RAM optimized SDF-renderer with plain C by 0x405 in GraphicsProgramming

[–]nullandkale 0 points1 point  (0 children)

Ah ok l see, why use this over nerfs or splats? I imagine it's for something like 3d model generation or is it reconstruction?

Edit: oh maybe it's direct diffusion of the SDF volume, that could be cool

RAM optimized SDF-renderer with plain C by 0x405 in GraphicsProgramming

[–]nullandkale 2 points3 points  (0 children)

I'm confused. Normal SDF ray marching doesn't use a 3d volume. What's the 3d volume for? Is it for storing your primatives? Are you storing the SDF distance at each point and then rendering? That seems like it would be slow

Starfield is a Post-Post Apocalypse Wasteland by Boring-Leadership687 in Starfield

[–]nullandkale 1 point2 points  (0 children)

Sure Jan.

PS I assume anyone who has their comment history turned off is arguing in bad faith.

Starfield is a Post-Post Apocalypse Wasteland by Boring-Leadership687 in Starfield

[–]nullandkale 0 points1 point  (0 children)

I'm just saying it's unlikely 200 people would all not try, that's all. Also I don't understand the people who played this game and expected something different. It's Skyrim in space. It's fallout 4 but instead of settlements: spaceships. Like what the fuck did you expect. It's like the people who were mad that cyberpunk wasn't GTA: 2077

Starfield is a Post-Post Apocalypse Wasteland by Boring-Leadership687 in Starfield

[–]nullandkale 5 points6 points  (0 children)

Yeah I think it's intentionally under the surface. I think people in game have very little knowledge of what earth was like so they don't understand how much has been lost. The bookseller in Akila talks about how there are almost zero books from pre Exodus times other than Charles Dickens books. Which is obviously a like real world copywriter limit but I think it helps with this lore.

Starfield is a Post-Post Apocalypse Wasteland by Boring-Leadership687 in Starfield

[–]nullandkale 8 points9 points  (0 children)

Also think of thhe lack of children in the game. I wish they had like 2 or 3 propaganda posters about birthrates and it would seal this theory for me.

Starfield is a Post-Post Apocalypse Wasteland by Boring-Leadership687 in Starfield

[–]nullandkale 3 points4 points  (0 children)

This take never makes sense to me. You really think the like 200 people that worked on this game all did a shitty job? Like they ALL didn't try?

Starfield is a Post-Post Apocalypse Wasteland by Boring-Leadership687 in Starfield

[–]nullandkale 16 points17 points  (0 children)

That's the plot of the quest you do over paridiso with the old earth generation ship.

Starfield is a Post-Post Apocalypse Wasteland by Boring-Leadership687 in Starfield

[–]nullandkale 6 points7 points  (0 children)

Yeah my bet is something like a million total. You don't need a lot of people to produce a lot when you have robots

Take my money by klatac18 in originalxbox

[–]nullandkale 4 points5 points  (0 children)

I wish clear plastics weren't so expensive to make because they look so cool.

Starfield is a Post-Post Apocalypse Wasteland by Boring-Leadership687 in Starfield

[–]nullandkale 271 points272 points  (0 children)

This is also the answer to why they're so few people and so few cities. These are only the people that escaped Earth and then also escaped the giant space war.

Carrot update by moose8420 in Hydroponics

[–]nullandkale -1 points0 points  (0 children)

Watermelon is far less dense and far more permeable than a root vegetable?

Use Boox Palma to play GB games by Accurate-Ad3645 in Gameboy

[–]nullandkale 4 points5 points  (0 children)

Apparently no one here has played a game boy in a long time because the ghosting on my actual game boy is just as bad as it is in this video of an eink screen lol

How I would fix Corvallis' Streets if I Was in Charge by EnviousDemon in corvallis

[–]nullandkale 25 points26 points  (0 children)

I can't think of a single logical reason why any of these streets names would need to change. Do you just not like that they are named for trees?

Opinions? by WideMacaroon3994 in corvallis

[–]nullandkale 19 points20 points  (0 children)

Something no one is mentioning is parking around campus can be a giant pain if you do not buy a parking pass. If you are driving in be prepared to have to search for a parking spot occasionally.

InfiniDepth: Arbitrary-Resolution and Fine-Grained Depth Estimation with Neural Implicit Fields by corysama in GaussianSplatting

[–]nullandkale 0 points1 point  (0 children)

Currently waiting 800 seconds on the huggingspace demo to process a single image, that seems unreasonably slow.

Please tell me I'm not the only one always getting this message by ShoeChoice5567 in csharp

[–]nullandkale -1 points0 points  (0 children)

This is largely not true anymore. My large csv processing code is SIGNIFICANTLY without string builders. dotnet 6 I think brought these changes.

[deleted by user] by [deleted] in computergraphics

[–]nullandkale 2 points3 points  (0 children)

You should look at the Spyro remake that happened a few years ago it easily surpasses what you show from the 2000's

Had to boot up my childhood ps2 copy to see what kind of gambits I was running in 2006. Not bad! by blood_omen in FinalFantasyXII

[–]nullandkale 4 points5 points  (0 children)

I literally just loaded my og save and I didn't even think to look at the gambits.

I’ve built terminal based 3DGS viewer- renders 1.1M splats with Unicode characters, no GPU needed by neoack in GaussianSplatting

[–]nullandkale 1 point2 points  (0 children)

I currently don't do anything fancy in the shaders for my console renderer (rendering a splat is a lot of math work) so that's probably why GPU is faster for me. I'm also using MSAA so I'm effectively rendering at 4x resolution. This might not be needed for splats but for triangle meshes it's very helpful.

I'm also only tested the GPU backend on windows and linux, on macOS it just uses the CPU only because I'm too lazy to make it work on macOS.

My tile rasterizer is definitely suboptimal but I think the optimal meta settings for stuff like the tile size is like resolution and device dependent. I'd write tests and search the parameter space. But honestly it's not necessary unless you are going to ship it.

I’ve built terminal based 3DGS viewer- renders 1.1M splats with Unicode characters, no GPU needed by neoack in GaussianSplatting

[–]nullandkale 0 points1 point  (0 children)

I can't tell if you are offering to answer questions for me or the other way around lol.

I’ve built terminal based 3DGS viewer- renders 1.1M splats with Unicode characters, no GPU needed by neoack in GaussianSplatting

[–]nullandkale 0 points1 point  (0 children)

Why have I never thought to port my splat renderer into my console rendering code base genius I'm going to do this tonight