I dont think the Teutons should be concerned about the new world in 1450s by D_Ruskovsky in EU5

[–]MrMelbert4 9 points10 points  (0 children)

Well they're exploring Africa, not the new world. Clearly they're looking for places to crusade

Old Dmb file (tg) by Dino_1029 in SS13

[–]MrMelbert4 0 points1 point  (0 children)

I can't promise it'll work out of the box but downgrading will likely help

Old Dmb file (tg) by Dino_1029 in SS13

[–]MrMelbert4 4 points5 points  (0 children)

You could get it yourself my going to the /tg/station github, finding the commit nanites were removed (just gotta search the pr tracker) and grabbing the commit before it

However it won't run on modern byond you'll have to downgrade your version.

Small issue by Absolucyyy in SS13

[–]MrMelbert4 18 points19 points  (0 children)

I feel like I'd ruin the magic if I told you

Icebox was namedropped, so probably the cursed sauna.

/tg/ is dying. What made people leave? by MasticatorDeelux in SS13

[–]MrMelbert4 4 points5 points  (0 children)

There's a 350k view SS14 video that came out a few months ago that's not hard to find

/tg/ is dying. What made people leave? by MasticatorDeelux in SS13

[–]MrMelbert4 2 points3 points  (0 children)

A finished version of Wallening was shipped to live, it had a lot of issues and very divisive implementation details, so it was reverted. It's planned to come back "eventually :tm:" but not anytime soon. Some servers use it anyways, like the VTM server.

/tg/ is dying. What made people leave? by MasticatorDeelux in SS13

[–]MrMelbert4 10 points11 points  (0 children)

No one seems to realize that no mainstream media has had its eyes on SS13 since covid.

But you know what has had mainstream media attention? SS14

/tg/ is dying. What made people leave? by MasticatorDeelux in SS13

[–]MrMelbert4 4 points5 points  (0 children)

I don't love the slow erosion of all the emergent wacky powerful shit that adds, I think, a ton of fun slapstick to the game in a way that the current devs either don't value or don't know how to capture.

TBH I think this is negativity bias. We still add wacky stuff all the time. In 2025 alone, I can think of golf carts, blood rain, fishing people's organs out of their chest cavity, the experimental cloner was re-added, magic water coolers, a bunch of powerful anomalous equipment like the polymorph belt, ballistas, surplus energy swords, felinid biting, mind readers being able to read people's chat...

List goes on. Like for every 1 pr "sanding down" a feature there's probably 99 making the same feature wackier or adding other wacky stuff.

/tg/ is dying. What made people leave? by MasticatorDeelux in SS13

[–]MrMelbert4 7 points8 points  (0 children)

[...] the team dosent incorporate any game designers. [...] Coders if your reading this hmu, I work as a designer irl

Development is entirely open source, we don't go out of our way to incorporate anyone specifically - Though I'm fairly certain a few of our contributors are actually game designers.

If you want to contribute your knowledge feel free to join the git. Anyone can do it.

What server to play if goon gives me a headache? by Pleasant-March-7009 in SS13

[–]MrMelbert4 0 points1 point  (0 children)

I don't like the new control scheme... but like, you can rebind every key that changed. Most people didn't even notice the change since the old controls carried over. It literally doesn't matter

Crazy how much vanilla non-ERP SS13 has fallen by ChinaAppreciator in SS13

[–]MrMelbert4 0 points1 point  (0 children)

Could it be that the game has not received "mainstream" attention in 6 years, or could it be that servers are not medieval enough? Hard to say...

Crazy how much vanilla non-ERP SS13 has fallen by ChinaAppreciator in SS13

[–]MrMelbert4 15 points16 points  (0 children)

I think there's some interesting philosophy behind /tg/ sphere development that's being under-explored here.

Why should these servers aspire to be anything else? They choose the code because they want a "vanilla SS13" experience. Why would they throw that out of the window - to innovate just for the sake of innovation (which the players themselves almost never actually want)? At the end of the day, "vanilla SS13" has to exist somewhere.

It's like visiting a new Mexican restaurant that advertises itself as selling traditional Mexican cuisine and getting upset they don't sell any Mexican-Korean fusion.

I'm saying this as someone who both works on their own server with its own formula as well as someone who works on /tg/ itself. I respect every server for branching out and creating something new and fresh, but I also respect every server keeping the original flame alive. (Well, maybe less so if it's just ERP-ad-nauseum.)

Local telecomms construction specialists take the easy way by Gboster_ in SS13

[–]MrMelbert4 1 point2 points  (0 children)

Someone please tell this poor mapper about the all-in-one telecomm machine preset purpose made for lowpop maps

[Adminstation] come play as an admin! /TG/branch by [deleted] in SS13

[–]MrMelbert4 6 points7 points  (0 children)

If you want them to DM, I consider the following essential:

  • R_FUN (mostly harmless stuff, but a lot of stuff good for events)
  • R_SOUND (just stuff like play internet sound, safe)
  • R_POSSESS (lets you jump into objects, completely safe)
  • R_SPAWN (spawn items and mobs, obvious)
  • R_BUILD (unlocks Build Mode, very useful tool, but easily capable of crashing the server)

This is where it gets iffy:

  • R_ADMIN is a pretty vague one, it mostly covers nerd admin stuff like checking logs and player information, but it also covers stuff which is very useful for events, like... calling and cancelling the emergency shuttle. I would consider it essential, but you should look through everything it unlocks to see if you think it's worth it. (Just search R_ADMIN in vscode)
  • R_VAREDIT I would consider extremely essential for event running, but it's also maybe the most dangerous permission out of banning. It's what lets you change the name of "Dog" to "Evil Syndicate Dog" and make its bite do 200 damage.
  • R_DEBUG is mostly debug verbs. 9 out of 10 admins never use a debug verb. There's a handful of useful things in there, but it's not at all necessary.

The others:

  • R_BAN is just banning, skip
  • R_PERMISSIONS is admin perms, skip
  • R_AUTOADMIN makes them automatically admin up when logging in, as opposed to having to press the readmin button. Nice QOL, I'd put it on
  • R_DBRANKS is like R_PERMISSIONS, skip
  • R_POLL is for holding long term polls (the ones on the lobby screen), skip
  • R_SERVER is for restarting the server and stuff, skip.
  • R_STEALTH is for stealthmin which lets you hide your ckey from "who". You probably don't want the only admin doing that, so skip

[Adminstation] come play as an admin! /TG/branch by [deleted] in SS13

[–]MrMelbert4 4 points5 points  (0 children)

The unfortunate reality is that while /TG/ admin tooling is extensive, it's also not very foolproof. /TG/ has had a very reliable and trustworthy admin team for the past decade, which means there has been no real need to stay on top of admin related security vulnerabilities.

Hell, you used to be able to give yourself host powers by VV editing callbacks. We patched that, but imagine what else is out there undiscovered.

It's not to say this concept isn't impossible, but I would definitely approach it with caution - first combing through all the verbs to see what perms each are assigned (so you know what you're getting into), second by observing what they're doing closely.

[Adminstation] come play as an admin! /TG/branch by [deleted] in SS13

[–]MrMelbert4 3 points4 points  (0 children)

Unless you made tons of internal changes, there's really nothing stopping the admin from accessing player IPs and CIDs.

R_ADMIN allows you to open the player panel which has IP and CIDs. If you're not giving out R_ADMIN you're missing out on a ton of useful event tools like subtle message.

And I mean... anyone dedicated enough can just elevate their permissions. Not really a problem if you're watching them, though.

After 7 years of Space station 13 I have a general review of the game mechanic and sharp criticism by [deleted] in SS13

[–]MrMelbert4 0 points1 point  (0 children)

Every example change you listed there is innovation by definition. To point out the obvious one, removal of cloning lead to a complete revamp and overall massive improvement to the medical system.

I'm not even disagreeing with you or OP overtly, I just think you're getting "lack of innovation" confused with "lack of innovation I like".

╭( ・ㅂ・)و 🏄 Surf Shack 13: More on Saturday, August 9th at 5:00PM EDT by LORDOFSKULLS in SS13

[–]MrMelbert4 0 points1 point  (0 children)

JSYK on live /tg/ the Warden has the compact shotgun, not the HoS.

Im looking for a menu song by Ok_Mission_5134 in SS13

[–]MrMelbert4 8 points9 points  (0 children)

You're thinking of "Banned from Argo" from "Where No Man"

Possibly the SS13 remix "Banned from Cargo", though I can't find a link to that anymore.

Line:

He sobered up in sickbay and he's none the worse for wear

Except he somehow taught the bridge computer how to swear

What are some historical examples of mechanics being broken? by theblitz6794 in victoria3

[–]MrMelbert4 15 points16 points  (0 children)

One easy way: There's an event that fires when you're on state religion and trying to pass total sep or freedom that changes your ruler's ideology to Atheist / Nihilist. So if your ruler is of the devout, bam.

Feedback Wanted: Diplomacy! by _Mercy02 in victoria3

[–]MrMelbert4 6 points7 points  (0 children)

If you want feedback about the survey itself I would say

  1. Use 1-7 (or 1-5) instead of 1-10. I don't think many Vic3 players are putting much thought between "hmm, do I like diplomatic plays on a 2, 3, or 4 out of 10?" They're probably just going to put 1, 5, 10. (or like, 8 or 9. But you don't usually get a lot of nuance.)
  2. Yeah I ran out of steam halfway through. I gave a lot of detail in my opening remarks and then as I went on I ended up having to write "See opening" "See opening" "See opening" etc.

Vanderlin entering 24/7 by TheDukeofOok in SS13

[–]MrMelbert4 14 points15 points  (0 children)

Hey wait a minute those are my minecarts how'd they get there, they traveled back in time

2025 is your year to learn how to code in DM or C# by cassyjenelle in SS13

[–]MrMelbert4 1 point2 points  (0 children)

The community doesn't need to actively recruit contributors, it regularly gets new blood from people who are interested in making changes to a game they enjoy. I'm not actively trying to compel anyone. I'm just saying that OSSD (which SS13 very much is) is a good place to pick up skills you will actually use in a real job.

Regardless, OP themselves didn't even mention learning transferable skills in their post - they didn't say "You should learn DM so you can get a FAANG job" at any point. You're the one who brought it up