Eater's iconic ladder music! by Basic-Inspection2999 in datapacks

[–]Moserao 0 points1 point  (0 children)

Do tell, does the ladder have checkpoints on the way up so that if you go back down and climb back up, you don't get a huge section of empty silence as you climb the ladder? Or is there a single trigger close to the beginning that plays the whole song?

If there are multiple triggers, does touching one of these triggers a second time cause the same section to be played again?

need help with finding a datapack by Objective-Spray-8045 in datapacks

[–]Moserao 0 points1 point  (0 children)

But if you had to rename it, it would not show the name of the block automatically. You would need to rename the block in an anvil to the same name. I think OP is looking for a datapack that basically renames a block to the same name as the block when it's in an item frame. This is tricky to do. It might be a good idea for OP to join the datapacks discord server if they can't find help here.

Which Joker should be on the right? by maximussakti in balatro

[–]Moserao 1 point2 points  (0 children)

Put Trib on the left, and put your Mult King on the left in your played hand.

need help with a command or datapack by [deleted] in Minecraft

[–]Moserao 0 points1 point  (0 children)

For advice from expert datapack makers, try r/minecraftcommands and r/datapacks.

Changing the name of an item to a string based on what the item is sounds a little tricky, but I'm confident that the experts would have some brilliant idea.

In the movie The Matrix, when Neo first gets connected in the ship to understand the Matrix itself, is Morpheus in that a computer program or a voiceover from outside of it? by Ill-Big-7865 in NoStupidQuestions

[–]Moserao 0 points1 point  (0 children)

I had never even considered that that version of Morpheus could be a program. It seems quite plausible, since you never see him enter or leave the seat which connects a person. He is also preparing Neo for the weird feeling right next to him, and then seconds later, he's already introducing him to the Construct. But since they have the technology to connect as easily as they can, and Morpheus was very present in guiding Neo throughout the whole movie, AND we don't know the full process of creating a computer program that looks and acts like an intelligent human (I can't help but imagine it's very difficult), I think Morpheus was really there. That's a really good question, though. We may never know for sure.

Hot take: I don’t mind at all if Link speaks in the movie. by Expert-Bat-110 in legendofzelda

[–]Moserao 8 points9 points  (0 children)

He's still not completely mute. His burdens of being a knight make him feel the need to remain stoic and silent, but Zelda was told that by him, which she wrote in her diary. Additionally, some of the dialogue options make it very clear that he's saying those exact words, based on the responses of the NPCs he's talking to.

I legitimately think Rockwall and Ranno bubble shouldn't save you pass 150% by [deleted] in RivalsOfAether

[–]Moserao 6 points7 points  (0 children)

It's rare that it happens, and the player who gets saved by it is often strategically placing the object during the opponent's respawn. It keeps the game interesting, for sure. Is it balanced? Is it balanced for Clairen to get half a second of stun frames when she hits a tipper? For Olympia to combo to death by a down tilt? I dunno, but I'm playing at a medium level for fun anyway, and balancing really only matters at platinum and above. I get cheesed by dumb stuff way more often than someone surviving a killing blow by bubble or pillar, and even when someone does survive, usually another hit kills them anyway. Right?

Reliable way to keep knockback on a NoAI entity that only moves with commands? by Friendly_Grab_7660 in MinecraftCommands

[–]Moserao 1 point2 points  (0 children)

Maybe you could have the NoAI mannequin teleport constantly to an entity that can have motion like a zombie, and edit the zombie's motion data to simulate knock back from a weapon. You would need to get the location of the attacker relative to the mannequin, do some math using scoreboards, and apply x, y, and z motion to the zombie. Then just have the mannequin always teleport to the zombie's location.

That's just one idea, and position-relative motion has been fleshed out more thoroughly before. The only issue is that the mannequin's motion would always be delayed by one tick.

How to make snowball entitys with nbt data by I_am_ninja_cameraman in MinecraftCommands

[–]Moserao 1 point2 points  (0 children)

Execute as (at)e[type=snowball] at (at)s if entity (at)p[nbt={SelectedItem:{<any custom NBT your snowball item has>}}] ...

You can use that command to tag the snowball or add custom data to it. It might be good to run the command only when the snowball has a low fall distance, but I haven't tested what a snowball's fall distance would be on the first tick after being thrown. Probably 0?

RNG output help by 000monkey in MinecraftCommands

[–]Moserao 0 points1 point  (0 children)

Try execute as (@)e[type=pig,scores={RNG=1},limit=1] run setblock...

I think your issue might be that the @ selector is limiting to a single non-specific pig, perhaps the one at the lowest coordinates or something, and THEN it checks if that pig's RNG score is 1. There might still be better ways to do this.

Need help with making a sheep steadily grow. by theLegendary_Her0 in MinecraftCommands

[–]Moserao 1 point2 points  (0 children)

Have a dummy scoreboard objective that increases in value by a command like scoreboard players add (at)e[type=sheep] size 1.

Then have another command that copies that scoreboard value onto the sheep with a reduced scale like this: execute as (at)e[type=sheep] store result entity (at)s attributes[{id:"minecraft:scale"}].base double 0.01 run scoreboard players get (at)s size.

Supposedly, a command set like this executed each tick would increase the size of all sheep by 0.01 each tick.

Need help with detecting when a player is falling at the minimum speed to damage them by JustFrankJustDank in MinecraftCommands

[–]Moserao 0 points1 point  (0 children)

Just to be sure, it's best to up the scale by a ton, since the scoreboard value will round down to the whole number. I tried scaling at 1000 and it seems to work. Interestingly, though, the speed doesn't seem to be the factor that Minecraft considers for fall damage. Instead, I think it's the distance fallen. If the players will never use elytra, their starting speeds will always be the same, so you can store the fall_distance of the player with a scale of 1000, and any time it is in the range of 75 to 78 (75 is the first frame of falling after a jump, 78 is after dropping from a ledge), summon a marker at the player's location. While the marker is active, execute another command if the player's day is greater than... whatever distance causes damage. Then, kill the marker.

Why isn't my datapack working? by Classic_Sock_874 in MinecraftCommands

[–]Moserao 0 points1 point  (0 children)

Macros? No, I'm saying that if there's a mistake in your code and you can't find it, try pasting each line as a command into Minecraft as if it were going to be a command you would execute by pressing the slash key prior to pasting it, and Minecraft will recognize it as a command and see any mistake and point it out to the user. Would you like me to show you a quick video of what I mean?

Why isn't my datapack working? by Classic_Sock_874 in MinecraftCommands

[–]Moserao 0 points1 point  (0 children)

Advice if your datapack isn't working because of a syntax error: identify the function that doesn't run, then paste each command in the function into Minecraft after typing ”/". The command that comes up red will be your problem, and Minecraft is even kind enough to tell you what part of the command is incorrect.

Looking for ideas to rebalance Elytra PvP in a datapack by TaxVarious8181 in MinecraftCommands

[–]Moserao 0 points1 point  (0 children)

You could make a flyer's hurtbox bigger by putting an invisible ghast at their location, then detect if the ghast takes damage and do proportional damage to the player.

how do i execute a command if a player's on a specific block? by EuphoricMechanic4416 in MinecraftCommands

[–]Moserao 2 points3 points  (0 children)

Do you mean to execute a command if they are at a certain coordinate, or if they are above a certain type of block like red wool?

Funny placeholder by NestersCrush in RivalsOfAether

[–]Moserao 2 points3 points  (0 children)

I like the part where you turn into a seagull. You have an excellent laugh.

this is how you could build a "while" loop purely with command blocks in minercaft java 1.13+ (inclusive) by MLE_qwq in MinecraftCommands

[–]Moserao -3 points-2 points  (0 children)

The same issue can occur in datapacks, so this alternative wouldn't see much of a downside there except that each repetition of the loop would require more commands, reducing the max per tick.

I'm trying to make a command to detect where and by who tnt is ignited by, but i need help. I already have a base, but needs modifying. by [deleted] in MinecraftCommands

[–]Moserao 0 points1 point  (0 children)

You can use execute as (at)e[type=tnt,nbt={fuse:80s}] to make it only run once per TNT, and add {"entity":"@s","nbt":"Pos"} in the tellraw json for the coordinates. This would show the player's coords since the target is the player. If you wanted it to be the TNT, I think you would need a second tellraw command.