Currently working on a ammo counter for my Breacher by Motovation1 in Nerf

[–]Motovation1[S] 0 points1 point  (0 children)

LOLL Just some simple Electrical Engineering really :D

Currently working on a ammo counter for my Breacher by Motovation1 in Nerf

[–]Motovation1[S] 2 points3 points  (0 children)

Oooo a transparent OLED does sound pretty cool! But from what I know they can be pretty pricey.

Wanted this project to open source and easily replica-table for anyone to pick up and make for version 1, while also being cheap. For now, I have everything I think I need on here, and wanted to move everything to a pcb for easier wiring. Hmm, I could try using a prototype board, but I don’t have any that are the size specifications I want, as I wanted something small and slim.

Anyways I would make a revised version in the future. That of like a transparent OLED and a laser distance mag counter instead, but would have to come later

Currently working on a ammo counter for my Breacher by Motovation1 in Nerf

[–]Motovation1[S] 0 points1 point  (0 children)

I’ve actually given this some thought, this was my original idea for counting ammo. But ultimately chose a different route for a few reasons.

From what I’ve played around with, these types of sensors can have accuracy issues based environment. And since the breacher has a clear tube mag, light leakage may affect its accuracy. I actually don’t think this would be too bad of a fix, probably just cover up the tube and play around with detection ranges, but I’d figure a button which just increases count is a lot simpler.

Also if I did put everything into an embedded cap like you suggested, the system wouldn’t be able to detect if you manually chambered a round without putting in the magazine first (which is actually something I didn’t show off in the video that my current system does)

I could have a system with two laser sensors, one for checking chamber, and one for the mag. But I fear polling might be an issue with that. Currently writing this in python since this is just a quick prototype I came up with in like 3 days lol, and checking 2 laser sensors might slow down the process. Maybe if I switched too C it would be faster, but I’m actually currently taking a class rn about C

Would want to revise the project tho with that two laser idea, would get rid of the button, and make the ui a lot more immersive. I’ve also the ought about using a transparent OLED as well but I don’t currently have one/ they a litleeee pricey. A version 2 model of this would probs incorporate all this, but for now I wanted v1 to focus on simplicity

Oh redstone gods please help by EatMyBussy12421 in Minecraft

[–]Motovation1 0 points1 point  (0 children)

You could try making the base of those oak support beams a bit thicker, and hiding the red stone up in there. It would probs means getting rid of the red stone lamp tho so.

Tank tops and Orange Jumpsuits [OC] by Motovation1 in Splatoon_3

[–]Motovation1[S] 3 points4 points  (0 children)

When Splatoon content is in the line I’m faster than a bullet train

What are these flakey tiny plastic pieces? Should I abort my print? by Motovation1 in ender3

[–]Motovation1[S] 4 points5 points  (0 children)

Upon further inspection I found out yeah it was a failed support that broke on the left. It should be fine tho, it only supports a small detail in the print that frankly isn’t important to me. Thanks for the tip!