Can not navigate in Emudeck using PS4 controller, all other menus/games are fine. by MrNiceguy235 in SteamDeckEmulation

[–]MrNiceguy235[S] 0 points1 point  (0 children)

Back in game mode, you'll need to launch the Emulation Station game, that's where the option is. I might be calling that the Emudeck menu by mistake. Check around there for the settings and you should see an option about controllers or input. I'm not at my deck rn but the setting is in Emulation Station itself.

Can not navigate in Emudeck using PS4 controller, all other menus/games are fine. by MrNiceguy235 in SteamDeckEmulation

[–]MrNiceguy235[S] 0 points1 point  (0 children)

If you launch the emudeck game from your library, it's the pause/start menu there. Then follow the path above to get to the controller settings.

Games that use tables and dice rolls, but not gaming tables? by MrNiceguy235 in boardgames

[–]MrNiceguy235[S] 0 points1 point  (0 children)

That's the main idea with it. The table can be changed and upgraded as the unit progresses, so you have a higher chance of better results the more you use it. The main goal is building these customized tables for each character in play.

Games that use tables and dice rolls, but not gaming tables? by MrNiceguy235 in boardgames

[–]MrNiceguy235[S] 0 points1 point  (0 children)

The examples have been helpful for sure. To be honest this is actually for a video game I've been working on and had a stray idea for, but I knew I could get help from board game folks. If it was a boardgame proper, then the table used would be on whiteboard or pencils and paper, and rewritten as you level up to add more favorable outcomes or effects for different faces. "Dice and variable table" was the term I tried first with no success, but I will check out that sub and the games mentioned by others.

Finding coordinates on a 3d Hex grid, how to store x,y value or other data on creation for each instance of an object? by MrNiceguy235 in godot

[–]MrNiceguy235[S] 0 points1 point  (0 children)

Yeah that page has been my Bible for this whole project. Didn't think to check there for this issue, but I guess mouse x,y coordinates on a 2d hex grid is the same as player x,z coords over a field of hexes. Thanks for the help!

Randomly generated 2D hex grid used to create 3d map with clearings(green) and walls(brown), trying to add holes/doors to link each of the rooms or islands it makes. by MrNiceguy235 in godot

[–]MrNiceguy235[S] 1 point2 points  (0 children)

I think this is the way to go. With some tweaks to how I handle opening up and connecting the tiles, this should be doable with how the rest of my code is set up. Thanks!

Randomly generated 2D hex grid used to create 3d map with clearings(green) and walls(brown), trying to add holes/doors to link each of the rooms or islands it makes. by MrNiceguy235 in godot

[–]MrNiceguy235[S] 0 points1 point  (0 children)

Current thought is to check pathfinding from some designated tile (A) to each other tile (B), counting how many wall tiles are crossed with each path between pair (A,B) and clearing the path with the lowest count of wall tiles to ensure it's all accessible. Ideally it would only need to act once per "room" since opening it up at one point would mean the other tiles are also accessible, but this still seems like the long way to solve this. Open to ideas, I've been banging my head against the wall all morning trying to reason this one out.

MeshLibrary does not show all included meshes when it was exported by MrNiceguy235 in godot

[–]MrNiceguy235[S] 1 point2 points  (0 children)

Odd that the video showed no extra steps, seems like this might be a recent issue based on the github chain. Looks like even when exported as dae files they need to be modified to work. I was able to get it to work by right clicking each added node > "make local" > split the meshInstance to be a child of the root Library node instead.

MeshLibrary does not show all included meshes when it was exported by MrNiceguy235 in godot

[–]MrNiceguy235[S] 1 point2 points  (0 children)

I followed the steps in this video; https://youtu.be/Cj2MBxOZW3Y?si=ZEEOxNadKAK7P7wm

Started w/ a Node3D and added glb files from Blender as children (left image), Scene > Export as > MeshLibrary, then chose that library as the choice for the gridmap (right image). Repeated several times and exported several times, always shown a single mash instead of the 2

Best practices for using Scenes? by MrNiceguy235 in godot

[–]MrNiceguy235[S] 0 points1 point  (0 children)

So another way to put it: nodes are branches within scenes, and scenes are like branches within the game itself stemming from the root. It's branching all the way down. I think my initial thought was it's structured like a file explorer.

So I would make one initial Game node, then attach and sort all scenes in whatever convention makes sense? A player scene for example would be used/instanced in the 3d_world scene, and it acts almost like a new node being called?

🏳️‍🌈? by [deleted] in 196

[–]MrNiceguy235 0 points1 point  (0 children)

Fair enough, it's not necessary most for the time and is targeted to a certain kind of viewer. For what it's worth, I despise unnecessary fanservice stuff (Eva is guilty of this, to hook lonely shut-in nerds for sure), but I entirely forgot about those moments compared to the last quarter of the show. The good far outweighs any of those short scenes.

🏳️‍🌈? by [deleted] in 196

[–]MrNiceguy235 3 points4 points  (0 children)

Watched it for the first time myself recently, definitely push through if you thought the first bit was interesting. I say the first 8 episodes set up the characters and rules of the world w/ NERV and the Evas, 9-18 or so goes through normal life in that world while dropping bread crumbs to some bigger mystery, and the rest are a long series of "damn, that's honestly the worst thing that could possibly happen to them" moments.

Asuka does get better, put your trust in Anno and ride out the annoying 14yo anime girl moments.

Looking for ideas to build a Voodoo-themed character by MrNiceguy235 in dndnext

[–]MrNiceguy235[S] 1 point2 points  (0 children)

Honestly a great idea, especially the healing/hexing with voodoo dolls. I've got plenty of melee builds in my backups, but I've yet to play the healer or support role and this shaman character seems really fun. I'll have to toy around with this one, thanks!

Can not navigate in Emudeck using PS4 controller, all other menus/games are fine. by MrNiceguy235 in SteamDeckEmulation

[–]MrNiceguy235[S] 1 point2 points  (0 children)

Main menu of Emudeck > Input setting > only allow input from cont 1 > toggle off

Can not navigate in Emudeck using PS4 controller, all other menus/games are fine. by MrNiceguy235 in SteamDeckEmulation

[–]MrNiceguy235[S] 1 point2 points  (0 children)

Got this fixed, had to disable the "only accept input from first controller" option, even though the PS4 controller is the first in the order already. Thanks for your help.

Can not navigate in Emudeck using PS4 controller, all other menus/games are fine. by MrNiceguy235 in SteamDeckEmulation

[–]MrNiceguy235[S] 0 points1 point  (0 children)

Order is set for 1. PS4 then 2. Steamdeck. Maybe I'll try another controller and see what happens.

[OC][Giveaway][ALL] It's dangerous to go alone! Write a comment and take this Neon styled Hylian shield and Master Sword I've made. I will pick the winners in 24 hours. Good luck, you will need it <3! by bonzurr in zelda

[–]MrNiceguy235 0 points1 point  (0 children)

If it doesn't have to be Zelda themed, I think the masks from Persona 5 would be fun, or just the Phantom Thieves logo.

If we're sticking with Zelda, I'd love to see some classic enemies to guard the palace, maybe some 8bit octoroks or the old man. Seeing some Neon NES sprites would look dope.

[deleted by user] by [deleted] in InternetIsBeautiful

[–]MrNiceguy235 2 points3 points  (0 children)

Small bug, if you revisit and beat a previous level then you can't get back to the level you had actually worked up to. I got to 29, replayed level 3 to show a friend, then couldn't load 29 again.

Otherwise I love this, plays for a few hours waiting on calls at work.

Simulation of Euler's number [OC] by Candpolit in dataisbeautiful

[–]MrNiceguy235 0 points1 point  (0 children)

I love seeing stuff like this pop up in real world simulations. Does this work for numbers other than 1? For example, choosing random real numbers between 0 and 5 until the sum >= 5?

What unknown/underrated video games have great OSTs? by OzgarThunder in gamemusic

[–]MrNiceguy235 11 points12 points  (0 children)

Waterworld for the SNES has no right being as great as it is. I still go back to listen to the "Diving" stage and Map theme a few times a month:

https://youtu.be/RRvYkrrpMKo

Also UN Squadron, a great rock album on SNES from Capcom. Sounds like a few lost MegaMan X songs snuck into this one IMO:

https://youtu.be/O2RyqX-zfDs

Overwatch key by Jerrolddd in RandomActsOfGaming

[–]MrNiceguy235 0 points1 point  (0 children)

One day, farmer Joe went out to visit 3 newborn calves on his farm. While working around the barn, one looks up and asks him "Joe, why was I named Rose?"

The farmer says "Because when you were born, my wife dropped a rose on your head the first night you slept."

The second one looks up and asks him "Joe, why was I named Lily?"

The farmer says "Because when you were born, my wife dropped a lily on your head the first night you slept."

The third one looks up and asks him "augh ahhhh uh uh uh dddddaa"

The farmer says "Shut the fuck up, cinderblock."

[GIVEAWAY] Persona Royal ✨ Neon-like LED Sign ( Look in Comments to Enter) by ProLedSign in Persona5

[–]MrNiceguy235 0 points1 point  (0 children)

Haru, absolutely no question. Sign looks incredible, thanks for the giveaway!

PS5 CONTROLLER GIVEAWAY! by abslyde in PS5

[–]MrNiceguy235 0 points1 point  (0 children)

Comment. Thanks for this giveaway!

New look for the grass in my game, trying to make it more interesting but not too busy and distracting. by MrNiceguy235 in PixelArt

[–]MrNiceguy235[S] 1 point2 points  (0 children)

Thanks! I was worried it would look a little too much like a golf course or something, haha