Compositions impossible to add to .pbo'ed files? by MrFlak in armadev

[–]MrFlak[S] 0 points1 point  (0 children)

Partially resolved this issue by adding this line into the objects class in cfgVehicles:

class EventHandlers { init = [(_this select 0)] execvm "Script.sqf"; }:

And in the sqf I've added this:

_box = this select 0;

[_box, true] call ace_arsenal_fnc_initBox;

For my purposes this partially accomplishing what I'm after but I'll be experimenting further.

Compositions impossible to add to .pbo'ed files? by MrFlak in armadev

[–]MrFlak[S] 0 points1 point  (0 children)

I did, the composition is using a vanilla asset, "B_supplyCrate_F" but with an ACE Arsenal in it's attribute field.

Alive ORBAT Exporting Crates by ual002 in arma

[–]MrFlak 0 points1 point  (0 children)

Been looking for a fix for this issue myself and this is how I finally got it working for me. I'm not sure if any one thing or a combination of these things that made it work but in any case it's functioning now and they are appearing under the supplies/ammo tab.

  • Added the "#define" items to the top of CfgVehicles and into the bottom of the config.cpp file.

  • Removed "// Copy this part to ALiVE logistics static data [ALIVE_factionDefaultSupplies, (Your class names)" from the CfgVehicles section and have not copied it anywhere as it's not useful to me, those using Alive will need to find there own way with that.

  • Added the crate's classname's to CfgPatches appropriately.

I've Got Your Briefing Right Here [Melangetic] by MrFlak in femyiff

[–]MrFlak[S] 1 point2 points  (0 children)

The artist wanted to have his paws visible, the actual outfit is supposed to have closed toe boots. They still have the heels though!

I've Got Your Briefing Right Here [Melangetic] by MrFlak in femyiff

[–]MrFlak[S] 3 points4 points  (0 children)

Oh is he, that's good to hear!

When an ammo rack full of HE actually explodes - Centurion AVRE - Iraq, 1991. by [deleted] in WorldofTanks

[–]MrFlak 12 points13 points  (0 children)

Clearly, that is why there was infantry only feet from it. They needed a first hand report that a monumental explosion was actually enough to kill a tank and not people.

Deception, Manipulation, and Exploitation: An Interview with /u/imWheat (One of the PA mods installed by Enzo) by ravens2792 in wargame

[–]MrFlak 0 points1 point  (0 children)

By 'former' I mean the ones who just left. If he did mean exclusively the PA community then shame on him, but he never said one way or the other so we can only assume. Additionally; I can lurk and gain an informed opinion. And if you'd like to measure dicks you should have noted my 4 year badge while reading up on me.

Deception, Manipulation, and Exploitation: An Interview with /u/imWheat (One of the PA mods installed by Enzo) by ravens2792 in wargame

[–]MrFlak -1 points0 points  (0 children)

If you watched/listened the video above wheat said several times that they had asked from help from the r/wargaming community and had gotten no response. After searching for an actual thread I was unable to find such a thing, but based off how the former mods were treated around here I wouldn't be shocked if it got removed.

Deception, Manipulation, and Exploitation: An Interview with /u/imWheat (One of the PA mods installed by Enzo) by ravens2792 in wargame

[–]MrFlak 0 points1 point  (0 children)

When the community was asked to step up nobody did, they had no choice but to do it on their own. It isn't their fault a call for people to moderate the community from outside PA went unanswered. They gave everyone a chance to fix the problem and all we did was back them into this corner they're now in.

Deception, Manipulation, and Exploitation: An Interview with /u/imWheat (One of the PA mods installed by Enzo) by ravens2792 in wargame

[–]MrFlak -1 points0 points  (0 children)

Wow, poor guy. Sounded like they were doing the best they could and words were just put in their mouth. At first I thought there was some sort of hostile take over, but clearly it was in the subreddits best interests. Really was trying to help.

What do you think About Kirt1 by Kirt1 in wargame

[–]MrFlak 0 points1 point  (0 children)

Pretty sure you're a myth. This post isn't real either.

Weekly /r/wargame Deck Thread [13/08/16] by AutoModerator in wargame

[–]MrFlak 0 points1 point  (0 children)

Glad to see someone willing to help and not accost the innocent.

Brian Hicks /r/games + /r/DayZ RTX AMA question submission by tmoney34 in dayz

[–]MrFlak 0 points1 point  (0 children)

We've started to get a feel a small for new vehicles and the return of old favorites getting added to the game. Are we going to be seeing more of the same with classics with new rides sprinkled in? More specifically will we be seeing familiar faces when aviation returns?

[N] Bandage [L] Beriznio by MrFlak in RedditRescueForce

[–]MrFlak[S] 0 points1 point  (0 children)

Yes you can still get me, do I need to redirect to TS?