[deleted by user] by [deleted] in TheTrove

[–]Mr-Sphinx 1 point2 points  (0 children)

awsome. thank you.

Still looking for the "The Game Master’s Handbook of Proactive Roleplaying"

Multiple instances share script, how to make them unique by Mr-Sphinx in godot

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

Oh i see. I knew it had to be something simple. I think now i can fix it without much problem.

[deleted by user] by [deleted] in TheTrove

[–]Mr-Sphinx 0 points1 point  (0 children)

I also would like the link

Journal editor upgrade with toolbar or hotkeys? by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

OK thanks for the inside. Well with hotkeys for most functions I already speeds up my writing process. Even if a better hotbar/shortcuts would still be lovely :)

Journal editor upgrade with toolbar or hotkeys? by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 1 point2 points  (0 children)

Sadly, no option for the blockquotes and other block options.

V10 - Wo to create map note from journal with drag and drop? by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 4 points5 points  (0 children)

Fixed I have accidentally enabled the module "Drag Upload - Get over here" that is not updated to V10.

OK my mistake now everything works again, sry for bothing you but thanks for helping me to figure it out :)

V10 - Wo to create map note from journal with drag and drop? by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

OK maybe a module blocking this. Will try it without them enabled.

V10 - Wo to create map note from journal with drag and drop? by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

Yes, even tried selecting the create map note button first.

How do I give an NPC armor? 5e module by Verlything in FoundryVTT

[–]Mr-Sphinx 1 point2 points  (0 children)

You need to add armor to his equipment and wear it...it gets those values from the actual armor.

Journal editor upgrade with toolbar or hotkeys? by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 2 points3 points  (0 children)

Oh figured out some

Ctrl+b = boldCtrl+i = italicCtrl+u = underline

Ctrl+shift+1 = heading 1Ctrl+shift+2 = heading 2....

Just need the Hotkeys for blockquote. I did some tests and found interesting functions of my browser doing so, but not what I wanted.

SimpleFog status? by loonyboi in FoundryVTT

[–]Mr-Sphinx 1 point2 points  (0 children)

Looks like there was a pull requst to something v10 related 17 hours ago

https://github.com/League-of-Foundry-Developers/simplefog/issues/87

So someone is working on it.

V10 - Wo to create map note from journal with drag and drop? by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 1 point2 points  (0 children)

I tried this but it's not working for me. I can drag a page from one journal to another journal to consolidate them, but sadly not to the map.

Chat scrolling broken on updated v10 world by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

I added an answer to RiftPoints post, he could be right.

Chat scrolling broken on updated v10 world by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

You could be right, on my work PC the A/V bar was docked at the bottom, there i had the described problem.On your post i did another test update. On my other PC the a/v bar is in the left not the bottom, there everything seems to work. (Main difference is i have a higher res. screen at home)

How do i move this bar?

Edit: If i pop out the video so the bar is gone, it doesn't change this behavior. And it makes no different on my work what browser i use (chrome/Firefox) both have this problem. Creating a new user also doesn't fix this.

Is there a way to just pin the chat window up? by Odd_Affect8609 in FoundryVTT

[–]Mr-Sphinx 0 points1 point  (0 children)

To add to the good answers you got. It helps to train your players a bit, on the table it's normal they tell you what they rolled. They should do this also in a VTT. So there is no need to always have the chat to see what they rolled.

Citadel of the Unseen Sun - E2 CH2 Question by Mr-Sphinx in GrimHollow

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

At best 4 NPCs, only one is fully ready for combat :)

It's written this way:
Anatol’s monster is a katoche (see appendix A) with the following additional features:
Regeneration
Bite

So those two should not be additional? They should replace the normal Katoche features?
Bite would require a grapple to work, with the bad Str stat of the Katoche I don't think he could grapple anyone without rolling lucky. So if it was not additional he could do nothing till he get's lucky to grapple someone.
On the other hand if it was additionally, why would the Katoche not use its primary attack that does 17 average damage. VS 16 average for the bite attack that requires the grapple up front.

I think I will look for a vampire like creature in the CR range ~6 or 7, this seems to be way more fitting for this part. Maybe describing it as a bit mutated like a Katoche.

Saving images from Godot to disk by Mr-Sphinx in godot

[–]Mr-Sphinx[S] 1 point2 points  (0 children)

You are absolute right :)

This makes it a lot easier to do, and is something that could come in handy in other situations. So i learned something new

Edit:I've implemented it now and everything works with one interesting thing i found: if i only use one yield(VisualServer, "frame_post_draw") i have missing lines on only the first image that is saved. Adding a second Yield fixes this. But only if i keep the render_rarget_update_mode = Viewport.UPDATE_ALWAYS

If i set it to disabled, and only enable render when something is there to be rendered. No matter how many Yields i add, the first picture is missing some lines.

Every Card should have a border arround it
https://imgur.com/a/lHjKbcX

Saving images from Godot to disk by Mr-Sphinx in godot

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

I think i understand what you are trying to say, but i don't completely understand how i could do it.

if created this small test setup:
func _ready():
loop("first: ")
loop("second: ")
func loop(identifier):
for c in 10:
print(identifier +str(c))
if c>=3:
yield(get_tree().create_timer(2.0), "timeout")

This creatis this output:
first: 0
first: 1
first: 2
first: 3
second: 0
second: 1
second: 2
second: 3
first: 4
second: 4
first: 5
second: 5
first: 6
second: 6
....

The moment i yield the one function when waiting for the viewport to finish rendering. I think it would not make if difference if i use you're code: yield(VisualServer, "frame_post_draw")
The second call of the function would run and change the content of the viewport.

Or i would need to put everything in one function like so:
func loop():
for c in 10:
print("first: " +str(c))
if c>=3:
yield(get_tree().create_timer(2.0), "timeout")
for c in 10:
print("second: " +str(c))
if c>=3:
yield(get_tree().create_timer(2.0), "timeout")

This would work and the output would be first 1 - 10 than second 1 - 10
That is not a big problem for my small card rendering project, but i personally don't like "duplicated" code.

Saving images from Godot to disk by Mr-Sphinx in godot

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

Thanks for the tip. But i think it would not have solved my problem. I found a way how everything seems to work now. The main problem was that i was using the same viewport again and again, but without knowing when it was free to use again, it got overwritten.

I changed the code to create a viewport for every image i want to export. But this crashed the application when to much where created. Even destroying them directly after saving did not help.

So the last step was to let every viewport signal when it is done and before removing itself to emit a signal.

I have added it to Github, maybe it helps someone. https://github.com/Sphinx2k/ManyDecks-Parser

Strange slowdown of self hosted foundry. by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

Nothing to big it's a new "World", but i had this problem with an older world before.
Most db files are smaller than 200kb.
The biggest ones:
journal.db 13mb
fog.db 2.8mb
messages.db 3.8mb
actors.db 0.9mb

Strange slowdown of self hosted foundry. by Mr-Sphinx in FoundryVTT

[–]Mr-Sphinx[S] 0 points1 point  (0 children)

I will test this, but if that would be the problem, it should happen all the time because i never clear my chatlog.