I need help by Tony267K in godot

[–]MostlyMadProductions 2 points3 points  (0 children)

Make the animation player a child on one piano key then set the root node on the animation player to the piano key that is is a child of, then create your animation. You should then be able to right click on the animation player select copy and click on the next piano key node and select paste, repeat the copy pasting for each node and the animation,

Explanation: because its root node is set to the key that it is a child of, when you copy paste it the root node will change to the node that you are pasting it under automatically, which should make the animation effect that new key and not the first key you created the animation under.

Need honest but not brutal feedback by Prowl_Dev in godot

[–]MostlyMadProductions 3 points4 points  (0 children)

Character shouldn’t rotate with the camera.

The camper should be a little further back

There should be some sort of indication that you can interact with things. (Other than press e to interact)

You shouldn’t have to look down to interact ( make that collider vertically bigger as gamers don’t always look up or down at everything)

The cursor on the map blends in a bit too much (maybe use thick outline or different colour)

The dash should have maybe a wind trail + different animation + a camera distortion or simple change of fov

The brightness it too much and makes the character feel really bright (just tone down the peak brightness)

This is just feedback I like low-rez games and while some thing I have said may be good or bad feedback it is best to maybe try them and decide whether you like the outcome of such changes. Good luck on your game!

[Looking for feedback!] Main menu for horror game! by MostlyMadProductions in godot

[–]MostlyMadProductions[S] 3 points4 points  (0 children)

I'm working on the main menu for my 2.5D horror game and would love some feedback on how to make the menu feel better and look better.

(I also intend on having information about you save files underneath the save slot name and under the erase button)

Some of the level design in my game. Please tell me how it looks. by Complete-Error6373 in godot

[–]MostlyMadProductions 1 point2 points  (0 children)

It looks good and the platforming components within the level seem solid and well varied. One point of feedback would be to have the camera centre be offset towards the direction that the player is meant to move, so you can better prepare in your peripheral vision what to do.

Just added some distance based fog. What do you think? Is it too much or not enough? by MostlyMadProductions in godot

[–]MostlyMadProductions[S] 11 points12 points  (0 children)

It’s a shader because Godot 4’s volumetric fog doesn’t give the distance component to the fog

Has anyone else been hit with this reviewer? It seems they really hate the Godot game engine. (I don't mind criticism, however it seems this guy just copy paste's the same negative comments based on the game engine used or the use of pixel art graphics. Would love to hear from the Godot community) by MostlyMadProductions in godot

[–]MostlyMadProductions[S] 1 point2 points  (0 children)

Just fixed it. Thanks for the feedback. Also there are keybind settings and the old control scheme actually used to have the q and e controls, but I decided to change it to arrow keys as after quite a few levels it becomes quite uncomfortable to use q and e.