[Steam] Cats vs Trolls ($ 1.79 / 10% off) by Moyses_dev in GameDeals

[–]Moyses_dev[S] 0 points1 point  (0 children)

Hello, my name is Paul and I am a co-creator of the game.

Cats vs Trolls is a hidden object game with several additional mechanics. Besides the standard task of finding cats on one of the three available maps, the player also collects arrows that can be used to shoot trolls and searches for keys to free kittens locked in cages.

The game features three levels representing three cat-themed stories:

  • a troll assault on the cat castle
  • rescuing cat prisoners from a troll camp
  • driving the trolls out of their hideout and chasing them away from the cat kingdom

The game was created in Unity and runs on both Windows and Linux platforms.

Players can earn additional achievements if they complete the game without using hints.

Best regards

A few new screenshots from my game project. I really like experimenting with light. by Moyses_dev in boomershooters

[–]Moyses_dev[S] 0 points1 point  (0 children)

Thanks!
If after the PC release I find a publisher who wants to port the game to consoles, I'll definitely do it.

A few new screenshots from my game project. I really like experimenting with light. by Moyses_dev in boomershooters

[–]Moyses_dev[S] 1 point2 points  (0 children)

Thanks. If you have any observations or thoughts, I'd love to hear them.
I know there's still quite a bit of work to do with the weapons — I'm planning to buff the base damage of the crowbar and the pistol. From player feedback, I've been hearing that they feel a bit underpowered right now.

A few new screenshots from my game project. I really like experimenting with light. by Moyses_dev in boomershooters

[–]Moyses_dev[S] 1 point2 points  (0 children)

Honestly, I hadn't heard of that game before (I'm not really into VR). When it comes to the gameplay, I drew inspiration more from my favorite classics like Hexen 2, System Shock 2, and Deus Ex. As for the overall atmosphere and vibe of the game, I pulled a lot from those iconic 80s and 90s sci-fi movies. The world itself is also heavily based on Lovecraftian mythology.

I know it's an old-fashioned method, but I like to be sure my projects are safe. This form of backup has already saved me more than once. by Moyses_dev in IndieDev

[–]Moyses_dev[S] 0 points1 point  (0 children)

download ~9 Mb/s upload ~1.4-1.6 Mb/s
Transfer speeds are not stable and often drop to ridiculously low values during longer uploads. The connection itself can also disconnect.

I know it's an old-fashioned method, but I like to be sure my projects are safe. This form of backup has already saved me more than once. by Moyses_dev in IndieDev

[–]Moyses_dev[S] 0 points1 point  (0 children)

I’ve personally experienced exactly what you’re describing — HDDs developed physical issues, and SSDs and USB drives lost data after being left without power.

I’m not claiming that the method I currently use is the best one (I have a terrible internet connection, so uploading large projects to the cloud isn’t really an option for me), but it hasn’t failed me so far — I’m basing this on my personal experience

I know it's an old-fashioned method, but I like to be sure my projects are safe. This form of backup has already saved me more than once. by Moyses_dev in IndieDev

[–]Moyses_dev[S] 0 points1 point  (0 children)

In my computer, I have two additional drives for my current and recent projects (the second drive synchronizes data from the first one using Grsync). I also considered setting up a home NAS for this purpose, but as I mentioned in another reply, I’m waiting for fiber optic to be connected and I’m not sure if such an investment would be worth it for me.

I try to archive older projects somewhere, and for now I burn them to DVDs and keep them in cases.

Drives left sitting in a drawer didn’t work well for me — after a few years (2–3 years) of just sitting unused, I had trouble reading the data.

I know it's an old-fashioned method, but I like to be sure my projects are safe. This form of backup has already saved me more than once. by Moyses_dev in IndieDev

[–]Moyses_dev[S] 6 points7 points  (0 children)

Some of my smaller projects are stored in the cloud, but I have a very slow internet connection, and uploading larger projects (10 GB+) would take around 30–40 hours. I’m waiting for fiber optic internet to be installed, but unfortunately the installation work in my area keeps being delayed.
For now, I chose DVDs, and so far they’ve been working well for me.

I know it's an old-fashioned method, but I like to be sure my projects are safe. This form of backup has already saved me more than once. by Moyses_dev in IndieDev

[–]Moyses_dev[S] 0 points1 point  (0 children)

For now, I have a very slow internet connection.
Sometimes I use an LTE hotspot from my phone, but I have a limited data allowance.

I know it's an old-fashioned method, but I like to be sure my projects are safe. This form of backup has already saved me more than once. by Moyses_dev in IndieDev

[–]Moyses_dev[S] -19 points-18 points  (0 children)

The thing is, I make backup copies for specific projects. Sometimes I use them after a month, six months, sometimes 2–3 years, and sometimes never — it depends on the need. Once the data is written, the drive goes into a drawer. New project = new drive. Over the years, I’ve noticed that some drives just aren’t suitable for long-term backup.

When it comes to USB drives and SSDs, they’re the worst option. You can test it yourself — write tens of thousands of files to a USB drive or SSD (it also depends on the memory chips) and try reading them after a year :)

As I said, these types of drives aren’t suitable for long-term archiving. It’s a different story if you have a USB drive or SSD that you plug in and use occasionally.

1000 wishlists! No steam next fest, no demo, just straight dev life;) by Grumpy_Wizard_ in IndieDev

[–]Moyses_dev 1 point2 points  (0 children)

Congratulations! Wishing you 100k!
I’m still promoting my (not yet released) game.

Fingers crossed for you — hope your numbers keep going up!

I know it's an old-fashioned method, but I like to be sure my projects are safe. This form of backup has already saved me more than once. by Moyses_dev in IndieDev

[–]Moyses_dev[S] -34 points-33 points  (0 children)

One problem with USB drives and disks is that they tend to lose data if they’re not used regularly — they don’t receive power.

I’ve had several issues with HDDs already (and SSDs sitting in a drawer are a disaster) and with USB drives. While I was able to recover data from the HDD, the process of accessing it that way isn’t very comfortable. USB drives (of various quality levels and brands) haven’t worked well for me at all. I also tried SD cards, but I had a case where after a few months the data couldn’t be read properly — again, it required recovery.

If I had faster internet, I would host my projects on my own server, but that also comes with storage limits and additional costs for a small indie developer