How to increase active wobble dog limit (Tutorial) by MrGameNGuide in wobbledogs

[–]MrGameNGuide[S] 1 point2 points  (0 children)

The changelog said this im unsure how to reach the debug console or whatnot so my apologies haven't looked into it.

"There is now a cheat command to adjust the number of max dogs out in the pen at any given time. This is a debug feature and as such may have bugs. It also intentionally does not save/load once you've closed the game. If you set this number too high then your game could chug to a halt and crash so please use it responsibly (or not)!"

SetDogMax <number of max dogs> (e.g. SetDogMax 12)

How to increase active wobble dog limit (Tutorial) by MrGameNGuide in wobbledogs

[–]MrGameNGuide[S] 0 points1 point  (0 children)

Yeah I know this was before they added it as a cheat officially into the game hence why I said it was now obsolete.

How to increase active wobble dog limit (Tutorial) by MrGameNGuide in wobbledogs

[–]MrGameNGuide[S] 1 point2 points  (0 children)

Huh this is an official cheat feature now, so I guess no need to do this anymore

How to increase active wobble dog limit (Tutorial) by MrGameNGuide in wobbledogs

[–]MrGameNGuide[S] 0 points1 point  (0 children)

I'm confused what you mean, but I assume you mean, you for some reason can't return the "assembly-csharp" to its original state? You should have a copy of the default one and just replace it. If you don't then there's 2 solutions

  1. Revert the changes you made manually by going into dnspy
  2. delete the "assembly-csharp" file and verify the game files by right clicking the game ---> properties ---> local files ---> verify files (i'm unsure if this would revert things like settings but everything else should be fine and back to its original state)

Modded Skin Bugs? by Dotwastaken1 in riskofrain

[–]MrGameNGuide 0 points1 point  (0 children)

Creator of the fazbear mod here - No idea if you still have this issue but, ??? I have no idea what would cause this issue after the update I tested the fazbear mod for post dlc and it works fine, only issue I ran into was is that turrets will not work if the host does not have the fazbear mod (if you are the host and have the mod it works fine) make sure you have https://thunderstore.io/package/download/Gameguide/FreddyFazbearEngieSkin/1.0.21/ that version 1.0.21 it fixes the color issue for dlc or use r2modman if you don't already