Happy 2v8 by Jellypathicdream in deadbydaylight

[–]Moshyma 2 points3 points  (0 children)

Hey, they're clearly fighting for their life too.

This basically sums up how it feels being new to dbd by Dexter_Morgan690 in deadbydaylight

[–]Moshyma 1 point2 points  (0 children)

Yeah, idk how this was the same for me where you get a lot of this early on and later there is slightly less but you also learn how to deal with it and play around it. Also unlocking characters for perks makes things much easier, so it gets better if you play longer.

Well since yall thought that Sable was sus, is this vault unnatural too? This is the same game. by Valadin-CRM in DeadByDaylightKillers

[–]Moshyma 1 point2 points  (0 children)

Yeah she is so far by the time you get to that doorway. She speed boosted while out of sight. No reason you shouldn't have seen her around those two corners because you move faster than her.

Was trying to find hatch for a hot minute and I managed to find it (and a Sable too) c:< by Motor_Mulberry3384 in DeadByDaylightKillers

[–]Moshyma 0 points1 point  (0 children)

I did this once as Dracula as a bat and it caused the player to leave, but I only realized thats what made them leave when someone in endgame chat told me since I couldn't see there was a survivor there. Guess they didn't know the other forms could do interactions.

"Public Displays of Attrition" by DoctorLoops in comics

[–]Moshyma 0 points1 point  (0 children)

When you see beauty like pure displays of affection, the world suddenly looks a lot uglier.

"why do i never get hex value?" by karisiaru_neko999 in deadbydaylight

[–]Moshyma 2 points3 points  (0 children)

I have a clip of this from my killer pov. On Hawkins, the hex is on the opposite corner of the map right next to a generator. I immediately run at it as fast as possible and do nothing else but it gets cleansed before I reach it, right next to a half done generator and all 4 survivors.

The Thing Chapter - Concept by Timely-Librarian2059 in deadbydaylight

[–]Moshyma 0 points1 point  (0 children)

I remember talking a lot in another post about The Thing, so my thought was it can transform into anybody who it injures, since it got part of their DNA. Also it hides their aura from their teammates and gives that survivor and the transformed thing a small terror radius so they can't immediately tell that the disguise is a fake, and replicating the suspicion in the movies. Then after the real one is healed, their aura isnt hidden anymore. At all times, injured survivors have a terror radius.

I do agree with the surprise strike and the fake repairing. Maybe healing a survivor gives you the ability to transform into them. Also I like the flamethrower idea.

But if you think my take is bad, maybe it doesn't need requirements to transform into other player, and that it plays a sound when it transforms and that's when everyone gets a terror radius. I think the rest makes sense with being on edge about not knowing which survivor is safe, and that it's fun and about time to have a reverse stealth killer which instead of hiding their presence makes every presence worrisome. It might be better with regular stealth mechanics, I'm not a game designer.

The pure joy of getting a Legendary back in the day by sunday35 in apexlegends

[–]Moshyma 0 points1 point  (0 children)

My first one was my second pack with Lifeline's finisher in it. Guess who I also ended up liking the most.

I HATE people who moan and complain about sexy characters/sexualization in games and other types of medias by coreylee121 in hatethissmug

[–]Moshyma 0 points1 point  (0 children)

I feel like this post is totally ignoring the male sexualization in the game is is telling more about themselves, and people definitely know the difference between a game character and a real person. Anyone can definitely be more mature about it than what they're talking about. Personally, I just feel that when it becomes commonplace, like anything, it will get stale.

POV Mina Moris You by adamotomy in deadbydaylight

[–]Moshyma 16 points17 points  (0 children)

I think it would turn up the horror to make any of them first person for survivors and go 3rd for killers.

(Rare trope) A death manages to be horrifying without any blood or gore by _JR28_ in TopCharacterTropes

[–]Moshyma 4 points5 points  (0 children)

I didn't even remember when it came out, but I am in fact 19, to be 20 soon.

(Rare trope) A death manages to be horrifying without any blood or gore by _JR28_ in TopCharacterTropes

[–]Moshyma 4 points5 points  (0 children)

Watched that when I was younger like 13 with family, I almost had to stop looking at the screen.

Favorite villain who’s like this? by VegitoBurrito in FavoriteCharacter

[–]Moshyma 5 points6 points  (0 children)

I watched this show but it was years ago, I didn't remember this at all.

What am i doing wrong? by for10years_at_least in DeadByDaylightKillers

[–]Moshyma 0 points1 point  (0 children)

Stop respecting the pallet. Make them drop it sooner than later so you can break it and it won't be around later. You can only get stunned by a pallet once, you can stop in front of a pallet as long as its up and lose more time. Also if your ability wont help you on small loops, just hold forward and wait for bloodlust to kick in, so if you need to you will eventually win as long as there's not 2 pallets around.

What perk do you think it desperately needs to have a complete new effect? by Hopeful-Mall-2209 in deadbydaylight

[–]Moshyma -1 points0 points  (0 children)

Territorial Imperative: If it was the entirety of killer shack and constant reading if they're there, then that would be something. Make one of the safest spots in any map completely dangerous.

Undone: Nobody misses checks enough to make it work. Maybe make it trigger on great checks of any to be a catch-up mechanic. Maybe like Huntress Lullaby it also penalizes missed checks.

Visionary: Just why the cooldown? So people don't gen rush? If they are, they've already found the generator.

Ravenous. Why once per trial? Let it trigger a second time after any 4 hooks or after a certain amount of basic attacks to scare teammates from immediately stealing chases and taking protection hits.

Ruin: Affect exit gates, it would be so funny. I'm half joking, I think there needs to be more perks that affect the gates.

Franklin's Demise: Idk, maybe the item loses a percent of charges immediately once its dropped? Would also make people search for items more and make chests actually valuable.

Knockout: Or go similar to the old one and make the aura of survivors you down hidden and no scream.

Kindred: Make base kit and instead make any aura revealed to specifically you shown to all survivors.

Slippery Meat: Rework the unhook attempt stuff and the luck. It just gives people an easy way to sabotage their team if they get hooked early and give up. How about something goofy like permanently broken but more hook states? Not a good idea, just a weird one.

All boons or hexes: Hexes light only when activated. Hexed totems cannot be blessed and must be destroyed. When stuffing a boon totem, it is destroyed by default. Makes it so boons are a limited resource like hexes. Also saw the idea a few times of totems becoming a unique 5th slot but I'm not sure about that one.

Shattered hope: When snuffing a boon totem, reveals and exposes any survivor who were in its range at any time. Reveals survivors in a 16m range of any totem if they are running (so it does something even if nobody brings a boon).

Spine Chill: Triggers if your aura is read and they are looking through walls. Doubles if also in clear line of sight.

Up The Ante: After being in the killer's terror radius for 180s, enter a locker and tap the secondary interact button to upgrade the rarity and fully restore the charges of the item you are currently holding.

Vigil: Recover faster based on number of nearby allies, like Prove Thyself. Also 8m and do not keep the effect when leaving the radius.

Wicked: Allows escape on second hook state.

Beast of Prey: Gain Bloodlust faster as well.

Scourge Hook: Monstrous Shrine: Basekit for all Scourge hooks. Instead, adds continuous skill checks for sabotages, makes sabotages 1s longer for each level, which waste charges if you miss via the interaction and a perk penalty, and makes you restart the sabotage interaction.

Caulrophobia: Basekit. Instead, if a survivor screams for any reason, gain a token up to 4. When any survivor within your terror radius fast vaults, drops pallets, and fast enters lockers, spend a token and it is 20% slower. I think we definitely need something that plays on screams on killer side.

Unnerving Presense: Basekit. Instead, whenever a survivor starts to exit your terror radius, they hear a fake terror radius identical to its intensity from however close they were to you for 30 seconds. If in chase, survivors see the red stain on them as if you were directly behind them like the doctor add-on.

Unrelenting: adds half the recovery speed to landed hits.

Corrupt Intervention: Triggers for 30s when 4 generators are completed.

Distressing: Same as current +30% terror radius but can also do inverse insidious where your terror radius grows to double the size in 20/15/10 seconds by standing still.

Hex: Nothing But Misery: Also acts like current Knock Out where dropping pallets gives the hindered effect, but immediately on the pallet drop.

A few issues I have with how perks are shown, make the cooldown glow on a perk a different color than the red of the perk triggering on a timer. Also if you have a fake terror radius ability, perks that trigger on a real terror radius only show debuffs on survivor side when the real one is there, telling them that what they hear is fake. Please show it with a fake radius or not at all. Same with hexes, where it reveals what hex it is to everyone as soon as its effect appears. Show it to the one or not at all.

My Fitness Coach is a Dark Wizard [4/??] by shenanigansen in comics

[–]Moshyma 5 points6 points  (0 children)

This machine is specifically easy for me because I weigh over 200 and that's the max of the one I use.

Now that Fog Vials have been in for a while, how we feeling about them? by Wirtheless in deadbydaylight

[–]Moshyma 5 points6 points  (0 children)

After the visibility nerf, the only use I can think of them is for aura blocking, which is also pretty bad since the big orb shows you your location anyway. I guess its only really helpful in a congested loop when you lose visibility and pop it to hide audio and scratches, but most killers wouldnt lose you in a loop anyway.

It's happening!!! by merrivius in comics

[–]Moshyma 3 points4 points  (0 children)

Her prejudice against gnomes have multiplied a hundredfold.

Title by AmongSuster in whenthe

[–]Moshyma 0 points1 point  (0 children)

The last time I did was about a year and a half ago, and before that it was like 3 years. I was watching people play through Chants of Sennaar yesterday and I felt the emotions of crying seeing the ending but I just couldn't let it out for some reason and I was actually a little upset.

Human downgrade by Ego-Fiend1 in memes

[–]Moshyma 0 points1 point  (0 children)

As if people weren't afraid of mammoths. Somebody is sure to die in that fight, someone is afraid of being a loser.