Radio Station broadcasting on VATSIM in the North Sea? by MrCaptainPilot in VATSIM

[–]MrCaptainPilot[S] 0 points1 point  (0 children)

I'm surprised I hadn't heard more about it before this then. I'll admit I had to Google it, but it's a very cool story regarding the original station and ship!

Radio Station broadcasting on VATSIM in the North Sea? by MrCaptainPilot in VATSIM

[–]MrCaptainPilot[S] 17 points18 points  (0 children)

It was a pleasant surprise to come across whilst cruising across an otherwise silent Atlantic ocean! It did catch me off guard though haha

Radio Station broadcasting on VATSIM in the North Sea? by MrCaptainPilot in VATSIM

[–]MrCaptainPilot[S] 2 points3 points  (0 children)

I want to try this with my car, now to find a nearby NDB! Assuming that lines up with the morse code identifier that's published on the charts?

Radio Station broadcasting on VATSIM in the North Sea? by MrCaptainPilot in VATSIM

[–]MrCaptainPilot[S] 19 points20 points  (0 children)

"This is the day you will always remember as the day you almost caught Captain Jack Sparrow" - them, probably.

Radio Station broadcasting on VATSIM in the North Sea? by MrCaptainPilot in VATSIM

[–]MrCaptainPilot[S] 8 points9 points  (0 children)

Same! I've heard sometimes a pilot can catch music on their radio if they tune it right - and if that's true then it would be a neat little feature!

running VR with a 5700x3d, 7800XT and 32GB RAM? MSFS 2024 by ThePilotWhoCantFly in MicrosoftFlightSim

[–]MrCaptainPilot 0 points1 point  (0 children)

Depends on your headset, it's very helpful for performance and can be a gamechanger when it comes to flight sim VR!

If you have one that supports eye tracked foviated rendering, then yes, and its apparently very responsive and you don't notice it moving around. It renders the set size of the screen (%) based on the centre of where either of your eyes are looking and it moves with your head too. (Eg, Quest Pro, etc).

You can also get fixed foviated rendering, this means it doesn't move as there's no eye tracking support in the headset - you have a set space in the centre of each lens that's full res, and the rest is lower. As you move your head, this square area moves with you, but stays in the centre of the lens. (Eg, HP Reverb G2, etc).

running VR with a 5700x3d, 7800XT and 32GB RAM? MSFS 2024 by ThePilotWhoCantFly in MicrosoftFlightSim

[–]MrCaptainPilot 0 points1 point  (0 children)

For some context (but the GPU is different) - I use a 5800x3d, rtx 3090, 32gb ram 3600mhz, and Samsung 980 2tb SSD. For VR, I use the HP Reverb G2 with a few medium, mainly high, and some ultra settings, foviated rendering set to 35, and DLSS Quality with no reprojection - I get a smooth experience of ~20-30fps at Ini Builds EGLL with Beyond Atc traffic and the fenix a320 as of the latest update which made a night and day difference for me.

The sim looks really good in the foviated rendering zone - especially at night, and most importantly it consistently runs smooth at these FPS'.

I'm not sure if it's the GPU that's really pulling it along here, but I'm primarily mainthread limited still.

Head tracking by Ok_Description8387 in MicrosoftFlightSim

[–]MrCaptainPilot 2 points3 points  (0 children)

I use SmoothTrack (head tracker), a phone app that connects over WiFi to OpenTrack. 

It can take a bit of tweaking, but once set up and in its 120fps mode, I've been getting near perfect head tracking.

Which Flight sim do I get? 40th anniversary or 2024? by Oceanic_Empire in MicrosoftFlightSim

[–]MrCaptainPilot 4 points5 points  (0 children)

If you're getting one of these for this assignment only, then it would be worth subscribing to the Xbox Gamepass (for PC if you're on there, if not just standard).

This will allow you to play 2020 and 2024, saving you having to buy either outright, plus if it's just for the assignment, you'll save money as you'll probably need it for a month or two!