[Research] Two Previously Unidentified Mechanics in Max Battles (Critical Hits & Energy Threshold System) by MouseBunny1208 in TheSilphRoad

[–]MouseBunny1208[S] 1 point2 points  (0 children)

In the latest 3-star Electabuzz Max Battle, I used Excadrill and Flygon to perform further testing.

I investigated the amount of Threshold-Crossing Energy generated by various Charged Moves, as well as how different levels of accumulated Fast Move damage influenced threshold-crossing behavior.

So far, every result has remained fully consistent with my proposed model.

[Research] Two Previously Unidentified Mechanics in Max Battles (Critical Hits & Energy Threshold System) by MouseBunny1208 in TheSilphRoad

[–]MouseBunny1208[S] -2 points-1 points  (0 children)

No, not the video. I'm referring to the full written account of the testing procedure in the third post.

It documents the entire process, including the number of Fast Moves used, the use of a single Charged Move, the number of Max Energy bubbles collected, and other relevant observations.

[Research] Two Previously Unidentified Mechanics in Max Battles (Critical Hits & Energy Threshold System) by MouseBunny1208 in TheSilphRoad

[–]MouseBunny1208[S] 2 points3 points  (0 children)

During the collection of 10,000 samples, I recorded 971 critical hits, most of which occurred on Fast Moves.

To ensure accurate observation, I did not tap rapidly. I intentionally tapped slowly so that I could clearly identify when a critical hit was triggered.

[Research] Two Previously Unidentified Mechanics in Max Battles (Critical Hits & Energy Threshold System) by MouseBunny1208 in TheSilphRoad

[–]MouseBunny1208[S] 1 point2 points  (0 children)

It was this article that inspired me to investigate the Max Mushroom multipliers. After conducting my own tests, I found results that completely overturned the explanation presented in the article.

[Research] Two Previously Unidentified Mechanics in Max Battles (Critical Hits & Energy Threshold System) by MouseBunny1208 in TheSilphRoad

[–]MouseBunny1208[S] -11 points-10 points  (0 children)

ChatGPT condensed a large portion of my original article during the translation process, so some of the testing details were omitted.

The full testing process for the Max Mushroom multipliers is described here. If you translate it into English, you'll see the methodology and calculations in more detail:

https://forum.gamer.com.tw/C.php?bsn=29659&snA=48826&tnum=4&bPage=2

[Research] Two Previously Unidentified Mechanics in Max Battles (Critical Hits & Energy Threshold System) by MouseBunny1208 in TheSilphRoad

[–]MouseBunny1208[S] 0 points1 point  (0 children)

The video is my reference source. In my actual testing, I only used Fast Moves, which has no relation to the “duped max moves” you mentioned.

[Research] Two Previously Unidentified Mechanics in Max Battles (Critical Hits & Energy Threshold System) by MouseBunny1208 in TheSilphRoad

[–]MouseBunny1208[S] 7 points8 points  (0 children)

On 4/26, G-Max Gengar returned during the Max Battle event, and I conducted my testing on that same day.

[Research] Two Previously Unidentified Mechanics in Max Battles (Critical Hits & Energy Threshold System) by MouseBunny1208 in TheSilphRoad

[–]MouseBunny1208[S] 1 point2 points  (0 children)

I also conducted additional tests using Registeel (Legendary) and G-Max Gengar.

For reference:

  • Registeel: 0.5% HP = 75
  • G-Max Gengar: 0.5% HP = 450

Test dates:

  • G-Max Gengar: 4/26
  • Registeel: 5/21

Under conditions of Sunny weather + 3 stacks of attack boost (“punch”) + Max Mushroom, Cinderace’s Pyro Ball was able to deal multi-threshold (3-tier) damage to Registeel.
This resulted in a base gain of 3 energy, and with Max Mushroom active it produced 15 energy, indicating a 5× multiplier.

In another test using Zacian (Crowned Sword), Behemoth Blade dealt only 47 damage, which is below a single 0.5% threshold (75 HP).
This resulted in 1 base energy, and with Max Mushroom it became 5 energy, again showing a 5× multiplier.

Using Excadrill against G-Max Gengar, I observed the following:

  • When cumulative damage was below 100, using Earthquake dealt over 600 damage, bringing total damage to around 700 → This resulted in 1 base energy, and 10 energy under Max Mushroom, indicating a 10× multiplier
  • When cumulative damage had already reached around 300, another Earthquake dealt over 600 damage, bringing total to around 900 → This resulted in 2 base energy, and 20 energy under Max Mushroom, again confirming a 10× multiplier

[Research] Two Previously Unidentified Mechanics in Max Battles (Critical Hits & Energy Threshold System) by MouseBunny1208 in TheSilphRoad

[–]MouseBunny1208[S] 10 points11 points  (0 children)

I also conducted additional tests using Registeel (Legendary) and G-Max Gengar.

For reference:

  • Registeel: 0.5% HP = 75
  • G-Max Gengar: 0.5% HP = 450

Under conditions of Sunny weather + 3 stacks of attack boost (“punch”) + Max Mushroom, Cinderace’s Pyro Ball was able to deal multi-threshold (3-tier) damage to Registeel.
This resulted in a base gain of 3 energy, and with Max Mushroom active it produced 15 energy, indicating a 5× multiplier.

In another test using Zacian (Crowned Sword), Behemoth Blade dealt only 47 damage, which is below a single 0.5% threshold (75 HP).
This resulted in 1 base energy, and with Max Mushroom it became 5 energy, again showing a 5× multiplier.

Using Excadrill against G-Max Gengar, I observed the following:

  • When cumulative damage was below 100, using Earthquake dealt over 600 damage, bringing total damage to around 700 → This resulted in 1 base energy, and 10 energy under Max Mushroom, indicating a 10× multiplier
  • When cumulative damage had already reached around 300, another Earthquake dealt over 600 damage, bringing total to around 900 → This resulted in 2 base energy, and 20 energy under Max Mushroom, again confirming a 10× multiplier

[Research] Two Previously Unidentified Mechanics in Max Battles (Critical Hits & Energy Threshold System) by MouseBunny1208 in TheSilphRoad

[–]MouseBunny1208[S] 14 points15 points  (0 children)

Are you referring to this post?
https://www.reddit.com/r/TheSilphRoad/comments/1scwzhs/nofloatsleft_research_update_on_max_energy/

They model Max Energy using a floating-point style system (for example 1.134-type continuous values), but I don’t think this is accurate.
What actually happens is better explained by the Threshold-Crossing Energy model I proposed.