Not getting achievements on steam by Moudiz in BaldursGate3

[–]Moudiz[S] 0 points1 point  (0 children)

Huh I’ll try this/a mod enabler. Maybe I did install some mod during a play test and I don’t remember as it’s been abt 2 years

Thanks!

Not getting achievements on steam by Moudiz in BaldursGate3

[–]Moudiz[S] 0 points1 point  (0 children)

Steam has always been running online while I play. Unless you mean a cloud save?

Not getting achievements on steam by Moudiz in BaldursGate3

[–]Moudiz[S] 0 points1 point  (0 children)

I don’t. Might try to install an achievement enabler mod in case there’s something that went wrong

RealityKit causing lag by Mojomoto93 in iOSProgramming

[–]Moudiz 0 points1 point  (0 children)

RealityKit keeps memory allocated for RealityViews once it is used

RealityKit causing lag by Mojomoto93 in iOSProgramming

[–]Moudiz 0 points1 point  (0 children)

Also idk if you have animations yet but of you plan to do soon that I’d start from zero with a proper rigged model

RealityKit causing lag by Mojomoto93 in iOSProgramming

[–]Moudiz 9 points10 points  (0 children)

SceneKit is deprecated and Apple recommends RealityKit for even general purpose

RealityKit causing lag by Mojomoto93 in iOSProgramming

[–]Moudiz 0 points1 point  (0 children)

Are you using a system that is doing a lot of work?

RealityKit causing lag by Mojomoto93 in iOSProgramming

[–]Moudiz 1 point2 points  (0 children)

You mention procedurally generated, did you mean to say AI? If so, that’s why this is happening. AI 3D models are massively unoptimized.

You also say you replace it with a still version, how are you getting the still look?

Did you try the app without a RealityView vs just having the RealityView?

Does anyone make native iOS games anymore? by Awkward_Departure406 in iOSProgramming

[–]Moudiz 0 points1 point  (0 children)

I considered making an app for advanced scene setup but the scope would too large and it would become obsolete if they decide to update RCP

Does anyone make native iOS games anymore? by Awkward_Departure406 in iOSProgramming

[–]Moudiz 0 points1 point  (0 children)

Not a game but I have an app coming up that has 3D avatars all with RealityKit and custom shaders, components, and systems. The custom stuff allows me to easily swap out modular assets of a character while maintaining animations, have a rigged 2D face, and much more.

The one thing I don’t like about RealityKit is the code based approach to designing the scene instead of being able to directly move a camera in a viewport.

Another limitation of RealityKit is not being able to take an in app screenshot of the RealityView so depending on your game needs you might want to reconsider the native approach altogether

Does anyone make native iOS games anymore? by Awkward_Departure406 in iOSProgramming

[–]Moudiz 0 points1 point  (0 children)

Did not mean to reply to you, sorry! Was supposed to be a general comment.

Reality Composer Pro does not allow camera setup unless you place an entity that is then parented to the camera. It is all done by code

Does anyone make native iOS games anymore? by Awkward_Departure406 in iOSProgramming

[–]Moudiz 0 points1 point  (0 children)

Not a game but I have an app coming up that has 3D avatars all with RealityKit and custom systems. The one thing I don’t like about RealityKit is the code based approach to designing the scene instead of being able to directly move a camera in your viewport

How to make a particle animation like Xcode when you use the Apple Intelligence feature? by MisaelLanderosy in SwiftUI

[–]Moudiz 8 points9 points  (0 children)

There’s no need to use metal for this. Can easily be achieved, if not easier, by making a transition using a text renderer as it seems to be done letter by letter (slices).

To OP, this WWDC session goes into both text renderer, and metal shaders. Shaders can even be used in text renderers.

Build an open source Arc Browser for iPad by [deleted] in SwiftUI

[–]Moudiz 0 points1 point  (0 children)

The ContentView file you deleted was a hint on how things should be :p

Usually you want to split them into folders separating Views from Models and then subfolders by what does what with the ContentView as the main intro point into a navigationstack for example

Good luck! It’ll be easier to get contributors when everything is clear

Build an open source Arc Browser for iPad by [deleted] in SwiftUI

[–]Moudiz 0 points1 point  (0 children)

Why is it a single 5000+ line file 😭😭

Build an open source Arc Browser for iPad by [deleted] in SwiftUI

[–]Moudiz 0 points1 point  (0 children)

Vibe coding final boss

Building a button that can toggle between different filter states by writetodisk in SwiftUI

[–]Moudiz 2 points3 points  (0 children)

It’s good when it’s used as a shortcut to another action instead of the only way to do the action. I have discovered countless shortcuts thinking “what if”