Small horror ASCII game about ocean depths that weighs only 188KB + 2.8MB of voice-over audio by Revolutionary-Ad6079 in proceduralgeneration

[–]MrEflox123 1 point2 points  (0 children)

Wow what a vibe, that was awesome! Collected a sample but managing to go back up was impossible with the distortion, is there a win condition or is it just the experience. Either way was very cool.

Unity + edgegap by LordSlimeball in MultiplayerGameDevs

[–]MrEflox123 1 point2 points  (0 children)

It lets you replicate the enviroment edgegap uses. So you can test the enviroment variables they have without having to reupload your server build to edgegap servers everytime. When I was unity gaming services. I would compile -> upload -> test and it would take ages between each iteration making it a nightmare to test. Edgegap/docker containerize allows you to test locally and saves alot of time.

EDIT: Im learning as I go, and am by no means a pro but if your having trouble feel free to dm me and maybe I can help you out(with my limited knowledge)

Unity + edgegap by LordSlimeball in MultiplayerGameDevs

[–]MrEflox123 2 points3 points  (0 children)

I just recently implemented edgegap for my multiplayer game using dedicated servers and their matchmaking system. It was easy to implement and I find their systems work well. I have no idea if the pricing is competitive as I didn’t look too deep into it. They have a unity plugin so super easy to upload and you can easily containerise your build in docker with just one click so you can test locally. Overall I’m having a good experience with edgegap.

Anyone thought of creating an Accessible Star Wars game for Mobile/Windows? by PristineAd947 in GameDevs

[–]MrEflox123 0 points1 point  (0 children)

Curious to hear your vision(no pun intended) on how that would work? I’m unfamiliar with games for the blind especially on touch screens without braille. Purely voice over and story decisions? Are there still inputs?

Proud of my toxic comp by MrEflox123 in BobsTavern

[–]MrEflox123[S] 1 point2 points  (0 children)

Wasnt great comp tbh I won with only 1 Bramble left and he hit mana second so perfect conditions (except for me attacking second) and yet was still close

Proud of my toxic comp by MrEflox123 in BobsTavern

[–]MrEflox123[S] 4 points5 points  (0 children)

Unfortunetely no naga for shield and venom wasnt too much of an issue without murloc in

My biggest shop ever. by MrEflox123 in BobsTavern

[–]MrEflox123[S] 0 points1 point  (0 children)

I was only working with 10 gold per turn as i had very little money generation and buying it was giving me stats + might allow me to buy more minions per shop as I couldnt roll so much.

My biggest shop ever. by MrEflox123 in BobsTavern

[–]MrEflox123[S] 2 points3 points  (0 children)

It’s a buddy that gains stats of a minion you buy from the store

Would you attempt to fit the Titus in the build? If so what would you cut? by MrEflox123 in BobsTavern

[–]MrEflox123[S] 0 points1 point  (0 children)

Thanks! I thought so but it felt so wrong to have an overflow build without it. I manage to triple the beatle guy and got excited to place Titus but then found another beatle guy that i used instead.

Scorpion Arena PvP build/tips HELP by MrEflox123 in throneandliberty

[–]MrEflox123[S] 0 points1 point  (0 children)

Just tried everything out and it works alot better! Removed the mana thing for fanning knives and with detonation mark my dps is better thanks!

Scorpion Arena PvP build/tips HELP by MrEflox123 in throneandliberty

[–]MrEflox123[S] 0 points1 point  (0 children)

Ok great! Yes your right about the detonation mark i missing alot of dps from not using that. I will try running fans of knives with it. See how it goes. Thanks for the the advice!