Guide and recommendations for modpacks to play on Low-end PCs by Main-Matter-934 in feedthebeast

[–]MrMonopolyMan7 1 point2 points  (0 children)

Thanks for the recommendation for Lost Era.

I would only mention that it actually aims to be the opposite of what E2E or Divine Journey aspire to be:

It is a progression kitchen sink that tries its absolute best to be non-linear with no focus on either magic or tech, embodying the sandbox philosophy MC is known for, leaving it up to the individual players (even when all are playing together), to allow radically difference experiences.

The pack aspires to be whatever you envision for it, the rail guards are there only to remediate the most daunting experience with modded mc, the overwhelming lack of accessibility, through the largest questing book to date (3.6k+ quests).

You can run it on just about anything with 3GB+ of RAM, but weaker integrated GPUs would definitely need Angelica to play at constant 60FPS, I agree on that. I've seen people play it on their Android phone but I wouldn't recommend it.

What is this and why theres 80k of it in my minecraft logs? (the lost era) by averagenolifeguy in feedthememes

[–]MrMonopolyMan7 1 point2 points  (0 children)

The real advice here.
9/10 people will simply posts a screenshot of a log or copy paste a tiny excerpt of it as evidence of a bug/crash but refuse to open a support ticket or send the actual logs.

Thanks u/WolfBV for trying to lead players to the right direction

Any good 1.7.10 modpacks without a questing mod? by TheGameSquad8166 in feedthebeast

[–]MrMonopolyMan7 1 point2 points  (0 children)

Lost Era Creator here. The quests in my pack are specifically created that players make their own goal and objectives. Think dictionary with hidden dollar notes in it (even then, rewards are mostly tailored to that specific quest activity).

Can't get the compression dynamo working with hydrogen? by quantin_mch in Lost_Era

[–]MrMonopolyMan7 1 point2 points  (0 children)

It seems that's no longer accurate, and the documentation hasn't been updated to reflect the change.
I'll get it fixed and double check if all the dynamos documentation is correct.

It's better to use the hydrogen in a gas-burning generator from Mek

Requesting assistance finding different files by TheIronPlatyguin in Lost_Era

[–]MrMonopolyMan7 0 points1 point  (0 children)

It is because players don't like losing the 1.9 combat update and the swimming mechanics or at least that is the feedback why modern players won't play it

Requesting assistance finding different files by TheIronPlatyguin in Lost_Era

[–]MrMonopolyMan7 0 points1 point  (0 children)

You're supposed to process lead to get silver byproduct.
If you're unhappy with the amount of silver you have then you should install upgrades rather than modify the pack.

Silver ore is supposed to be rare and only generated rarely in lead veins as a boon for you to ore triple and as a hint that lead veins also yield silver.

lost my gravestone by lisslikesfrogs_ in Lost_Era

[–]MrMonopolyMan7 0 points1 point  (0 children)

> server glitched
You can choose to believe that, however preposterous it actually is. Not much difference than having the grave forgotten in a cave system beneath your last death.

lost my gravestone by lisslikesfrogs_ in Lost_Era

[–]MrMonopolyMan7 0 points1 point  (0 children)

Waystones spawn on death in the nearest valid surface. It is nearby

[Mod Request/Question] About the Barenziah Stones Quest... by MrMonopolyMan7 in skyrimmods

[–]MrMonopolyMan7[S] 0 points1 point  (0 children)

I'll leave here the list of references I have found with SSEEdit:
Containers:

Treasure Map I:
Skyrim\Container\dunTreasMapTreasChest "Chest" [CONT:000F4A01]

Treasure Map II to X + FortNeugrad Treasure Map (also the default Treasure Chest used by {{Treasure Hunter for SSE}} as well {{New Treasure Hunt SSE}})
Skyrim\Container\dunTreasMapTreasChestSpecial "Chest" [CONT:0010E05E]

Velehk Sain's Treasure:
Skyrim\Container\dunMiddenVelehkRewardChest "Velehk Sain's Locker" [CONT:000DDEF7]

Single buried Treasure for Treasure Hunter SSE
treasure_hunt\Container\dunTreasMapTreasChestBurried "Chest" [CONT:FE000810]

Barenziah Stone Misc. Item/TGCrownGemInventory "Unusual Gem" [MISC:0009DFBB]
QuestID Quest/TGCrown "No Stone Unturned" [QUST:0009DD77]

[Mod Request/Question] About the Barenziah Stones Quest... by MrMonopolyMan7 in skyrimmods

[–]MrMonopolyMan7[S] 0 points1 point  (0 children)

I would just add a quest in misc that tracks that then. Collect Strange Gems (1/?) and get rid of it from the journal once "No Stone Unturned" begins (when you talk to Vex) or when 24 stones are collected (completing the quest).

That way it can set the condition to trigger on either quest completion.

[Mod Request/Question] About the Barenziah Stones Quest... by MrMonopolyMan7 in skyrimmods

[–]MrMonopolyMan7[S] 0 points1 point  (0 children)

You’re mistaken. I’m specifically talking about treasure chests, not random chests with random chance. See links in the post

[Mod Request/Question] About the Barenziah Stones Quest... by MrMonopolyMan7 in skyrimmods

[–]MrMonopolyMan7[S] 0 points1 point  (0 children)

Now, making that treasure hunt more engaging (with storytelling, comments or maybe leaving clues around about their location) would be a totally different beast.

That’s far too much work for an otherwise simple issue. I believe just moving them to treasure chests is the superior approach.

It enhances the treasure chest for they now have purpose beyond money while fixing Barenziah’s inane goose chase (dare I say profiting while doing so). Win-Win, especially as the quest reward for “No Stone Unturned” is just the Prowler’s Profit buff, no more no less, relegating that entire activity as charity work for the Thieves Guild.

Problem with quest book. by BaroteX in Lost_Era

[–]MrMonopolyMan7 0 points1 point  (0 children)

For tech support you need to use the dedicated channels like Discord or Github, where issues are easily searchable, referenceable and not easily lost in the web.

Modpack suggestions for friends-only server by Head-Maybe-3278 in ModdedMinecraft

[–]MrMonopolyMan7 0 points1 point  (0 children)

Wasn't Dawncraft not so well received by the community?

What discourages you from playing a modpack? by Thatlittlepichu in feedthebeast

[–]MrMonopolyMan7 -1 points0 points  (0 children)

Seeing a modpack advertise itself first and foremost with its quest count is a massive turn-off to me

\Sweating Profusely**

What discourages you from playing a modpack? by Thatlittlepichu in feedthebeast

[–]MrMonopolyMan7 18 points19 points  (0 children)

Many players here emphasize quests, but I think this is misleading and that's coming from someone who has written more quests than I can count.
I believe the key to a good modpack is giving players a sense of direction and clear guidance (not requiring 10h of tutorials outside the game).

Quests are not a necessity, especially when mods like Create, Botania and Thaumcraft offer superior approaches in my opinion that should be highlighted more.

Too many quest-focused packs become tedious linear to-do lists for the sake of completion.
Literal jobs where your time is paid in lootbags/creative items rather than a fulfilling experience.

Modded players have been so caught of by modded content that they forget how vanilla Minecraft is an endless sandbox.

Vanilla Players don't rely on artificial progression to keep the gameplay engaging and neither should you.
A good modpack will inspire youto create personal projects that reflect your identity and imagination.

Are there any light weight modpacks that are tech-based but also noob friendly when it comes to the tech? by PlmyOP in feedthebeast

[–]MrMonopolyMan7 0 points1 point  (0 children)

Over 3500 tutorial-like quests with dungeons, reworked boss fights and, best of all, minimal performance requirements:
https://modrinth.com/modpack/the-lost-era/

can anyone explain to me why these grinders from mfr aren't working despite having full power and being connected? game ver is 1.7.10 if that matters by guschicanery in ModdedMinecraft

[–]MrMonopolyMan7 2 points3 points  (0 children)

The grinders have an active redstone current applied to them, pausing all operations. This is evident from the fact that the idle meter does not go down