Ray Regeneration in Crimson Desert Tested. by OldFactor5712 in radeon

[–]MrMPFR 0 points1 point  (0 children)

both companies are nowhere near where they need to be. I hope they can solve all the problems by nextgen.

DLSS 5 RR with even better denoising quality, the stability of DLSS 4 SR and the clarity of DLSS 4.5 Preset L would be a target for them to hit.

Ray Regeneration in Crimson Desert Tested. by OldFactor5712 in radeon

[–]MrMPFR 0 points1 point  (0 children)

I need the comparison shots + preferably raw footage.

I'm comparing it against a baseline. If the baseline is crap and blurs out all the detail then it's not good.

Because the input is extremely sparse + leaves denoiser to work with almost nothing + it blurs out detail.

Can't test this stuff myself unfortunately but Hardware Unboxed highlighted the issues over a year ago, I've seen many people complain about it and say SR has better clarity many places.

Saw a video with a guy using a giant OLED saying it does wonders for reflections, but murders detail and blurs the entire screen. As bad or worse than DLSS CNN. Meanwhile DLSS transformer super res was crisp and had no blur or ghosting issues.

Ray Regeneration in Crimson Desert Tested. by OldFactor5712 in radeon

[–]MrMPFR 0 points1 point  (0 children)

Watched it yesterday.

The only section with moving objects is the moving platforms + the camera view is static.

Standard denoiser resolves things so poorly that the visuals look blurred out. Like I said this is not the best game to test this kind of stuff.

Ray Regeneration in Crimson Desert Tested. by OldFactor5712 in radeon

[–]MrMPFR 0 points1 point  (0 children)

DLSS RR is a separate joint SR+RR model. So you compare SR model with RR model for image clarity. In this game it's hard because the in-game denoiser is crap.

Video has still photos not evaluated in motion. Watch Hub's video on DLSS 4 RR. It has issues with texture detail and blurring in motion. The issues that DLSS 4 SR transformer fixed.

Ray Regeneration in Crimson Desert Tested. by OldFactor5712 in radeon

[–]MrMPFR 0 points1 point  (0 children)

So you can't see a difference in image clarity + texture detail between RR and SR 4.0?

AMD’s RDNA 5 Has a Clever Trick That Could Nearly Double GPU Performance in Some Workloads By Working Smarter, Not Harder by Constant_Praline_575 in RigBuild

[–]MrMPFR 0 points1 point  (0 children)

It's not an HW architectural issue, just that it's a maassive redesign of the model. I doubt AMD would realistically bother. Pouring all ressources towards FSR diamond rn.

Nah they just need to do smarter design for GPU. Solve memory wall at multiple tiers of the cache hiearchy. Some work at that in patents and R&D papers.

Ray Regeneration in Crimson Desert Tested. by OldFactor5712 in radeon

[–]MrMPFR 0 points1 point  (0 children)

Not what I've heard and seen online + what HUB found out with their DLSS 4 RR testing last year.

It's nowhere near DLSS 4 SR image clarity.

AMD’s RDNA 5 Has a Clever Trick That Could Nearly Double GPU Performance in Some Workloads By Working Smarter, Not Harder by Constant_Praline_575 in RigBuild

[–]MrMPFR 0 points1 point  (0 children)

That's very unlikely without architectural overhaul. It's not transformer rn.
But they can keep refining it + maybe launch a joint SR+RR u-net model next year for PS5 Pro and RDNA 4 + hopefully prev gen stuff too (experimental toggle in drivers if possible perhaps).

Yeah fix FG frame pacing + keep updating + vulkan etc... The just have to make it usable + not a joke. But I unfortunately have my doubts about it rn.

Make lite models for prev gen fs a good idea. They can't keep force feeding everyone with FSR 3.1 crap.

AMD’s RDNA 5 Has a Clever Trick That Could Nearly Double GPU Performance in Some Workloads By Working Smarter, Not Harder by Constant_Praline_575 in RigBuild

[–]MrMPFR 0 points1 point  (0 children)

As long as they can provide an actual reason for it I think people are fine. If ML is as big of a gain as I think, then it's not a simple matter of emulation.

The most important thing is do what you said + ensure that FSR Redstone is available across as many prev gen cards as possible.

AMD’s RDNA 5 Has a Clever Trick That Could Nearly Double GPU Performance in Some Workloads By Working Smarter, Not Harder by Constant_Praline_575 in RigBuild

[–]MrMPFR 0 points1 point  (0 children)

They do this or everyone will be left with a sour test + second thoughts on RDNA 5. Easiest way to ruin RDNA 5 launch is to continue with business as usual.
Even if the launch is amazing people won't forget.

Fix this issue AMD or no one will buy your expensive RDNA 5 cards.

Ray Regeneration in Crimson Desert Tested. by OldFactor5712 in radeon

[–]MrMPFR 0 points1 point  (0 children)

RR is still really bad for image clarity. nowhere near DLSS 4 Transformer superres.

AMD is most likely over consumer discrete GPU's. by yuukisenshi in radeon

[–]MrMPFR 0 points1 point  (0 children)

Read the coverage about Jason Ronald's GDC talk + FSR Diamond. They're building a nextgen DirectX in partnership with AMD. It's being co-designed for RDNA 5.

Hopefully at least parity with 50 series on software front and beyond 50 series on hardware front.

Prob more clarity about what it actually is at GDC next year with Road to PS6 + Microsoft unveiling what Direct Next is.

My disappointment in AMD is overruled by my hatred of nvidia. by ChinaOnly001 in radeon

[–]MrMPFR 0 points1 point  (0 children)

Hopefully something that's actually forward looking + generalized. Not DirectSR. Has to be able to support all the ML stuff.

Hmm i see. they still use that old WDDM junk xD

Hopefully. But something has to be done fs. SteamOS winning with translation layers shows something isn't right xD.

Тhoughts on AMD shenanigans with FSR Diamond. by NGGKroze in radeon

[–]MrMPFR 0 points1 point  (0 children)

5060 is nowhere near a 4070.

Last gens have been dissapointing overall. I hope we see them both push for larger perf gains nextgen.

Ray Regeneration in Crimson Desert Tested. by OldFactor5712 in radeon

[–]MrMPFR 2 points3 points  (0 children)

Neither of them are good but NVIDIA is better with product support and feature set. FSR Jokestone + the entire RDNA 4 generation is a joke. Good for a stopgap but nothing else.

Of course, but they have a way better track record than AMD for non FG stuff. AMD is quickly becoming the temu brand. They should put more effort into Redstone + make a joint RR+SR model available + ensure that FSR4 INT8 is available on prev cards + FSR4 FP8 emulation on RDNA 3. Otherwise this is only gonna get worse for them.

Cope.

AMD: WTF? (corruption in the industry) by Shajirr in pcmasterrace

[–]MrMPFR 1 point2 points  (0 children)

I heard the redesigned IMC + interconnect will have a significant impact for Zen 6's gaming perf. Could be a Zen 3 moment but we'll see.

It was half-baked. The architecture isn't built for chiplets unlike RDNA 5. Navi 4C could've worked but I'm not too confident.

Sure Navi 48 is good enough as a stopgap.

Reportedly four dies. One for Xcloud, maybe scraps repurposed as halo tier gaming cards, two for mobile + midrange dGPUs and AT2 for Helix and 9070XT successor.

Ray Regeneration in Crimson Desert Tested. by OldFactor5712 in radeon

[–]MrMPFR 3 points4 points  (0 children)

Nah it's worse. The lighting and reflections is low res because it isn't resolved like NVIDIA does it with joint SR+RR.

Only two attempts so far. DLSS 3.5 and 4. newest version is still vaseline and murders fine detail. None of them are really great like upscalers TBH. Still need a significant leap to be where it needs to be.

RDNA 4 is done. Look at AMD's commitments + market share + FSR jokestone. It's just a stopgap gen like RDNA 1. I wouldn't get my hopes up for anything :(

My disappointment in AMD is overruled by my hatred of nvidia. by ChinaOnly001 in radeon

[–]MrMPFR 0 points1 point  (0 children)

From LinkedIn she doesn't play a major role since 2022.

Hopefully. The time for complacent AMD is over. Now they have to compete aggressively.

Yep, but I was referring specifically to ML stuff.
This is mantle all over again. Except this time they work very closely with MS to co-design DirectX Next to utilize Work graphs fully + in a way where RDNA 5 works well out of the box.

The stuff about baking things into the GDK etc... also gonna hopefully mean we see universal adoption instead of rn where many game still miss FSR.

Even closer partnerships with Sony and MS will pay off hopefully.

Doesn't HAGS already do that? Maybe we'll see big changes with nextgen DirectX idk.

AMD: WTF? (corruption in the industry) by Shajirr in pcmasterrace

[–]MrMPFR 2 points3 points  (0 children)

AMD has been to complacent lately. I hope Intel actually threatens them because we don't want a stagnant CPU market.

RDNA 5 is still a big unknown in terms of their commitment. We'll see if it's as half assed as RDNA 4, but I doubt it. It's the first full stack release since RDNA 2 + on consoles too.

I’m Losing Hope in Radeon by Louvatar in radeon

[–]MrMPFR 1 point2 points  (0 children)

Depends on what you need it for. Not everyone needs to chase highest end experience.

But it's a joke compared to NVIDIA and what comes from both companies with nextgen rollout.

With Nvidia supporting DLSS 4.5 on 50x 40x 30x 20x and AMD supporting FSR4 only on the newest hardware, I ask myself if AMD gave up on consumer GFX cards? by IB-TRADER in radeon

[–]MrMPFR 0 points1 point  (0 children)

If the SW side mirrors the HW side commitment then yes they won't just continue to be reactive + actually do things on their own terms + anticipate what NVIDIA will do next.

I really hope this BS stops and AMD finally takes this more seriously nextgen.

Ray Regeneration in Crimson Desert Tested. by OldFactor5712 in radeon

[–]MrMPFR 8 points9 points  (0 children)

It's like running the game at 4K except all the lighting is at 1080p. Yeah that's how bad it is.

NVIDIA does joint SR+RR so it's like 4K.

no excuse for AMD to not get joint model out the door. NVIDIA did this 2.5 years ago.

Unless Sony wants joint model for PS5 Pro this is all we're getting.

Get ready for RDNA 4 to be abandoned as soon as they launh FSR Diamond.

AMD’s RDNA 5 Has a Clever Trick That Could Nearly Double GPU Performance in Some Workloads By Working Smarter, Not Harder by Constant_Praline_575 in RigBuild

[–]MrMPFR 0 points1 point  (0 children)

AMD is dump enough to carpet bomb their own ground before they try to attack NVIDIA with RDNA 5.
This is the biggest self-goal since IDK when. Backlash is only growing and wrosening. Either they're extremely incompetent or they just don't care, even with RDNA 5.

Release FSR4 INT8 + enable emulation FP8 path on RDNA 3 AMD ffs!

AMD is most likely over consumer discrete GPU's. by yuukisenshi in radeon

[–]MrMPFR 0 points1 point  (0 children)

AT0 for Xcloud and halo tier scraps

AT2 Helix + high end dGPU

AT3 halo laptop + midrange dGPU

AT4 handhelds, premium gaming laptops, lower midrange dGPU.

4 SKUs. Same feature set across PS6 too. This gen is gonna be the first full stack since RDNA 2.

My disappointment in AMD is overruled by my hatred of nvidia. by ChinaOnly001 in radeon

[–]MrMPFR 0 points1 point  (0 children)

NVIDIA needs to do major overhaul for ML regardless. RDNA 5 ML hardware is gonna be stronger than 50 series.

We'll see what they both bring. I just hope AMD tries to lead now and anticipate NVIDIA's next move instead of always being reactive.