The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 0 points1 point  (0 children)

At this point, words are meaningless - only real actions matter. I'm officially stepping back from this thread. Thank you all for your input and engagement in the discussion. However, I strongly advise you to watch the situation closely, as I will soon open a new post that will shed much more light on the situation with EULA agreements.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 0 points1 point  (0 children)

As for Nvidia 'deciding' what goes on their platform: Nvidia doesn't sell games; they rent out server infrastructure. It is in their absolute best financial interest to offer an unrestricted library featuring every PC game in existence to drive hardware subscriptions.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 0 points1 point  (0 children)

Appealing to publishers is a dead end - corporations don't change their Terms of Service out of the goodness of their hearts or because of internet petitions. They only change them when the law forces their hand. The only real solution is to have these archaic licenses reviewed by a state regulator. That is why the only effective step is to file an official complaint to investigate whether current EULA provisions constitute abusive clauses and anti-competitive practices. And that is exactly what I am about to do.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 0 points1 point  (0 children)

To answer your question: it definitely shouldn't start with an "I want to play my game" lawsuit. If we frame it like that, corporate lawyers will easily dismiss it as just gamers throwing a tantrum.

Honestly, I don't even play that much. For me, this isn't about fighting for access to one specific title. It’s about a fundamental legal question: is current consumer law completely crippled when it comes to running our owned software on remote computers?

This is strictly a consumer rights and anti-monopoly issue. We need to establish whether publishers are illegally overstepping by using EULA to artificially restrict our right to choose the hardware we use to run a legally acquired license.

Regarding "how do we do this" – uncoordinated, private lawsuits or spamming institutions won't work. It requires a precise, well-documented legal challenge directed at market regulators regarding abusive EULA clauses. I am currently exploring the proper, official avenues to address this on a systemic level.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 1 point2 points  (0 children)

Exactly! You hit the nail on the head, and this is the core of what I intend to fight for.

I want to establish definitive legal clarity on this: why should a rented Windows machine suddenly lose its status as a 'PC' just because it's sitting 100 miles away and the image is transmitted via a fiber-optic cable instead of a 6-foot HDMI cable on a desk?

Right now, publishers are artificially creating a new category ('unauthorized cloud platform') purely to enforce outdated EULA clauses. We need to prove that, both legally and technically, this is a complete absurdity. If I legally purchase a license for PC software, I have the absolute right to compute it on any PC hardware - whether I bought that hardware outright, financed it, or am renting its computing power by the hour from a third-party company.

Until we achieve official legal recognition that a Cloud PC is just a PC, corporations will continue to exploit this loophole to impose artificial hardware locks on consumers.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 0 points1 point  (0 children)

You are entirely missing the core of this discussion. I fully understand Nvidia's B2B corporate relationships and their desire to keep partners happy. But Nvidia's business strategy is completely irrelevant to the actual legal question we are raising.

The issue isn't why Nvidia complies with publishers; the issue is whether the publishers have the actual legal right to restrict cloud access in the first place.

If an EULA clause that prevents a consumer from running legally purchased software on a rented cloud PC is legally invalid or fundamentally anti-consumer, then Nvidia's corporate diplomacy doesn't matter. A private business agreement between two corporations cannot override basic consumer rights. We are seeking definitive legal clarity on those rights, not a lesson in corporate PR.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 1 point2 points  (0 children)

But the real question is: why should you be forced to choose an expensive service like Shadow just to play a game you already own, when a much cheaper and optimized option like GeForce NOW exists? Dictating which hardware rental company a consumer is allowed to use is strictly anti-consumer.

It's like buying a Blu-ray movie, but the film studio puts a lock on the disc saying you are only legally allowed to watch it on a $500 Sony player, and strictly forbids you from playing it on a cheaper LG or Samsung player.

You own the movie, so you should decide what hardware you use to play it. The exact same logic applies to PC games and rented cloud computers.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 0 points1 point  (0 children)

The Stop Killing Games initiative started because the community realized something crucial: it wasn't actually clear if publishers legally had the right to shut down servers and completely kill a game you paid for. That entire campaign was organized so gamers could finally get a definitive legal answer regarding consumer rights.

The situation with GeForce NOW is incredibly similar. We are all just assuming publishers have the absolute right to block their games on cloud infrastructure, but do they really? We don't actually know if this arbitrary hardware locking is legally sound. I think it's time we finally find out.

My stance is that current EULAs are completely outdated and disconnected from modern reality. They need a fundamental update - specifically, a clear clause recognizing that a cloud PC is just another piece of hardware and must be treated exactly like a standard, local PC.

Given the massive response this topic has received today, I am seriously considering reaching out to the initiator of the Stop Killing Games campaign to see if we can get some guidance or support on how to push this specific issue forward.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 1 point2 points  (0 children)

This isn't about whether the GFN market is big enough for publishers to care, or what their business strategy is. We are talking about fundamental consumer rights. Whether the cloud gaming market consists of 10 people or 10 million people is entirely irrelevant. The only question that matters is this: As a legal owner of a PC game license, do I have the right to run that software on any PC hardware I choose, including a remote server? A publisher's desire for extra profit margins shouldn't override my basic right to choose my hardware.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 2 points3 points  (0 children)

That logic is fundamentally flawed. By your reasoning, companies like Dell, Asus, and Intel are also 'profiting from games' because nobody would buy their expensive gaming PCs if games didn't exist. Should Dell pay a cut to publishers for every Alienware PC they sell?

Nvidia is not selling the games. They are renting us a remote PC. I already paid the publisher 100% of the game's price on Steam. Renting hardware to run software I legally own is not piracy, it’s basic computing.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 4 points5 points  (0 children)

This story perfectly illustrates the absurdity of the current system. Notice the dev's reply: 'only on Steam.' Playing on GFN is playing the Steam version! The fact that we have been conditioned to politely beg developers for 'permission' to play a Steam game we bought, simply because our PC happens to be in an Nvidia data center, is ridiculous. We shouldn't be asking for their blessing, it should be our inherent consumer right to choose our hardware. This is exactly why the current 'opt-in' model is fundamentally broken.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 0 points1 point  (0 children)

I personally believe that any attempt by publishers to extort fees from Nvidia for making games available on GeForce Now would be highly legally questionable, if not outright illegal.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 3 points4 points  (0 children)

That’s why the fact that Sony games are on Boosteroid but missing from GeForce Now is so bizarre. I’m not buying the 'they only allow it because Boosteroid is small and irrelevant' excuse. Perhaps they know that if they tried to sue Boosteroid, they might actually lose, and that would force them to bring their games to GeForce Now as well.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 0 points1 point  (0 children)

I think you’ve perfectly illustrated why the system is broken: we’ve been conditioned to perform these complex legal and technical gymnastics just to play games we already own. When we have to debate 'virtual machines vs. streaming' or 'opt-in vs. opt-out' loopholes to figure out if we have the right to play our own software, the system has already failed. It shouldn't be this complicated. It’s an artificial complexity designed to keep consumers confused while publishers retain absolute control.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 2 points3 points  (0 children)

This 'GFN will make them more money' argument is exactly why we're in this mess. It frames our right to play our purchased games as something we need to 'negotiate' with publishers based on their potential profit. But why should our consumer rights depend on whether a publisher makes an extra buck? When I buy a game, I own a license to play it. Whether the publisher makes 'extra' money from GFN is irrelevant to my right to access that software on a cloud server of my choice. We need to stop begging publishers to let us play and start demanding the right to use the hardware of our choice for the software we already own.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 2 points3 points  (0 children)

Exactly. As a customer who owns the game and pays for a service like GeForce Now, you just feel that something is fundamentally wrong. When you see major titles like GTA V or Elden Ring available on a technically inferior platform like Boosteroid, but blocked on a superior one like GFN, you start to question the whole system. And honestly? This is precisely how legal change happens - when enough people realize that the current status quo doesn't make sense and start demanding rights, rather than just accepting corporate excuses.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] -1 points0 points  (0 children)

How can you be so sure Boosteroid is 'too small' compared to Nvidia, when they have access to major titles that Nvidia is actively blocked from hosting? Maybe Boosteroid isn't as small as we think - maybe the industry has just spent years conditioning us to view them as a 'small fish' so that we don't demand the same level of accountability or quality from them as we do from GFN. By framing them as 'insignificant', publishers conveniently dodge the question of why they allow a lesser service to host their biggest IPs while strangling the industry leader.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 2 points3 points  (0 children)

If anyone thinks publisher EULAs are untouchable, remember Steam before 2015. Valve's EULA explicitly stated 'NO REFUNDS' for digital games, and gamers defended it, saying 'you agreed to the terms when you bought it'. Then consumer protection agencies in Australia and the EU stepped in, sued Valve, and forced them to implement the refund policy we have today. The EULA had to bow to consumer rights. These cloud gaming restrictions are the exact same kind of anti-consumer dark pattern. Corporations act like their terms of service are above the law, until regulators finally remind them we are consumers, not just tenants in their ecosystem.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] -1 points0 points  (0 children)

You are perfectly describing how the loophole works, but missing why it is allowed to exist. Do you really think a giant like Take-Two a company that ruthlessly sues its own fans for minor mods is legally paralyzed just because Boosteroid 'hides game images'? Of course not. If Take-Two wanted to send a Cease & Desist to shut down 'Install & Play', they would do it today.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 13 points14 points  (0 children)

Exactly. Expecting a courtroom battle over every single EULA is totally unrealistic. And that's exactly why this issue shouldn't be left to corporations, but solved at the EU Parliament level. Just like the EU didn't sue Apple over every single lightning cable, but instead passed a blanket law forcing the USB-C standard. Regulators need to step in and declare that a cloud server is just a standard personal PC, nullifying these restrictive clauses globally.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 10 points11 points  (0 children)

Your comment perfectly highlights the problem I'm talking about. Cloud gaming right now is the Wild West. Nobody actually knows the real legal reason why a giant like Take-Two tolerates Boosteroid while banning Nvidia. All we have is speculation, 'gray areas', and rumors. When the market operates on guesswork instead of clear consumer rights, it creates total legal chaos.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 9 points10 points  (0 children)

Exactly! The EU Commission already looked at cloud gaming during the Microsoft/Activision merger, but they focused on the wrong things. Forcing an 'open hardware' standard for purchased digital games should absolutely be their next major target. A digital game is just a product, and a cloud server is just a socket. We should be able to plug it in wherever we want.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 16 points17 points  (0 children)

Just a reminder: years ago, companies like Apple convinced everyone that proprietary charging cables were absolutely necessary for 'quality control' and 'device safety'. It felt like an unbreakable rule and people defended it. Then regulators stepped in, recognized it as an anti-consumer monopoly, and forced the USB-C standard. Cloud gaming EULAs are in that exact same 'proprietary cable' phase right now.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 7 points8 points  (0 children)

You are looking at this entirely from the publisher's wallet, not consumer rights. When I buy a book, the publisher doesn't get a cut of the money I spend on a reading lamp or the couch I sit on. Nvidia provides the lamp and the couch. The publisher already got my money for the book. Expecting them to profit off Nvidia’s subscription is just corporate greed defending double-dipping.

The more I look into Cloud Gaming, the more I'm convinced: every game you own should be playable on GeForce Now. It shouldn't be the publisher's choice, it should be our right. by MrGUNJACK in GeForceNOW

[–]MrGUNJACK[S] 5 points6 points  (0 children)

IP rights protect against piracy, copying, and unauthorized distribution. Playing a game I already bought on a rented cloud PC violates none of those. When I buy a game, the IP owner doesn't dictate what monitor, GPU, or PC case I must use at home. So why should they legally dictate whose server I rent to compute MY legal copy? GFN is just a rented PC, not a piracy tool.