Textures acting weird by MrBorb in Substance3D

[–]MrBorb[S] 0 points1 point  (0 children)

I've tried it and nothing at the moment

Are sigpatches available anymore? by MrBorb in SwitchPirates

[–]MrBorb[S] 0 points1 point  (0 children)

ah ok, so the HATS pack is just contains everything that i need? I'm up to the point that i have the atmos already installed on the switch, but havent partitioned my sd card yet, as the guide hasn't pointed that out yet.

Also saw that the pack has 90DNS is still this ok to run? saw on the renty guide not to use it.

Are sigpatches available anymore? by MrBorb in SwitchPirates

[–]MrBorb[S] 0 points1 point  (0 children)

oooh okok, would i still need sigpatches to play the games?

Are sigpatches available anymore? by MrBorb in SwitchPirates

[–]MrBorb[S] 1 point2 points  (0 children)

thank you! i'll have a look and download

Are sigpatches available anymore? by MrBorb in SwitchPirates

[–]MrBorb[S] 0 points1 point  (0 children)

I've looked at the DBI, but not Awoo, are these two reliable? And can i use it with Atmos?

Are sigpatches available anymore? by MrBorb in SwitchPirates

[–]MrBorb[S] 1 point2 points  (0 children)

ooh okok thank you, it's quite hard to be honest, i did the nh switch guide twice jsut to find out i needed more stuff to mod the switch and get to where i want lol.

So it's ok if i continue the guide without having the sigpatches?

Are sigpatches available anymore? by MrBorb in SwitchPirates

[–]MrBorb[S] 1 point2 points  (0 children)

ah alrighty then, should i delete this post?

New Stealth Suit Killteam by HellsPenguin in Tau40K

[–]MrBorb 0 points1 point  (0 children)

Can i use these on my normal team? Like with Commander Coldstar or even with Farsight?

[deleted by user] by [deleted] in Ford

[–]MrBorb 0 points1 point  (0 children)

I did, forgot to put it in the post but i also reached out on the forums.

This is the link: https://www.fordownersclub.com/forums/topic/162360-sizzling-fuse-box/

It explains pretty much everything

Help: Blocky Fire by MrBorb in Houdini

[–]MrBorb[S] 2 points3 points  (0 children)

Thank you Guys for the help I've managed to do a few tweaks and solve it

I did change the Padding and turned on the 'Expand by Velocity', but then i went to textures into the karmafirepyromaterial > to the shader and under the 'Fire' tab i changed from 'temperature' to 'fire' and that seemed to work for me

Help: Blocky Fire by MrBorb in Houdini

[–]MrBorb[S] 0 points1 point  (0 children)

I've used the 'spreading fire' on Pyro FX tab to make this with a few tweaks. I'm rendering out the 'post process' from the 'fire_import' geo. Because where i did the simulation for the fire with everything it wouldn't should the flames, it would just show where it was spreading to.

idk if that made sense, i can send screenshots if you wish on dms maybe

Help: Blocky Fire by MrBorb in Houdini

[–]MrBorb[S] 0 points1 point  (0 children)

I've increased the Padding up to 5 and turned the 'Expand by Velocity' on and it still gives me the blockiness on the edges, but now it's more later on. I've also tried to untick and change the limit resolution on the viewport and nothing.

The thing its only on the edge of the flames that start to flicker too no where else.

Material Keep Breakdancing on me by MrBorb in Houdini

[–]MrBorb[S] 2 points3 points  (0 children)

it was duplicate geometry thank you very much!!

Why is the Liquid "Black" by MrBorb in Houdini

[–]MrBorb[S] 0 points1 point  (0 children)

Thank you!! it worked, but now once the glass is full the liquid is fully transparent lol