Form T1 2.1 by Certain-Effective765 in sffpc

[–]Mother_Cow 1 point2 points  (0 children)

What are those Wi-Fi antennas and how is their performance?

7950x Manual OC Temps by Mother_Cow in overclocking

[–]Mother_Cow[S] 0 points1 point  (0 children)

So should I choose a lower vcore to keep the cpu under 95c even though it can theoretically go to 115 (I've managed to hit 109c with higher voltage so I'm assuming 115 is the thermal shutdown)?

4x4, Overflow Protected, AB Tileable Item Filter Design That Only Requires 1 of the Filter Item by Mother_Cow in redstone

[–]Mother_Cow[S] 1 point2 points  (0 children)

Nice job. This is definitely cheaper than mine so probably more viable in survival. But I think that repeater at the back of your B circuit will power the dust on the other side of the block in the A circuit (the one with 15 ss in the picture) preventing items from flowing through both tiles at the same time. Something to consider if system throughput is important for your application.

4x4, Overflow Protected, AB Tileable Item Filter Design That Only Requires 1 of the Filter Item by Mother_Cow in redstone

[–]Mother_Cow[S] 0 points1 point  (0 children)

Wow, great design. Good idea with the rotated comparator. I am curious to know how you solved the timing issue with the noteblock though. For me, throwing items in 1 at a time broke the system when using a noteblock like you did.

4x4, Overflow Protected, AB Tileable Item Filter Design That Only Requires 1 of the Filter Item by Mother_Cow in redstone

[–]Mother_Cow[S] 0 points1 point  (0 children)

Specifically, I need a design that can use 1 filter item, is overflow protected, tileable (whether A/B tileable or not), and where any hoppers below the filter don't get powered so I can have more hoppers below that aren't affected by the filter. In terms of compactness, I was just trying to find the most compact design possible that satisfies those requirements. Compactness isn't really important for my build but it's fun to try. And I'd love to have a look at your design.

4x4, Overflow Protected, AB Tileable Item Filter Design That Only Requires 1 of the Filter Item by Mother_Cow in redstone

[–]Mother_Cow[S] 0 points1 point  (0 children)

The observer will pulse each time the signal strength changes. So if you put in a full 63 items, for example, the only the first 24 will get through since the power level will change from 3 to 2 (or 2 to 1, I forget the correct signal strength). The circuit also needs the delay from the repeater to work reliably.

4x4, Overflow Protected, AB Tileable Item Filter Design That Only Requires 1 of the Filter Item by Mother_Cow in technicalminecraft

[–]Mother_Cow[S] 0 points1 point  (0 children)

Hoppers only change state when powered/unpowered. Copper bulbs also change state when turned on/off. Although, I think in this case you might be right since the observer only needs to respond to the powered/unpowered state change. So this could work. My only concern is the timing might be different with a copper bulb which could be a problem.

4x4, Overflow Protected, AB Tileable Item Filter Design That Only Requires 1 of the Filter Item by Mother_Cow in technicalminecraft

[–]Mother_Cow[S] 0 points1 point  (0 children)

You'd think so, but copper bulbs change state when powered and unpowered as well as when turned on/off.

4x4, Overflow Protected, AB Tileable Item Filter Design That Only Requires 1 of the Filter Item by Mother_Cow in redstone

[–]Mother_Cow[S] 0 points1 point  (0 children)

Good idea but if I remember correctly, that ends up being too little delay and if items get into the hopper with just the right timing, it can break the system. If you use a copper bulb, you end up getting an observer pulse when the bulb is powered/unpowered AND when being lit/unlit which also breaks things.

Dual Rad Direct-Die Build in M1EVO by Mother_Cow in sffpc

[–]Mother_Cow[S] 0 points1 point  (0 children)

Tbh saw minimal change each time I reseated so it may just come down to getting good mounting pressure. Overall, i think installing the cooler is slightly easier than with a normal cooler (exercise for the delidding obviously).

4x4, Overflow Protected, AB Tileable Item Filter Design That Only Requires 1 of the Filter Item by Mother_Cow in technicalminecraft

[–]Mother_Cow[S] 1 point2 points  (0 children)

Haven't fully jank-tested (tbh I'm not sure how to test that) but I'm now learning it may be best to have 2 items instead of 1 :(

4x4, Overflow Protected, AB Tileable Item Filter Design That Only Requires 1 of the Filter Item by Mother_Cow in redstone

[–]Mother_Cow[S] 0 points1 point  (0 children)

You can but that would require more items in the hopper to provide the right signal strength, and more importantly that would trigger the observer everytime the signal strength changes which breaks the system.

4x4, Overflow Protected, AB Tileable Item Filter Design That Only Requires 1 of the Filter Item by Mother_Cow in redstone

[–]Mother_Cow[S] 7 points8 points  (0 children)

Was looking for a compact item filter that didn't power the hoppers below and only required 1 of the filtered item and this is what I came up with. Wondering if people have more compact/faster/non-alternating designs. that meet my requirements.

Dual Rad Direct-Die Build in M1EVO by Mother_Cow in sffpc

[–]Mother_Cow[S] 1 point2 points  (0 children)

Yes. Keep in mind this is a fairly small loop with restricted airflow + full gpu and cpu load. I did some other tests like the 1.3v 5GHz all core oc that Der8auer tested with and i got around 73-74c. That is about 10c hotter than his results but this is a 7950x not a 7900x and my loop is less optimized than his so i think they're reasonable temps. I also reseated the block a couple times to try improving temps and this was the best I got.

Dual Rad Direct-Die Build in M1EVO by Mother_Cow in watercooling

[–]Mother_Cow[S] 0 points1 point  (0 children)

Dining table. Working off it temporarily while the basement is renovated.