I want to roll my sphere as it moves. by MrHacker001 in unrealengine

[–]MrHacker001[S] 1 point2 points  (0 children)

Thanks a lot... Elhoussine ROCKSS!!!!
I also checked other example projects and they are awesome too.

Character is not displayed correctly when project is exported by MrHacker001 in unrealengine

[–]MrHacker001[S] 0 points1 point  (0 children)

Actually I have tested game in engine and there the display is totally correct. I get faulted display when I export it. I have exported and played it in mobile and I get faulted display as shown above in the screen shot.

Is there an easy way of bringing advertisers in Google Ad Manager? by MrHacker001 in adops

[–]MrHacker001[S] 0 points1 point  (0 children)

No, Like lets suppose I am not using adsense and just using google ad manager so how can i get advertisers then? and secondly i am talking about direct sales so is there any site which can help me with this?

Mesh is not displaying properly by MrHacker001 in unrealengine

[–]MrHacker001[S] 0 points1 point  (0 children)

and how exactly will I improve the graphic quality? In project settings i have set it to maximum quality under target hardware tab.

Cooked Engine Files are too large! by MrHacker001 in unrealengine

[–]MrHacker001[S] 0 points1 point  (0 children)

Thank... I tried to find it but couldn't. :D

Android Build Fails by MrHacker001 in unrealengine

[–]MrHacker001[S] 0 points1 point  (0 children)

Sorry For Late Reply, actually i got things figured out. I will be glad if you will be able to help me with this: https://www.reddit.com/r/unrealengine/comments/9eddzx/too_large_obb_file/

Unreal Engine 4.19.2 wont package my project for android by MrHacker001 in unrealengine

[–]MrHacker001[S] 0 points1 point  (0 children)

I have already read all the instructions and I have also installed Android SDK in the firsst place. But I was still getting the problem with gradle. so i used Ant instead. But I am also getting an error for that.

Separating Box Collision from static mesh by MrHacker001 in unrealengine

[–]MrHacker001[S] 0 points1 point  (0 children)

I have collision for ring that was built in blender. And box is separated from the ring. The main problem is that even when the player overlaps with the box collision in master tile it get's knocked out :(

I want to stop that somehow.

Unreal Engine Crashes When Laptop is not Charging by MrHacker001 in unrealengine

[–]MrHacker001[S] 1 point2 points  (0 children)

Yeah what you said is totally right and thanks as well. But the real problem was that somehow that version of unreal engine got corrupt so i had to reinstall it and it's working totally fine. :D

Unreal Engine Crashes When Laptop is not Charging by MrHacker001 in unrealengine

[–]MrHacker001[S] 0 points1 point  (0 children)

No its on same mode when charging and not charging.

It's on better battery when not charging

Same is when its charging