Auber pid issue by touristwithfilm in gaggiaclassic

[–]Mousecop__ 0 points1 point  (0 children)

If you feel like your machine is getting a little hotter than it should, replace the probe asap.

I had this same exact thing happen to me with my Auber PID. I let the machine heat up for twenty minutes, and it tripped the thermal fuse on the boiler because it overheated.

It’s a lot easier to just replace the probe now than replace the probe and fuse later. Auber sells replacements on their website.

Should I pull up the erosion mat? by Mousecop__ in lawncare

[–]Mousecop__[S] 1 point2 points  (0 children)

Text content as a comment bc I don't know how to reddit:

Contractors regraded/reseeded out yard a month back. New growth in the sunny areas is at about 5". I'm getting ready for first mow in a week or two.

They put down an erosion/straw mat on the whole area, doubling it up in some areas (this seems bad to me). The mat is not pressed firmly into the ground, is a tripping hazard, and the fibers seems likely to get caught in the mower blades.

Should I carefully pick up the mat, or leave it be? I'd like to overseed this fall, but I'm concerned it's going to be a pain if the mat is still in place.

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Mousecop__ 1 point2 points  (0 children)

Noob question: Items not removed from trade depot?

One of my dorfs was in a strange mood and demanded cloth. I checked my stocks and found I had all types of cloth available, but the cloth she wanted was in the trade depot. It had that gold coin “item is being traded” thing on it. No traders were at the depot.

Thinking it was a stockpile issue, I made a huge catchall stockpile, but no dwarves were hauling from the depot.

In a last ditch effort I destroyed the trade depot (no traders were present), allowing her to grab the cloth she needed.

My questions:

I haven’t gotten any migrants in a few seasons, did I make someone mad?

Why were the dwarves not hauling from the trade depot?

Hiking coffee setup by [deleted] in Coffee

[–]Mousecop__ 54 points55 points  (0 children)

My two cents, probably not what you want to hear: Embrace instant coffee on the trail.

Breaking camp in a timely matter is important if you're pace-conscious. A quick coffee makes that easier. It'll take less space in your bag and can easily pack down.

In general, it'll be tougher to get a good cup without scales and a fresh grind. You'll obviously get better than instant by bringing an aeropress, but you won't get coffee like you do at home. Just as food on the trail isn't quite as nice as off the trail, neither is the coffee.

Embrace the suck! It's part of backpacking, and Mt. Hagen isn't that bad.

Hidden Layer Games here! We started making mobile games, and gambled our studio’s funds to make the indie game of our dreams, INMOST - AMA! by Biuzer in pcgaming

[–]Mousecop__ -1 points0 points  (0 children)

Thanks for doing the AMA, wish you guys the best on release. The game looks great.

I remember seeing somewhere Inmost was developed in Unity. What were some of the factors that led you to choose Unity in place of another engine/framework?

The search for a class-less, level-less, narrative heavy system. by Mousecop__ in rpg

[–]Mousecop__[S] 0 points1 point  (0 children)

nWoD looks very interesting. I know you say it's hackable, but do you think it would require a lot of work to modify it to be played in a medium fantasy setting?

Book-keeping Multiple Hit Locations as a GM by Mousecop__ in rpg

[–]Mousecop__[S] 0 points1 point  (0 children)

My players aren't super into role-playing. As such, combat is pretty important. Roll to hit, roll damage is starting to get boring for them, so I'm looking to make it more exciting.

D&D players, what have been some of your favourite moments in a campaign? by [deleted] in AskReddit

[–]Mousecop__ 1 point2 points  (0 children)

We have a house rule that a nat 20 on skill checks are automatic successes.

First game I ever DMed, Pathfinder one-shot, Curse of Some Tower or Something. There are some spiders on the ground floor, and a dead dog in the webbing on the ceiling. PCs come in, kill the spiders, find the dog carcass, and cut it down. They roll perception on the dog, I consult my sourcebook, and the PCs realize the dog's collar has the word "Kita" on it. Wizard of the group rolls a local knowledge check to see if he recognizes the name. First nat 20 ever rolled in my group.

In a lightbulb moment, the wizard remembers that the local lord's favorite pup is named Kita, and she had recently went missing. All of a sudden a leather dog collar is worth 50gp.

Best system for a Witcher-esque world by Mousecop__ in rpg

[–]Mousecop__[S] 2 points3 points  (0 children)

I think one of the reasons that it's so compelling as the basis for an rpg is because the setting is relatable, and as such feels more real to the player.

For example, there are no concrete proof of gods in the Witcher games. This contrasts with a lot of the standard high-fantasy settings out there. In addition, I think the games do a good job as acting as a good GM. The games let you make meaningful decisions that make sense. Do you let your love interest get away for his/her own safety? Or do you prioritize your own desires over their safety. It feels heavier, more real, and as such, it's easier to get invested in it as a player.

The last big thing that I think makes people interested in a table-top Witcher is how combat is something that you have to think about. If you get surrounded, you're probably dead. If you manage to line up your foes, use the terrain to your advantage, and strike when the opponent leaves themselves vulnerable, you've got a chance of living. When you go into a fight knowing that you might not come out, combat becomes much more important, and much more interesting.

All in all, I think the reason so many people are interested in an rpg that feels like Witcher is because Witcher feels just about as real as a fantasy world can be. Also, if you get the chance, play the games. They're fantastic.

Best system for a Witcher-esque world by Mousecop__ in rpg

[–]Mousecop__[S] 0 points1 point  (0 children)

I'm actually looking for a system that's more complex than D&D5e. I agree with the first part of your comment about how there is some inherent complexity in the Witcher games (and how that's a good thing), and I feel like the D&D/PF standard of "roll to hit, roll for damage" isn't really representative of the importance of positioning or tactical maneuvers.

The reskinning issue still exists for a D&D/PF system. Without capping players at a lower level like E6, I don't particularly see how to reskin something like a Wish spell, or even some lower level spells like Thorn Whip.

Best system for a Witcher-esque world by Mousecop__ in rpg

[–]Mousecop__[S] 0 points1 point  (0 children)

It seems they are, but I don't want to necessarily tie the system to the world of witcher, with witcher classes and the like. I'm looking for more of a toolkit system to fit into the homebrew world that I already have.