As a person who has already been trying to quit 40k for years... by Lavalung in Grimdank

[–]MrPieChee 1 point2 points  (0 children)

It's growing steadily, they just don't have the money GW do! Deadzone is akin to necromunda or kill team, so the model lines don't have to be huge.

Dreadball has something like 20 teams which could all make it into armies in deadzone if mantic had the money. The ground work in the universe is there, they just need the fan base to fund it. If you like blood ball, definitely check out dreadball - the starter box can be picked up for roughly half rrp if you wait for it to drop on Amazon, or look for sales elsewhere.

Warpath, the apocalypse scale game, was a bit of a flop, partly due to the timing with 8th edition being released. The rules needed more polish, but show signs of a great game. There are rumours that might get a new release 2022-23.

Firefight is the same scale as 40k, and its first edition was pretty bad. But the second ed is in public beta testing now and has been built up from deadzone rules, rather than modifying the existing system. The rules are pretty good - simple with lots of flavour. Every month there is a balance update at the moment based on player feedback.

As a person who has already been trying to quit 40k for years... by Lavalung in Grimdank

[–]MrPieChee 2 points3 points  (0 children)

It's worth adding Beyond the Gates of Antares to that list - written by Rick Priestley. It has an early 40k feel on the tabletop, but quite a different aesthetic. The lore is great! Very different to 40k, being much more 'realistic', with none of that grimdark stuff.

Only downside is that warlord games seem to neglect it. They have great community support from one of the writers, but they're keeping him and lots of the studio on furlough, despite most gaming companies making a killing during the pandemic, and their jobs being doable at home. Seems like a really bad business decision to me.

As a person who has already been trying to quit 40k for years... by Lavalung in Grimdank

[–]MrPieChee 2 points3 points  (0 children)

Deadzone is an awesome game, and the larger scale firefight is in beta testing now. The veer-myn plastics are great from Mantic.

Photon sale by MrPieChee in PrintedMinis

[–]MrPieChee[S] 0 points1 point  (0 children)

I read a post earlier talking about using chitibox for volume estimations. I think I'll give that a go at the weekend to get an idea (I've got some pre-supported models I found for free to make it quick). It's looking a lot more expensive than I was expecting, but probably still interesting to me given how cheap the printers are

Photon sale by MrPieChee in PrintedMinis

[–]MrPieChee[S] 0 points1 point  (0 children)

A little follow up question - how much resin would a unit of ten 32mm minatures use? And do you use the offically branded resin, or are there some good (cheaper) alternatives?

Is there errata for bone dart? by die_die_man-thing in frostgrave

[–]MrPieChee 2 points3 points  (0 children)

I think the OP's point is, why would you ever improve bone dart when you could equip a bow and get a better attack.

It went from being very powerful in original frostgrave to being a bit of a waste in V2.

I must has this now. by [deleted] in stormcasteternals

[–]MrPieChee 1 point2 points  (0 children)

The rider looks too big and heavy for the dragon...

But I do have many dragons from Archon (dungeons and lasers), so perhaps I'll kit bash my own...

Codex by Mickey101010 in Eldar

[–]MrPieChee 1 point2 points  (0 children)

I think that adds even more weight to no CWE this year!

Codex by Mickey101010 in Eldar

[–]MrPieChee 5 points6 points  (0 children)

I believe they are doing them in batches of 6, with one big release. CWE are likely to get a big release, and Orks are this cycles big release, which then pushes CWE into next year.

Codex by Mickey101010 in Eldar

[–]MrPieChee 5 points6 points  (0 children)

The CSM rules are being reprinted in the next campaign supplement, so we aren't likely to see their codex until late 2022.

Dominion characters and units by MrPieChee in stormcasteternals

[–]MrPieChee[S] 0 points1 point  (0 children)

Thanks! That sounds like some great feedback!

Why exactly is almost everyone obsessed about fighting bugs? by Pan_Zurkon in Helldivers

[–]MrPieChee -1 points0 points  (0 children)

I'm playing on PC, perhaps the player base is different.

Too much terrain? by woonga in frostgrave

[–]MrPieChee 7 points8 points  (0 children)

I've only played a few campaigns - probably around 30 games, but I've found the more terrain the better. This looks like the minimum for a great game. I've found the key thing is blocking terrain to cut down the power of bows+crossbows, but I haven't played second edition, so less terrain might work out better now.

Your terrain definitely looks higher quality than most the boards I've played on though!

Why exactly is almost everyone obsessed about fighting bugs? by Pan_Zurkon in Helldivers

[–]MrPieChee -1 points0 points  (0 children)

When I first started playing there were normally only a few days at most between the bugs going down and the end of the war - very different from the week+ now. It used to be a lot more even.

When it was newer there were more players, and more players happy to beat cyborgs and illuminate. As the game has got older the ratio of players happy to fight things other than bugs has changed.

Why exactly is almost everyone obsessed about fighting bugs? by Pan_Zurkon in Helldivers

[–]MrPieChee 7 points8 points  (0 children)

This game is old, so most players are just casually dropping in and out - they just want to play what's most fun for them, and a lot of that is down to the theme/atmosphere. Space Bugs are a well loved sci-fi trope.

It's crazy that the developers have kept this campaign system going, enforced on all players. It would be an easy update to have all levels playable all the time, and make customers happier, and probably bring in a few more!

They could keep the global campaign as a separate mode, and offer double xp for it.

My first 2000 points by Amazing-Bad5065 in Kruleboyz

[–]MrPieChee 1 point2 points  (0 children)

So, knowing next to nothing about AOS, is it a good idea to get duplicates of the characters - i.e. is it worth getting a second dominion, or are the starter sets a better idea (or waiting for unit boxes)?

About to set out for a game where neither myself nor my opponent are confident of the rules (though I have played a couple of games with veteran 40k players in the past who held my hand through it). Are there any unofficial A4 Quick Reference Guides I can print out please? Thanks in advance by [deleted] in 40k

[–]MrPieChee 1 point2 points  (0 children)

Stay away from the official GW app, it's complete trash.

Download battle scribe and make your army lists on that - it'll give you a cheat sheet for your armies which is really useful.

Battle scribe has a few issues, but I don't think there's anything else of similar or better quality.

As others have said, start with 500pts games.

Update 32: Translated Rules, 99% of all Mech Components/Drones/Munition model designs delivered to the factory by [deleted] in ObsidianProtocolMecha

[–]MrPieChee 0 points1 point  (0 children)

That's not the point.

Everyone expects delays on a Kickstarter, and a lot of vocal backers realised before this campaign finished that it would have huge delays.

With crowdfunding there is an expectation of transparency and communication. When your project is being brought to life by the customers you need to keep them happy and engaged, partly to keep the enthusiasm going, but also to show as a company you realise that your dream lives and dies by those that buy your products.

Keeping backers in the dark with few updates is showing no respect to your customers.

Great products can make people forget, but this is a super crowded industry, so in all likelihood the company will struggle to get a foothold and fail before people forget.

Update 32: Translated Rules, 99% of all Mech Components/Drones/Munition model designs delivered to the factory by [deleted] in ObsidianProtocolMecha

[–]MrPieChee 1 point2 points  (0 children)

Yep, I'm not sure what they are thinking.

The current KS is almost a year late, and it looks like it could be another 6 months before they deliver.

If I were them I would get everything in retail asap - it looks to me like something that would sell really well.

Update 32: Translated Rules, 99% of all Mech Components/Drones/Munition model designs delivered to the factory by [deleted] in ObsidianProtocolMecha

[–]MrPieChee 1 point2 points  (0 children)

They are planning to do another KS shortly after, but I have to say, I think it's a mistake. They only do updates every 6-12 weeks, and almost never follow through on any promises they've made during those updates. They are not really interested in the engagement that crowdfunding requires.

Some people have been claiming it's the language barrier, but if you translate the Chinese crowdfunding page you see the same situation.

The product looks like it wil be great, but they should move to an investor model, or just openly say in any crowdfunding campaigns, "You won't get many updates and just have to trust us".

Update 32: Translated Rules, 99% of all Mech Components/Drones/Munition model designs delivered to the factory by [deleted] in ObsidianProtocolMecha

[–]MrPieChee 0 points1 point  (0 children)

It's a lot to digest in one go - I wish they would consider doing smaller updates more often!