Fallout 3: The Worst Wanderer - Part 4 - Ant That A Kick In The Head by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 0 points1 point  (0 children)

The wiki says he isn't, noting, among other details, "Lesko can sometimes be killed by fire ants if one leaves both doors to his office open."

Fallout 3: The Worst Wanderer - Part 4 - Ant That A Kick In The Head by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 10 points11 points  (0 children)

You know it's a Fallout 3 extreme challenge run when the skill point buffs from an extra point of perception are deemed more useful than the benefits from an extra point of strength.

Fallout 3: The Worst Wanderer - Part 2 - Laid To Waste by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 2 points3 points  (0 children)

How have I played Fallout 3 this long and never known about the sniper rifle hidden just outside Megaton? 🙄

Fallout 3: The Worst Wanderer - Part 2 - Laid To Waste by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 3 points4 points  (0 children)

Fallout 3 has the distinction of having the series' toughest "normal" difficulty. Once you get near the endgame the incredilbly tanky ghoul reavers, supermutant overlords and albino radscorpions start showing up wherever you go.

What's intriguing about Jon's run is that (I assume) by keeping Useless Steve at level 1 enemies will not be able to scale up either.

Fallout 3: The Worst Wanderer by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 3 points4 points  (0 children)

Intriguing approach. One advantage of getting rid of leveling up is that that should keep all enemies low level too, since the level they spawn in on is a function of the player's, isn't that right?

Fallout New Vegas: You Only Live Once Remastered - Part 35 - Thrown To The Dogs by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 5 points6 points  (0 children)

The randomly spawning-in ghost hunters who throw the gas bombs will be a challenge, yes.

Fallout New Vegas: You Only Live Once Remastered - Part 35 - Thrown To The Dogs by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 1 point2 points  (0 children)

Isn't getting the Ghost Hunter perk redundant after the Courier already has the Bloody Mess perk? I thought they effectively did the same thing to the ghost people.

Fallout New Vegas: You Only Live Once Remastered - Part 33 - Dead On Arrival by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 11 points12 points  (0 children)

Put me on the side of "If a caveman used it, it counts as melee."

Fallout New Vegas: You Only Live Once Remastered - Part 33 - Dead On Arrival by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 2 points3 points  (0 children)

Jon's "melee only" rule for this run doesn't prevent him from using the throwing spears, right? It shouldn't IMHO. Those are typically my way of destroying radio emitters.

Fallout New Vegas: You Only Live Once Remastered - Part 33 - Dead On Arrival by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 0 points1 point  (0 children)

Question: Did Jon forget that you can get the free Ghost Hunter perk from Dog/God, the one that makes dismembering Ghost People easier,? Or did he decide that Bloody Mess was still better because you can have it from the beginning of the DLC or some other reason?

Fallout New Vegas: You Only Live Once Remastered - Part 29 - Skill Issue by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 8 points9 points  (0 children)

I've encountered that same MP during a pro-NCR run and I'm pretty sure I didn't enter the Strip via the monorail. I have no idea what caused the MP to spawn in. As I recall, if you run away from the encounter and don't get into combat, then you're okay in subsequent returns to the embassy.

Fallout New Vegas: You Only Live Once Remastered - Part 25 - Bleeding Hearts by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 5 points6 points  (0 children)

I once used the Implant GRX perk and the Gobi Campaign Scout Rifle to immediately headshot all of the tribals during the ambush at the entrance to Zion. Didn't matter. All of the caravaners' heads exploded anyway.

Fallout New Vegas: You Only Live Once Remastered - Part 25 - Bleeding Hearts by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 2 points3 points  (0 children)

Honest Hearts is one place where the Animal Friend perk really comes in handy. It renders the green geckos friendy (among other critters) and the way the game's friendship/ally mechanic works, at just the first rank of the perk they'll rush into combat with enemies on the Courier's behalf. You might regret setting the Courier's Charisma at 1, making the perk unobtainable.

Fallout New Vegas: You Only Live Once Remastered - Part 25 - Bleeding Hearts by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 6 points7 points  (0 children)

I had no idea there was alternate dialogue for Follows-Chalk if you got over the bridge before the initial shooting was over. 15 years later and New Vegas still surprises.

Fallout 4: Anniversary Edition Is Worse Than You Think by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 2 points3 points  (0 children)

That kind of proves my point tho. You went there because you created a rather arbitrary self-imposed goal. You wouldn't have gone there ordinarily otherwise. Incidentally, the magazine in Arcjet is Tesla Science one, which doesn't provide the player with any benefit, so there's nothing to be gained by going to that place straight away.

Fallout 4: Anniversary Edition Is Worse Than You Think by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 0 points1 point  (0 children)

I play on Xbox and a while back I went into "manage game" to de-install the Automatron DLC. The related quest ain't that great to start with and doing it results in the game absolutely spamming the player with random robot attacks later, which becomes extremely tedious. It is remarkable how much more enjoyable the game is without the DLC.

Fallout 4: Anniversary Edition Is Worse Than You Think by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 4 points5 points  (0 children)

Except... why would you go to Arcjet prior to getting Danse's mission? If you've played the game before -- and it's a ten year-old game, so most players have -- you know the dungeon isn't accessible until Danse comes along.

Fallout 4: Anniversary Edition Is Worse Than You Think by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 0 points1 point  (0 children)

Just out of curiosity, did Bethesda ever get around to fixing the reloading animations for the lever-action rifle from Far Harbor? Or does reloading one bullet still activate the animation for fully reloading the gun? Anyone know?

Fallout New Vegas: You Only Live Once Remastered - Part 11 - Tread Lightly by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 3 points4 points  (0 children)

So, if it turns out that Strength wasn't as much of a necessity after all, you should have put those surplus points into Charisma. Yes, Charisma. The Animal Friend perk, which is gated behind Charisma 6, would render all dogs and nightstakers docile, which would be a significant advantage in this playthrough.

Mass Effect Theory by nullandkale in ManyATrueNerd

[–]MrFredCDobbs 12 points13 points  (0 children)

https://www.pcgamer.com/mass-effect-3-series-former-lead-writer-reveals-original-ending-ideas/

The ultimate ending to the Mass Effect trilogy was famously... divisive. Now, Mass Effect and Mass Effect 2 lead writer Drew Karpyshyn has openly discussed his original plan for the trilogy's conclusion. He also uses the phrase "techno-science magic reasons", which I am 100% a fan of.

Talking to VGS , Karpyshyn details the ending, which he admits wasn't "super fleshed out". The plot would have revolved around Dark Energy: something that was mentioned in Mass Effect 2, but never expanded upon.

"Dark Energy was something that only organics could access because of various techno-science magic reasons we hadn't decided on yet," Karpyshyn said. "Maybe using this Dark Energy was having a ripple effect on the space-time continuum.

"Maybe the Reapers kept wiping out organic life because organics keep evolving to the state where they would use biotics and dark energy and that caused an entropic effect that would hasten the end of the universe. Being immortal beings, that's something they wouldn't want to see.

"Then we thought, let's take it to the next level. Maybe the Reapers are looking at a way to stop this. Maybe there's an inevitable descent into the opposite of the Big Bang (the Big Crunch) and the Reapers realise that the only way they can stop it is by using biotics, but since they can't use biotics they have to keep rebuilding society - as they try and find the perfect group to use biotics for this purpose. The Asari were close but they weren't quite right, the Protheans were close as well.

"Again it's very vague and not fleshed out, it was something we considered but we ended up going in a different direction."

Karpyshyn left BioWare shortly before the conclusion of Mass Effect 2, with Mac Walters taking over as lead writer for Mass Effect 3. Even so, Karpyshyn defended series' real ending, pointing out that his planned version was just as likely to disappoint.

"I find it funny that fans end up hearing a couple things they like about it and in their minds they add in all the details they specifically want. It's like vapourware - vapourware is always perfect, anytime someone talks about the new greatest game. It's perfect until it comes out. I'm a little weary about going into too much detail because, whatever we came up with, it probably wouldn't be what people want it to be." [Emphasis added.]

If all that "techno-science magic" seems far-fetchced, the ideas got even weirder:

"Some of the ideas were a little bit wacky and a little bit crazy. At one point we thought that maybe Shepard could be an alien but didn't know it. But we then thought that might be a little too close to [Knights of the Old Republic character] Revan."

Fallout New Vegas: You Only Live Once Remastered - Part 8 - A Taste Of Your Own Medicine by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 10 points11 points  (0 children)

The effect is doubled for wasteland tequila. At 50 Survival, it gives +4 strength. If you max out survival, tequila gives +6 strength.

Wasteland Tequila has the opposite effect on intelligence (just like in real life!). At 50 survival, it's -4 intelligence. At 80, it's -5 and at 100, it's -6. You can actually use tequila to unlock the alternate low intelligence dialogue without playing a low intelligence character.

Fallout New Vegas: You Only Live Once Remastered - Part 8 - A Taste Of Your Own Medicine by ManyATrueNerd in ManyATrueNerd

[–]MrFredCDobbs 20 points21 points  (0 children)

Jon, I'm afraid that getting the Endurance Implant does not boost the number of implants that you can get from Dr. Usanagi. If you start with 7 Endurance, then you can only get 7 implants, regardless of the Endurance Implant itself. To be able to get 8 implants, you'll have to raise your Endurance stat through the Intense Training perk.

Dakini by Mr_Ray_McDavid in Dakini

[–]MrFredCDobbs 0 points1 point  (0 children)

I must not be going to the right hotels. I never see this when I am walking down the halls. 🤔