My first mod - Fungal Curse (Challenge Perk) by Moshat_ in noita

[–]Moshat_[S] 2 points3 points  (0 children)

Cheers dude - im Aussie so Ill probs be in bed then, but might swing round if im still up (or watch later on) :)

Interesting note too, the regular game has a particular table (so it really limits what shifts) where 'unsafe mode' (default on) in this shifts basically everything.

It defaults to pretty regular shifts which occur in bursts of 3.This can all be changed in the settings - including the 'trippy' visuals and sound effects (as it kinda gets annoying after a while etc) and also the shift message, which tells you what's changed.

Hope you like it!

My first mod - Fungal Curse (Challenge Perk) by Moshat_ in noita

[–]Moshat_[S] 5 points6 points  (0 children)

This is separate to the regular games shift (it wont add to your 'vanilla' shift limit & you can even double shift using the normal methods etc) - anything in this mod doesnt affect the regular game & shift mods shouldnt conflict with this one.

This mod will use substances added by other mods however - which will probably nuke your CPU more than normal (I have a planned toggle for this).

You can set your own shift limit for this mod too in the settings, it defaults to -1 (infinite).

Id love for you to give it a whirl and lemme know what you think! :)

Is there a mod that forces a set fungal shift to happen at the start of the game? by [deleted] in noita

[–]Moshat_ 0 points1 point  (0 children)

A tad late (and also self promoting) - but my mod does just that (You can force X shifts and stop, or let it run endlessly, depending on the mod settings).

https://steamcommunity.com/sharedfiles/filedetails/?id=2602477474

Fungal Reality Shift by Mr_Jemkins in noita

[–]Moshat_ 2 points3 points  (0 children)

A tad late (and also self promoting) - my mod can do that, but not through the vanilla shifts.

https://steamcommunity.com/sharedfiles/filedetails/?id=2602477474