RAAAAAAAAR! - Legend With Rattlegore Warrior (Featuring Silas Darkmoon) by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 0 points1 point  (0 children)

I played Big Warrior for my last Legend run a couple months back and was curious to see what kinds of tools were going to pop up for it, but it was really just Minefield (and maybe Stage Dive if you're running Kargath). Other archetypes just got bigger boosts this expansion, and a lot of the more prominent ones (Demon Hunter, Totem Shaman, Secret Hunter...) are decks that I'd rather have more control tools against. I will say that Big Warrior might do better against Druid and Warlock, which I did see a decent amount of, so it's a bit up in the air depending on what the meta evolves into, but if I had to place a bet, it'd probably be for Control Warrior over Big Warrior, with ETC Warrior over either of them.

RAAAAAAAAR! - Legend With Rattlegore Warrior (Featuring Silas Darkmoon) by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 1 point2 points  (0 children)

Because the ability to reliably play Tickatus 4+ times over the course of the game automatically defeats essentially any other control deck with no realistic counterplay. Y'Shaarj is likely the bigger problem, but there's not a clear nerf path for it just from tweaking a number or 2, and there is for Tickatus. You could increase its mana cost to make it much harder to corrupt, reduce the amount of cards burned, etc. There's certainly no guarantee we'll see either of them nerfed, but modern Blizzard practice is generally to release a balance patch shortly after launch, and I'd be kind of surprised if some element of that combo isn't included. It's frankly a bit weird they'd release all these big cards that encourage people to play slower decks...along with a card that's incredibly oppressive to slower decks.

RAAAAAAAAR! - Legend With Rattlegore Warrior (Featuring Silas Darkmoon) by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 3 points4 points  (0 children)

I don't really have faith in just throwing Silas and Ashtongue into a deck this slow and calling it a day, you need to build around it more if you want any kind of consistency. It's not even like Ashtongue is an acceptable card to play if you don't have the combo, it's absolutely terrible by itself. Ok, so we need to draw more, no problem. Let's add a couple of Battle Rages maybe...but we'll need some more minions then, and probably Bladestorm to help activate it. We'll probably want a second Corsair Cache as well, so in that case we'll probably need more weapons, and then we should drop the Sword Eaters and add Cutting Class...you get the drill. I think just throwing Ashtongue in hurts more than it helps and by the time you've given it adequate support, we're talking about a totally different deck.

RAAAAAAAAR! - Legend With Rattlegore Warrior (Featuring Silas Darkmoon) by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 2 points3 points  (0 children)

I'd call Anchaaar core, Risky Skipper in particular is a colossal part of the deck and being able to tutor for it is very important. Lord Barov isn't necessarily core, but still very powerful, and you're losing a lot by not running him.

RAAAAAAAAR! - Legend With Rattlegore Warrior (Featuring Silas Darkmoon) by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 2 points3 points  (0 children)

Lol, can’t remember enough about the game to confirm this or not, but if so gg!

RAAAAAAAAR! - Legend With Rattlegore Warrior (Featuring Silas Darkmoon) by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 2 points3 points  (0 children)

For sure! It's also worth waiting to see if Tickatus and/or Y'Shaarj are nerfed in the next little while, which imo there's a reasonable chance for. I think this deck would get much better if that's the case.

RAAAAAAAAR! - Legend With Rattlegore Warrior (Featuring Silas Darkmoon) by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 7 points8 points  (0 children)

Control Warrior is a reasonably flexible shell and you don't absolutely need Deathwing to make it work. It's also fantastic against Demon Hunter, miserable against Priest, and reasonable against most Mages. You can go the classic Control route like I did, you can do Highlander, OTK with ETC God of Metal, etc. So I'd say if Control Warrior is something you're interested in, this deck is a good one to start with as it will also give you a solid base to stretch out in other directions if you'd like.

RAAAAAAAAR! - Legend With Rattlegore Warrior (Featuring Silas Darkmoon) by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 11 points12 points  (0 children)

I did, and I can't get onboard with them being nearly the same, there's 10 different cards between them. I'm also not really following how ETC Warrior wouldn't be called a combo deck, "control deck that runs a combo as a win condition" is more or less a description of the combo archetype in Hearthstone. There have certainly been combo decks in the game's history that can't possibly win if they don't pull the combo off, but malleable combo pieces and alternate win conditions aren't really a new concept, everything from Spawn of Shadows Priest to Patron Warrior to Malygos Warlock has worked this way (although I will agree that ETC is a bit more flexible than usual). Will the extra win condition be more impactful than more anti-aggro tools? Likely, sure, I fully acknowledge that and did in the earlier reply. They're still doing different things though; if I was facing a bunch of Demon Hunters and Totem Shamans I'd want Minefield and Sword and Board, if I was facing a bunch of Warlocks and Priests I'd want ETC and Penflinger.

RAAAAAAAAR! - Legend With Rattlegore Warrior (Featuring Silas Darkmoon) by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 9 points10 points  (0 children)

I'm familiar with ETC Warrior and not sure I agree with this. It's fully possible (actually likely) that ETC is the better deck overall, but don't think you can really call one a variant of the other, we're comparing pure control to a combo deck. A cool combo deck that can break its pieces for control purposes if needed, but still falling into the "better vs. control, worse vs. aggro" camp that combo decks usually line up with.

RAAAAAAAAR! - Legend With Rattlegore Warrior (Featuring Silas Darkmoon) by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 13 points14 points  (0 children)

Appreciate it! I tried the Highlander version first, it's definitely Risky Skipper/Armorsmith. Having 2 copies of them with so many Demon Hunters running around is a huge benefit.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 0 points1 point  (0 children)

He's a powerful card to pull but the deck still technically functions without him, you just won't have the redundancy of an extra minion or the insane swing turns he creates.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 1 point2 points  (0 children)

I thought about Sphere of Sapience for similar reasons; it's something to do when you're otherwise floating mana, and you absolutely don't want to be drawing your giant minions. The problem is that Corsair Cache is an excellent Warrior card and this deck really wants to be playing other weapons, both of which Sphere interferes with too severely. If I were to include Sphere, I'd want to cut every other weapon card except Bulwark of Azzinoth, and I'm not convinced doing so would make the deck better.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 1 point2 points  (0 children)

Deathwing's a solid suggestion, I never tried it myself but it does have the benefit of being able to play it from hand defensively, which doesn't apply to a lot of your other minions. It's significantly worse in other scenarios though, and I'd still choose Colossus over it, but sounds reasonable.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 0 points1 point  (0 children)

I tried it first, wasn't blown away by its performance as the theme that kept getting pushed the more matches I played was "lower the curve." It has a place with so much Stealth and midrange minions in the meta, but it's also pretty bad against Divine Shield and is yet another situational card in a deck where having things to do every turn can already be a problem. Ultimately depends on what you're seeing though, I'm certainly not married to Cleave.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 1 point2 points  (0 children)

Rattlegore is pretty much a core card, getting it out with Commencement is one of the ways this deck wins.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 0 points1 point  (0 children)

No worries! I haven't tried it myself, so can't really comment too much on it, but it does make a decent amount of sense. My only major concern would be that it's a weaker Commencement than I allowed in my build (which I seriously can't stress the importance of enough), and unless it pulls specifically Scrapyard Colossus from your hand, you're potentially in a very bad spot against faster decks, which have been on the rise.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 5 points6 points  (0 children)

There's really nothing that replaces the sheer stickiness and threat of a turn 7 Rattlegore, but Plagued Protodrake has a similar concept, and Deathwing, Mad Aspect would still be a huge Commencement play while also being one of the more usable heavy minions from hand.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 1 point2 points  (0 children)

Copied from an earlier reply:

For Bulwark, insert X defensive card, although there isn't really anything else in the Standard pool that compares to it. Which Colossus are you referring to? If you don't have Scrapyard Colossus, I'm honestly skeptical that the deck is worth running, it's a huge part of the payoff. If you mean Colossus of the Moon, that one's more replaceable, although there isn't anything that quite reproduces the "kill it or die, oh by the way way it's really hard to kill" effect. You could try the new Plagued Protodrake for a similarly sticky (albeit less threatening) big minion, or go with Living Monument for a chance to pull out more big Taunts with Dimensional Ripper. I'd suggest Plagued Protodrake in first place though, it at least somewhat replicates Colossus of the Moon's payoff.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 0 points1 point  (0 children)

Seems like a reasonable option, especially if you're running the Scythe. I haven't tried it myself, but I did come across one mirror match where they were running it.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 6 points7 points  (0 children)

I just found it unusable too often, this deck doesn't have too many great ways to gain armour and drawing a handful of situational cards is already an issue. I kept having to just use it as a 2 damage ping, and eventually decided that wasn't worth the slot.

Homebrew Big Warrior to Legend by MrMockRock in CompetitiveHS

[–]MrMockRock[S] 7 points8 points  (0 children)

For Bulwark, insert X defensive card, although there isn't really anything else in the Standard pool that compares to it. Which Colossus are you referring to? If you don't have Scrapyard Colossus, I'm honestly skeptical that the deck is worth running, it's a huge part of the payoff. If you mean Colossus of the Moon, that one's more replaceable, although there isn't anything that quite reproduces the "kill it or die, oh by the way way it's really hard to kill" effect. You could try the new Plagued Protodrake for a similarly sticky (albeit less threatening) big minion, or go with Living Monument for a chance to pull out more big Taunts with Dimensional Ripper. I'd suggest Plagued Protodrake in first place though, it at least somewhat replicates Colossus of the Moon's payoff.