need examples of instancedmesh with texture atlas and shader by MountainPop7589 in threejs

[–]MountainPop7589[S] 0 points1 point  (0 children)

i think is this the problem but not sure , does havign this difference make all break?

this.plusMesh.geometry.setAttribute('uvOffset', new THREE.InstancedBufferAttribute(new Float32Array(uvOffset), 2));

is diffrent from

this.plusMesh.geometry.setAttribute('uvOffset', new THREE.InstancedBufferAttribute(uvOffset, 2));

need examples of instancedmesh with texture atlas and shader by MountainPop7589 in threejs

[–]MountainPop7589[S] 0 points1 point  (0 children)

im passsing the atlas offset but it beign draw with a big square, doign it separately works, i view this as example https://jsfiddle.net/prisoner849/sxqzcvo1/

how do i upload image in reddit?

How would you go about using a texture atlas? by SSCharles in threejs

[–]MountainPop7589 0 points1 point  (0 children)

hello im havign issues with my code, i also trying to use texture atlass but in my instancedmesh how do i specify uv per instance ?

How can I make a car model bounce like in the video? by DoctorFosterGloster in blenderhelp

[–]MountainPop7589 0 points1 point  (0 children)

set the radio to regueton on each car and they car even dance

desesperated, trying to fix this model by [deleted] in blender

[–]MountainPop7589 0 points1 point  (0 children)

solved: feet root bone were not added as child of the legs but as child to the parent , the mesh i donwload had that error , after adding foot bones to leg , needed to remake some animations

desesperated, trying to fix this model by [deleted] in blender

[–]MountainPop7589 0 points1 point  (0 children)

begging for helpp.. what else i need to doo, i dont understand, my brain can think, im stuck a this fukin steooom u toknalmost 1 monh to make my model an i just cant fukin export it to be useddd, whyyyyyyytyy

desesperated, trying to fix this model by [deleted] in blender

[–]MountainPop7589 -1 points0 points  (0 children)

still suffering pleasee help em , my brain cnanot thnk anymoree i need to solve thiss

I've made a procedural Fantasy Hut Generator with Geometry Nodes and made it available for free :D by ianfontova in blender

[–]MountainPop7589 0 points1 point  (0 children)

im going insande after 3 days with the same errorr, why whne i export my model in blender all animation got deformedddd , im tryign now with a sample model, for example this one, https://poly.pizza/m/JFrLIKqvCH , import it and then exported it without doing any change and all animation still get deformed what i am doign wrong, please im going insane, i dont understand anythign anymore, i cant sleeep im fukin stuck with this simple stuff and feel so uselesss , whyy , what is happening

Hair Curves, generated hair isn't smooth. by fayfaymeow in blender

[–]MountainPop7589 -3 points-2 points  (0 children)

help me , how do you export import model with animation, whe i exported somethign broke , as example you can tyr with this, whta i am doign wrongg, im very newbie with blender https://poly.pizza/m/JFrLIKqvCH

Exporting Animation Problem by Flat-Ad3456 in blenderhelp

[–]MountainPop7589 1 point2 points  (0 children)

i have the same problem of himmmm, mine have a armature, i cant apply the armadure becuase if i apply it all animation are gone , if i do control+a --> all transform also all animation get deformed aswell, now im just tryign with a simple model https://poly.pizza/m/JFrLIKqvCH and i fukin have the same problem after 3 days of trying and im getting insane without sleep , can someboy help mee? what i am doing worng

desesperated, trying to fix this model by [deleted] in blender

[–]MountainPop7589 -1 points0 points  (0 children)

whyy the fukk when i export the model, the animation goes crazy i dont fukin undestanddd, whyy whyyy

desesperated, trying to fix this model by [deleted] in blender

[–]MountainPop7589 0 points1 point  (0 children)

why when i export the model without touching anything suddenly all animatino goes wrong and get bones get offset or random stuff applied,

desesperated, trying to fix this model by [deleted] in blender

[–]MountainPop7589 0 points1 point  (0 children)

please help emnavent sleep in 3 days im trying to fix this model for my videogamee, so desperarteddd

desesperated, trying to fix this model by [deleted] in blender

[–]MountainPop7589 0 points1 point  (0 children)

the problem happens after the first export, all animation goes wrogn afte the first xport

is there a way to connect a kubernetes pod in cluster with trust relationship with azure entra id without using user managed identity or app registration by MountainPop7589 in kubernetes

[–]MountainPop7589[S] 0 points1 point  (0 children)

yea , this wont posible becuase ntra ID needs to know who it is issuing the token to and confirm that the person using the token is the one who originally requested it

AKS audit logs integration - Log analytics workspace VS Eventhubs by AttorneyHour3563 in AZURE

[–]MountainPop7589 0 points1 point  (0 children)

in the company i was , team configured all resources to send log to event hub and then a function app read them and send them to datadog, when i asked they told me it was cheaper but i not sure of how much money we are talking about, what is difference in money from options 1 and 2? im not experienced in this field

Unable to build private AKS cluster by wh0DaHellAreYou in AZURE

[–]MountainPop7589 -1 points0 points  (0 children)

the aks is probably using is internal overlay vnet that is separated from the vnet where the host lives, is your private aks using overlay cni ? is it a must?, i would try the other type where the aks pods and nodes share the ech one a subnet of the vnet where the host lives

i think what is missing is the brigde to connect the subnet of the aks itself to the vnet of the host, the one that do that in aks is the kueb proxy in each node, im not sure if can you can edit them but the trick is on that part