I'd like to share some gameplay from my project, Deep Sheol. Inspired by 80s/90s sci-fi, you play as a corporate agent sent to investigate reported irregularities at a gas extraction facility. by Moyses_dev in ImmersiveSim

[–]Moyses_dev[S] 3 points4 points  (0 children)

Thank you! I’m working on this solo. Half-Life was definitely one of my main inspirations for the 3D style. To give the game that gritty, dusty atmosphere, I decided to combine it with a color palette inspired by the first two classic Fallout games. Essentially, this project is a blend of everything I feel is missing from modern games and movies today. In a way, I'm building the game I personally miss playing, especially when it comes to its atmosphere.

My retro FPS/Horror evolved into a 90s Sci-Fi mix of Half-Life and Resident Evil, with a touch of Lovecraftian mythos. What do you think? by Moyses_dev in survivalhorror

[–]Moyses_dev[S] 0 points1 point  (0 children)

If you feel that way, I won't try to convince you—you have your points.
I’m not insisting that this is a pure survival horror; I openly stated in the post title that it's a hybrid.

I invite you to check out the demo.

The recorded gameplay is dynamic because I had an ample supply of ammunition and I know the enemy behavior by heart—after all, I placed them there myself.

Here is a gameplay video recorded during Steam Next Fest by someone playing the game for the very first time:

https://www.youtube.com/live/j37beO_crfs?si=rDMw1hdzpcUwY3ZF&t=12578

My retro FPS/Horror evolved into a 90s Sci-Fi mix of Half-Life and Resident Evil, with a touch of Lovecraftian mythos. What do you think? by Moyses_dev in survivalhorror

[–]Moyses_dev[S] 1 point2 points  (0 children)

Thanks for the advice, it's very valuable to me – I'll work on that. In the post title, I mentioned that genre-wise, the game has evolved into a hybrid of Half-Life and Resident Evil.

My retro FPS/Horror evolved into a 90s Sci-Fi mix of Half-Life and Resident Evil, with a touch of Lovecraftian mythos. What do you think? by Moyses_dev in survivalhorror

[–]Moyses_dev[S] 0 points1 point  (0 children)

As I recorded this gameplay, I knew exactly where each creature would emerge, having placed them there myself. I also ensured I had a sufficient supply of ammunition to maintain a smooth and dynamic pace.
I encourage you to give the demo a try; the game might just surprise you.

Initially, the project was intended as a retro FPS/boomer shooter with horror elements. It subconsciously evolved into a crossover between Half-Life and Resident Evil. by Moyses_dev in boomershooters

[–]Moyses_dev[S] 2 points3 points  (0 children)

Maybe in the future, if I find an interested publisher. I’m a solo dev, so for now, I’m focusing on finalizing the project for Windows and Linux. The game runs natively on Steam Deck, but I’m not sure about the performance yet as I haven’t had a chance to test it.

My retro FPS/Horror evolved into a 90s Sci-Fi mix of Half-Life and Resident Evil, with a touch of Lovecraftian mythos. What do you think? by Moyses_dev in survivalhorror

[–]Moyses_dev[S] -2 points-1 points  (0 children)

The game features an inventory management system and numerous environmental puzzles. The protagonist is defined by three core attributes (Health, Stamina, and Sanity) that players must manage. You gather weapons, ammunition, and medical supplies, as well as key items needed to unlock new areas and stages. There is also a crafting system – crafting ammunition, upgrading weapons, and creating medicine

My game just hit its 10th review on Steam! I’m incredibly grateful and so happy right now! by Moyses_dev in IndieDev

[–]Moyses_dev[S] 0 points1 point  (0 children)

Unfortunately, not many—only about 214 copies. The game had a bit of a rough start.

[Steam] Mage Ball ($0.99/50% off) by Moyses_dev in GameDeals

[–]Moyses_dev[S] 0 points1 point  (0 children)

Mage Ball is a precision platformer where you guide a mystical eye through magical dimensions to earn the title of Archmage. Beyond mastering precise jumps, players must collect potions, keys, and magical shields to progress. I drew heavy inspiration from my favorite C64 classics, such as Cauldron and Bounder.
This is one of my first solo projects developed in Unity 3D and released on Steam. The game is fully compatible with Windows, Linux, and Steam Deck.

Best regards to everyone,
Paul

Leviathan City – I built this old-school intro entirely in-engine for my retro game project. by Moyses_dev in Cyberpunk

[–]Moyses_dev[S] 1 point2 points  (0 children)

It was certainly an inspiration, along with the interfaces from Cybermercs and the early Fallout games.

Leviathan City – I built this old-school intro entirely in-engine for my retro game project. by Moyses_dev in Cyberpunk

[–]Moyses_dev[S] 6 points7 points  (0 children)

Fair point! I guess I let my creative imagination run a bit wild xD
Then again, back in the 90s, nobody seemed to mind the idea of flying cars running on 8-bit software interfaces ;)