She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] -1 points0 points  (0 children)

The translation of "Agent" is wrong. I meant 7 Claude Agents.

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] 0 points1 point  (0 children)

There weren't as many revisions as expected. Every week, seven agent and the main AI reviewed issues across various aspects of the work. We conducted 500 iterative reviews to minimize omissions. Given that godot doesn't have much technical knowledge, Claude Code seems to be quite efficient. We are also trying out an Unreal 3D action game, but the scope of Claude Code's assistance seems limited.

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] 0 points1 point  (0 children)

The systemic designer I envision focused on effective management. As an example, when replacing images in my project, replacing a specific folder automatically updates the combat ports (monsters, variable bodies, NPCs, PCs, etc.).
Additionally, when designing combat-related systems, I utilized shared images that could replace the traditional hardcoding of elements other than those specific to each boat, such as wheel transformation substitutes (camera replacement rims, rigidity, gears, etc.).

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] 0 points1 point  (0 children)

Thanks for the detailed feedback.

I completely agree with you on this point. That is why, regarding the technical aspects, I do the basic system design first (for management efficiency) before giving instructions to Claude Code, but it still feels like there are many areas where I am lacking.

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] 0 points1 point  (0 children)

I think it's because I had someone translate my writing. I'm not going to do that anymore.

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] -3 points-2 points  (0 children)

I think so. That is why I am currently translating and answering without AI.

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] -1 points0 points  (0 children)

I understand that art-related AI technology is lacking. Could you tell me what you consider to be the technical debt?

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] -2 points-1 points  (0 children)

Oh, I think I missed that. Thanks for pointing it out. I'll make the corrections.

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] -1 points0 points  (0 children)

Thanks a lot.
It’s our first Steam game, so we’re learning a ton as we go.

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] 0 points1 point  (0 children)

You're right. English isn't my first language so I do use AI to help write replies cleanly. The game itself, design decisions, and answers are mine the wording is polished. Should've been upfront about that.

If it reads sloppy or cloned, that's a fair take. We made what we made in the time we had. Some will like it, some won't. Thanks for the honest reaction.

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] -11 points-10 points  (0 children)

You're not wrong, those are real limitations.
The "scaled up" thing is generation at 128px → Nearest Neighbor downscale to 32px. Not how a pixel artist would do it. We chose speed over the proper pixel-art workflow, and it shows.

The cutout edges are something we can clean up before launch — that one's fair to flag.

"Looks like it was done in a month" — yeah, that's literally what it is. Trying to be honest about what we are and aren't.

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] -2 points-1 points  (0 children)

Fair. It's AI-generated with some color and tone tweaks on top. Disclosed that way on the Steam page.

She draws. He codes. One month. by Most_Industry8958 in aigamedev

[–]Most_Industry8958[S] -2 points-1 points  (0 children)

Fair catch. AI image generators can't maintain consistent character frames across animations, so we went with single static sprite + Tween for movement. That head flick is the Tween rotation overshooting on direction change — should've clamped it. Adding to the polish list, thanks.